The Lifer: How Dangerous is the Mac App Store?
Posted 12/16/2010 at 10:04am
| by Rik Myslewski
After Apple’s October press conference, one thing was clear—big changes are on the way for OS X. That prompts Rik Myslewski to wonder…
Apple’s new online Mac App Store worries me. Scheduled to open as 2010 becomes 2011, the Mac App Store will supply the same one-stop shopping, convenience, and software reliability that the current iOS App Store provides to users of the iPhone, iPad, and iPod touch. It’ll also give developers a simple, no-overhead way to market and distribute their apps and pocket 70 percent of the take, with Apple keeping the remainder.
That’s the good news—but as is customarily the case, when Steve Jobs giveth, Steve Jobs also taketh away. The Mac App Store will shackle developers with the same high level of restrictions that the current iOS store does and will flip the concept of a free software market on its head.
You, the software purchaser, will no longer solely decide which apps will succeed and which will fail. Apple will.
To be sure, when Jobs announced the Mac App Store in October, he said, “It won’t be the only place [to buy Mac apps], but we think it’ll be the best place.” Realistically, however, it’s a safe bet that the vast majority of consumer-level Mac users will prefer to shop at a centralized, Apple-approved online app repository rather than take their chances in the wild and woolly web.
And that’s when things get worrisome. If a small- to middling-size developer can’t get an app into the Mac App Store, that app’s chances of survival are at the crystalline-H2O-sphere-in-Hades level.

“So what?” you might ask. “Competition makes markets work by separating the winners from the losers.”
And you’d be correct—if the Mac App Store were an open market. But it’s not. Apple and Apple alone decides which apps it allows into its sacred store and which are left cold and lonely in the vast wasteland of the web. Which also might be reasonable if Apple’s Mac App Store Review Guidelines for developers were more evenhanded and less tilted in Cupertino’s favor.
The guidelines are a list of 93 restrictions designed to guide developers through the app-submission process. Most are reasonable, but many others raise fundamental questions of fairness, market manipulation, and the possible quashing of innovation.
Take section 6.4, for example: “If your user interface is complex or less than very good, it may be rejected.” Apple will decide whether an interface is acceptable, not the market. By doing so, it reserves the right to define innovation and to
be its gatekeeper.
Or section 2.7: “Apps that duplicate apps already in the App Store may be rejected, particularly if there are many of them.” One of the glories of a truly free market is that a potentially better mousetrap can compete with all existing rodent-assassination devices. This will no longer be true when the Mac App Store comes online—Apple will decide when enough is enough and shut the door.
I’ll end with section 5.3: “Apps which appear confusingly similar to an existing Apple product or advertising theme will be rejected.” Apple, needless to say, will define “confusingly similar”—which isn’t merely competition-quashing, but also a wee bit paternalistic to us poor, easily confused consumers.
But more important is this stricture’s anti-competitive nature. Is Yahoo Messenger, for example, too similar to iChat? If Apple deems that it is, it can ban it, no matter whether you, Mr. and Ms. User, might prefer it.
And that’s what worries me about the Mac App Store: Apple decides who wins and who loses, not the marketplace. For more worrying, check out bit.ly/byPbtl.