21 iPhone Apps -- Benchmarked for Their Data-Sucking Assaults on the 3G Network
Posted 09/23/2009 at 3:05pm
| by Jason Whong
App Store
Arguably, the killer app of the iPhone is the app store itself. It’s the conduit to all the apps that make the iPhone do what you want it to.
30 Seconds after launch = 739kB
We spent some time searching and scrolling.
3 Minutes after launch = 28.47MB
We downloaded some free apps.
Wow. These free games we just downloaded better be good. Notice how all those pretty icons from scrolling around the app lists took up nearly a megabyte of data.
Yelp
Marrying social media and consumerism, Yelp lets you see what others are saying about local businesses.
30 Seconds after launch = 34kB
We let Yelp find our location, then read a review or two.
3 Minutes after launch = 145kB
We read more reviews, looked for other things nearby, and looked at a photo someone had posted.
We have a feeling these numbers were so low because we ran our test in Elmira, N.Y., which is not exactly a metropolis.
Pandora
Using algorithms kind of like Apple’s "Genius" playlists, Pandora streams audio based on the kind of music you tell it you like.
30 Seconds after launch = 3.03MB
A song was already playing when we launched, and we skipped it.
3 Minutes after launch = 8.51MB
We switched to our Frank Zappa station, so the songs were pretty long. We skipped one song.
Good-sounding audio requires a lot of bandwidth.
Uno
Sometimes, you can’t find nearby friends to play Uno. The Uno app lets you play against friends nearby or online, as well as against the phone.
30 Seconds after launch = 1kB
We launched the app, and poked around.
3 Minutes after launch = 555kB
We signed up for an account with GameLoft, then joined a game room.
Sorry, roller27, MJ4eva, and HanU0ldp1r8, for dropping out of the game after three minutes.
New York Times
The New York Times was one of the earlier newspapers to make the leap to the web. It also has its own iPhone app, which puts an iPhone-friendly flick and tap navigation control on top of the web site, as well as some general wizziness.
30 Seconds after launch = 1.95MB
We spent most of the time in the menu looking for a story to read.
3 Minutes after launch = 408kB
Since the menu was already loaded, we spent most of the time reading stories.
We have no idea why the menu used so much data. We remember it being pretty wizzy, though. Also, time spent reading often means time spent not asking for more data.
Now Playing
If you’re on the go, but not near a movie marquee, or don’t know where the closest movie theater is, Now Playing can help. It can even show you trailers for movies.
30 Seconds after launch = 455kB
We told Now Playing our ZIP code and looked at movie listings.
3 Minutes after launch = 10.46MB
We watched a trailer or two and read a review.
Once again, video makes a bandwidth hog out of the iPhone.
Safari
If there’s not an app for it, there’s probably a web page about it. Safari is a major part of what makes the iPhone so indispensable.
30 Seconds after launch = 879kB
We loaded a newspaper’s front page after they first directed us to their mobile site.
3 Minutes after launch = 2.64MB
We loaded another newspaper’s front page after visiting their mobile site, read two news stories, then visited a blog.
What is it with these sites that say "oh, you’re a phone. Let’s send you to the mobile site?" Then when you click to go to the real site, you’ve loaded the site twice, wasting bandwidth. If they had served the site you asked for in the first place, maybe the network wouldn’t be so congested.