25 iPhone Games That Should Rock on the iPad
Posted 02/04/2010 at 3:53pm
| by Andrew Hayward
Apple's iPad announcement event didn't put an especially large focus on the gaming possibilities of the new device, but what was shown demonstrated how easily developers can modify current iPhone and iPod touch apps with just a brief time investment. We've already seen how updated versions of N.O.V.A. and Need for Speed: Shift will take advantage of the iPad, but it got us thinking -- how might some of the other best-selling or beloved iPhone games use the iPad's updated features to enhance the existing experience? Here's our list of 25 games we'd love to see enhanced for the iPad, but if you have your own dream app upgrade in mind, be sure to let us know in the comments!
Bejeweled 2

We love swapping Bejeweled 2's shimmering gems on our Macs, but we also dig the tactile feeling of actually flipping the gems in the iPhone version (even if our fingers are much larger than the tiny icons). An iPad iteration would be the best of both worlds: large, colorful gems that we can easily move about the game screen without accidentally hitting a nearby one instead. PopCap likes to take its time with new platforms, but c'mon -- it's bound to happen, and we welcome it!
Call of Duty: World at War: Zombies

The iPhone version of this awesome bonus mode from the console/PC version of World at War had promise, but shoddy controls, a shaky frame rate, and poor value limited its appeal. Luckily, Activision has the opportunity to right the wrong on iPad, using the larger display to address the control issues with additional virtual input buttons, preferably ones we can move around the screen as desired. And with the additional processing power, blasting the Nazi undead should arrive without slowdown. Just don't bilk us with a single map for $10 again, please.
Canabalt

Thanks to the increased horsepower of the iPad, Canabalt can finally be liberated from its monochrome prison! Joking, of course -- we love Canabalt just the way it is, which is why we'd love to play even more of this obstacle-avoiding game on the iPad's larger screen (assuming the upgrade didn't muddle the sharp pixel-based artwork). And while the original course still keeps us coming back for more, we certainly wouldn't argue with an additional scenario to grind through time and time again.
Command & Conquer: Red Alert

Touch screens are a perfect fit for the real-time strategy genre, but 3.5-inch screens? Not so much. Command & Conquer: Red Alert would significantly benefit from the iPad's massive display, letting you quickly direct units while moving around (and seeing much more of) the battlefield with ease. The iPhone version is a good template for how to handle RTS games on a small screen, but we can't help but think that a properly designed iPad iteration would handily blow it away.
Cooking Mama

Cooking Mama is a simple treat -- a mini-game compilation that has you slicing, dicing, and preparing ingredients to concoct various meals. We'd love to be able to use a stylus to play it on the iPad, but even if such a feature doesn't come to fruition, the larger display could still be used to give Cooking Mama a slightly more life-like feel. Imagine using the side of your hand as a virtual knife to chop up realistically proportioned veggies or meats -- it'd be a neat option for all ages, especially for kids.
Doodle Jump

Doodle Jump taps into the same sort of addictive power as Canabalt, challenging you to keep going higher and higher before undoubtedly failing and doing it again (and again). Part of the game's charm is its simple, hand-drawn look, and we wouldn't want that compromised for an iPad upgrade. What we would love, however, is for Doodle Jump to take a cue from the Drawn to Life series of Nintendo DS and Wii games and let you sketch your own hero and enemies, which could then be seamlessly inserted in the game.
Fieldrunners

Fieldrunners is still one of the most distinct-looking iPhone games more than a year after release, and it'd be great to see those stunning hand-drawn towers, enemies, and environments maxed out on the iPad screen. We'd have much less of a need to zoom in for tower placement in this strategy favorite, letting us focus on battling back the challenging waves of grunts and motorcycle-based aggressors.
Flight Control

Firemint has already confirmed an enhanced iPad version of this immensely popular airplane redirection game, and while its simplicity is key to its success, we'd love to see the iPad version amp up the challenge for skilled aficionados. Imagine scads of different plane types aiming for several different runways and helipads -- it'd be the game equivalent of Christmas Eve at LAX. With the huge multi-touch interface of the iPad, you'll be able to easily pinpoint the route for each plane while avoiding catastrophe.
The Game of Life

Pass-and-play should be a thing of the past when it comes to board game adaptations for iPad. The Game of Life (or Monopoly, perhaps) could transform the iPad into a virtual board that can be laid flat on a table or floor, letting all players participate without needing to pass around the device. While the 9.7-inch screen is still much smaller than the actual game board, it's definitely a lot more portable, and would be great in a pinch while traveling -- or if the power goes out!