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Top 10 Apple Influencers of 2009
Posted 10/28/2008 at 4:04:00am | by Jon Phillips & Amy Keyishian

 

kurt schmucker
Image of Kurt Schmucker
Managing Mac Détente in the Microsoft Megalopolis

Sssh…we have a secret: Despite the high-drama mudslinging on bulletin boards across the Internet, Microsoft and Apple are BFFs. Would your iBook be as useful if it didn’t run Word? Would the iPhone be as resounding a success if iTunes didn’t run on a PC? In the final analysis, Windows users—not Mac users—may be the most important block of iPhone, iPod, and iTunes customers that Apple has.

As Apple strives for an ever-increasing slice of the digital-technology pie, it must spend more time shaking hands and palling around Microsoft—and the end result is win-win, with increased market share for both companies. Hence Microsoft’s Macintosh Business Unit, which counts among its ranks Kurt Schmucker, senior Mac evangelist.

“The Mac Business Unit is an internal Microsoft group, but it’s very independent,” Schmucker says. “We talk to customers directly, we manage our own budget, and we deliver the product ourselves.” They even have a cavernous bunker—the Mac Lab—lined with every Mac ever produced, so they can test their software and, you know, feel all Apple-y.

We live in that world of having the Mac, loving the Mac.

As members of the largest Mac software development team outside of Apple itself, the MacBUers flock to Mac Expo like fanboys and fangirls, haunt Mac user forums (so your exhortations that “Microsoft sucks!” might have reached the right eyeballs), and even send anthropologists into Apple-centric homes to watch users, from unboxings to full software integration. And you’ll be interested to know an identical unit at Apple performs the same function, making sure Safari runs on Vista and eyeballing the latest version of Office to make sure the Aquafication works just right.

As for their daily computing lifestyles, the MacBUers hit the Apple sauce nearly 24/7. “We use Macs to get our work done every day,” Schmucker says. “We live in that world of having the Mac, loving the Mac, needing it to be compatible, and taking it from there, to think about where we can make the most difference in customers’ lives.”

So what’s coming down the pike? That’s another thing Microsoft and Apple have in common: tight lips. We do know they’re in the middle of a massive hiring initiative, but Schmucker won’t say what for, beyond “the next version of Office.” Very mysterious, guys. We’ll wait and see—and maybe do a little underdog-rooting for that lovable John Hodgman.

Travis boatman
image of Travis boatman
Delivering Triple-A Gaming with the Touch of a Finger

Thanks to its SDK and Apps Store offerings, the iPhone has emerged as a transformative product. Lying somewhere between the ultimate smart phone and the slimmest, most portable notebook, the iPhone represents an entirely new computing platform—a platform that just so happens to offer powerful, novel, and endless opportunities for handheld gaming.

Enter Electronic Arts, the BMOC of Triple-A videogame publishers, as well as the largest Triple-A publisher to make a serious play in the mobile games market. Whoever figures out how to dominate the iPhone gaming landscape will be an influence-wielder of enormous proportions, and in his capacity as vice president of Worldwide Studios, Travis Boatman is EA’s iPhone overlord.
“The combination of a great device, a great software stack and development tools, and the iTunes storefront is like three stars aligning,” Boatman says. “It’s really driving the rest of the market to chase Apple.”

The big news here, of course, is EA’s Spore, perhaps the most hotly anticipated computer game of 2008. To Boatman, a truncated version of Spore was a great fit for the iPhone and iPod touch. “What we learned right away was that it’s great to use the touchscreen to play with the Spore creatures—move stuff around with your fingers, drag with the eyes, paint with your fingers, and have fun with it.”

In the coming year, the iPhone and iPod touch will demand development of games that skew differently from the Sony PSPs and Nintendo DSes of the world. Hence the games that EA has released (or announced) thus far: Tiger Woods, The Sims 3, SimCity, Yahtzee, Monopoly, Scrabble, and Tetris, among others.

All these titles are geared toward a broader (read: more female, less pimply-faced) market, and mesh well with the touch interface. As Boatman told us, “You can’t use the touchscreen for a lot of the action games, because if your fingers obscure the scene when you’re trying to play an action game, you can’t.”

It’s really driving the rest of the market to chase Apple.

Thanks to the App Store—which Boatman credits with having as much innovative power as the iPhone itself—EA’s releases can be distributed and played as soon as they’re ready. And though Boatman won’t say what’s coming next (yes, we asked about Tiger Woods, and, no, we couldn’t charm him into betraying a timeline), EA’s mass-market franchises are sure to bring touch-interface gaming to the limelight.

Next, Walter Mossberg and David Pogue

COMMENTS: 9
TAGS:  Apple Inc.
COMMENTS
avatarGood read

Nice article, guys. Really enjoyed it. Cool artwork, too.

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avatarNice Article

I agree Michael. But I especially liked the Hollywood fact. It seems no matter what movie I watch, if there is a computer genius in it, then at one point in time they show the Apple logo. Or (as the article wrote) to show “Urbanity and Sophistication”, which we see in The Office when Jim hosts his house party: right there in his room is a Mac Book.

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avatarVery nice reading....

Love the art work...what is that crazy font used for the titles...

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avatarWhere Are the Black Computer Savvy Folk? In PC Land?

Just curious... where are the Black computer savvy people dealing in the Apple World of electronics? And where are the Black journalists writing on computer/electronics technology? Are they in a parallel universe? Or there are none out there in either of these fields? If it is the latter, then, for a start, my own son does not exist (he's in the computer gaming world as a game designer) in this universe....

Again, just curious,

Blackeducator

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avatarWe're out here

We're out here blackeducator. I'm just one of many
professionals in the field, and I've been a Mac aficionado for many
years. No we're not in some parallel vortex in never-never land,
but maybe not as widely publicized as we should be. I've been in the
computer world for over 22 years, PC's and Mac's. I go back as
far as '85 with the Macs almost since inception and have grown with the
OS's through the dark days when crashes were more common (OS 6, OS 7,
OS 7.5, OS 7.6, OS 8, OS 8.6, & etc). I was the only black tech in
a small professional music company in Texas and started with the Mac's
back then when Mac's weren't popular. Now serving as an Apple Admin w/
a private Univ in Texas and one of the leading advocates supporting the
system since I've been here. It would be nice to have a few pros from
Ebony, Blck Entrprs and other credible publications to do short
interviews and bios with the African-American folks (like myself) on
life with Macs! Thanks for your curiosity.-ms

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avatarWho's the artist behind the cool ink work?

I'd love to see more of the artist's work.  Does anyboy know who did the artwork for November 2008 issue?

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avatarIve and ergonomics

The feature article Top 10 Apple Influences of 2009 was quite enjoyable, and Jonathan Ives deserves this and other accolades he has received. However, with regard to the current iMac and the Cinema Displays, ergonomics is blatantly disregarded. Most importantly, these products do not have any height adjustment, nor can they be swiveled. For those of us with bifocal eye glasses, lack of height adjustment causes a great deal of discomfort and fatigue with long use. Consequently, I disliked my G5 iMac until just recently when I resorted to building a small table to fit behind my computer table upon which the iMac now rests. The bottom of the screen just touching the computer table. Having the CPU at the bottom of the enclosure does not help. Surely, Mr. Ives can come up with an elegant and ergonomic design than the current models, with more appeal (for some) than the old G4 iMac (though I still like its looks and its arm for ultimate adjustability).

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avatarPlease, this articles isn't about...

Please, this article isn't about race, ergonomics, artwork or your favorite pet peeve. It is about THE Top 10 Apple Influencers of 2009. I think Mac|Life goes the distance to handle facts in a prudent manner. They cannot overstep their journalist integrity just to appease readers. Mac|Life must do the best it can to be evenhanded with everything that is published. Before you ask, I'm not on the Mac|Life payroll. However, I must echo Michael Simon comments, "Good read. Nice article, guys. Really enjoyed it. Cool artwork, too."

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avataromega watches

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