iOS Games Weekly Roundup: Infinity Blade Makes $30 Million, Hatchi Revives Tamagotchi Fever
Posted 01/13/2012 at 3:19pm
| by Andrew Groen
We’re always fascinated by the amazing diversity of iOS as a gaming platform. Something about the platform pushes developers to create new and completely original experiences, and this week’s selections highlight that theme pretty well, thanks to Infinity Blade II, World of Goo, and Run Roo Run -- a new release about a kangaroo on the loose. And while Hatchi's Tamagotchi-inspired approach isn't exactly original, it certainly is unexpected in 2012!
Infinity Blade rakes in $30 Million
It may not be a huge number like we’re used to seeing from publisher Epic Games on the console side of things (its Gears of War series total dwarfs this sum), but it’s an encouraging sign nonetheless that original iOS franchise Infinity Blade has yielded $30 million in revenue to date. Epic’s much-beloved series is apparently making bank, and this is a good sign for a number of reasons. First and foremost, it means Epic is almost certain to throw more money at the developing iOS scene -- and it also signals that publisher-owned studio Chair Entertainment may likely dig into Infinity Blade III soon.
Cave Switches to Social Games
For fans of hardcore gaming on iOS, this news will come as a bit of a blow. Cave, the developer behind Deathsmiles and other classic retro-stylized shooters, recently said that it will cease making hardcore games and instead focus on creating social titles. The studio had been something of a last respite for fans of hardcore 2D shooters, but it seems there just aren’t enough fans to keep the company afloat with that business model.
World of Goo Hits One Million App Store Downloads
We’ll take any opportunity we can get to report on the success of World of Goo. The classic indie game has now amassed an enormous number of downloads, hitting a full one million earlier this week between the iOS and Mac App Stores (sales of other versions aren't included in this tally). If you haven’t played World of Goo yet, you’re missing out on quite a treat. It’s something of a physics-centric puzzle game in which you build structures out of tiny, stretched-out gooballs; and believe it or not, somehow it’s even stranger than that description implies.
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