Hands-on Impressions: The Simpsons Arcade for iPhone
Posted 12/17/2009 at 10:41am
| by Zack Stern

EA has enlisted a strong ally for its first iPhone game based on The Simpsons, nostalgia. Wasn't The Simpsons show--and its videogames--better years ago? EA hope so, reviving the spirit of the original Simpsons arcade game, as the company prepares to release The Simpsons Arcade. We enjoyed briefly sampling a late version of the finished iPhone title; expect it to be released soon.
The Simpsons Arcade follows the style of that old videogame, but all of the content differs. As Homer, you progress through a series of show-themed levels--Krustyland, Channel 6, Springfield Mall, and more--beating up countless thugs. While most of the generic foes are forgettable, many characters from the show block your progress. Quimby, Krusty, Burns, Wiggum, Moe, and others regularly show up as bosses or background ambience, filling out the Springfield world.

EA enlisted one of the TV writers and the 6 main actors to help create a real sense of the show. Most of the dialogue we saw appeared as floating text, but characters occasionally tossed out quips amid the action. Just as important, Homer regularly whined, howled, and audibly reacted.
You control Homer with an on-screen joystick and two buttons, and we were pleased by the combination of depth and simplicity in his movements. One button jumps and the other attacks. Hold attack, and Homer lurches forward with a shoulder charge. Jump then attack, and he leaps out into a belly-flop. Homer can throw ambient objects, pick up enemies' discarded weapons, and more. At certain moment, you can even call in team attacks from Bart, Lisa, and Marge and Maggie together.

EA seems to have matched the original arcade game's style, or at least getting close enough to our fond memories. The game is crisply drawn from an angle to the side, but the animation snaps into place, subtly evoking a low frame count like the old game. Even the goofy, MIDI-style soundtrack sends up the title.
To avoid too much repetition, EA intersperses several iPhone-savvy minigames throughout The Simpsons Arcade. For example, between levels, you might tilt the screen to steer Homer into a stream of falling doughnuts or tap as fast as you can to inflate a balloon. While these moments lack depth alone, hopefully they're short and funny enough to add to the entire game.
EA has finished production on The Simpsons Arcade, so we're looking forward to its impending release. Old and new fans of the show should consider the title.