Leopard Details, WWDC Summary, Boredom, and Disappointment
Posted 06/11/2007 at 8:31pm
| by Rik Myslewski

If you believe that today's WWDC Keynote presentation was a barn-burner, I've got a bridge I want to sell you.
It was a quiet morning in San Francisco, my home town.
Steve Jobs's keynote presentation at today's Apple's Worldwide Developers Conference provided precious little additional information about the upcoming Mac OS 10.5 (aka Leopard), introduced no new Mac or iPod hardware, extended fast-but-finicky Safari to Windows users, and walled third-party iPhone software developers off into a Safari-bounded Web-app sandbox.
Sometimes even the much vaunted reality-distortion field could use an infusion of fresh dilithium crystals; today was one of those days. Still and all, however, the future looks bright - albeit evolutionary, not revolutionary.
But before I explain what today's announcements might mean to you and your Mac life, allow me to freely admit that I'm jaded. If I had a buck for every keynote I've attended since 1984, I could afford a down payment on an iPhone. Exhibit A: The notebook in which I scribbled my notes during today's event bears the logo of WWDC 1991. You'll have to forgive me if offering Safari to Windows users didn't inspire me leap to my seat and shout "Hurrah!"
But forgive me my Marvin the robot whining - let's talk Apple...
First, the Good Gaming News ... Maybe
Like the cicada, reports that Apple is about to make a major advance in the gaming arena emerge on a regular basis. Also like that unfortunate Auchenorrhyncha, such news makes a bit of noise, then disappears yet again.
This time it might be different.
No lesser lights than Bing Gordon, Co-Founder and Chief Creative Officer of Electronic Arts, and the legendary John Carmack, Owner and Chief Technology Officer of id Software, had their individual moments in the spotlight on the Moscone Center stage today.
Gordon admitted that the current Mac-games landscape is more than a bit bleak, but that EA was going to help "rectify the situation." In support of that effort, he enumerated four EA games that will soon be available for the Mac: Command and Conquer 3, Battlefield 2142, Need for Speed Carbon, and Harry Potter and the Order of the Phoenix. In August, Madden NFL 08 and Tiger Woods PGA Tour 08 will be added to that list.
Carmack demoed his company's seriously impressive id Tech 5 technology, which gives games artists unprecendented control over 3D environments without mucking up the game structures painstakingly assembled by the game's engineers. What's more, it frees environment designers from the pesky texture-memory limitations that have in the past caused many games to look far less than realistic. This id Tech 5 technology will be fully Mac-native. Carmack also said that we should expect announcements from id at QuakeCom and the upcoming E3 Summit in July.
Unfortunately, neither Gordon not Carmack spoke about whether the benefits of their new games and new technologies would be available for pre-Intel Macs. Transgaming Technologie's website claims that its Cider technology is what's enabling EA to bring the games Gordon mentioned to the Mac, but the same site also explains Cider as a "an interpreter between the game's original code and the Intel Mac." Our prediction is that pre-Intel Macs will be S.O.L. in the brave new world of Mac gaming. We hope we're wrong.
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