Adobe Flash Coming to iPhone, Whether Apple Likes It or Not

Love it or hate it, Adobe Flash is finally making the leap from the desktop to handheld devices in a big way this year -- including the iPhone, whether or not Apple wants to bless its existence.
Adobe announced back in October of last year that the next version of its Flash developer tools (part of Creative Suite 5, which is now in private beta testing) will include a “Packager for iPhone” to convert Flash apps into iPhone apps. That’s good news to the 2 million Flash developers already in existence, according to TechCrunch.
The competition is heating up, with Adobe offering a public demo last week of Flash running on Google’s Nexus One, and Palm announcing that the next update to WebOS will also include Flash for the Pre and Pixi. Apple’s excuses for the lack of Flash on the iPhone have been numerous (even though they’re all valid): It’s too slow, it’s a battery hog and it’s not capable enough.
Of course, as TechCrunch notes, Apple’s biggest concern about Flash relates more to its own iPhone SDK -- they simply didn’t want a competing developer platform to get in the way of their own. But they may no longer have a choice, if Adobe CS5 makes good on its promise to easily convert Flash apps to iPhone apps. Microsoft is also planning a similar tactic for Silverlight, so the heat is on.
Apple has an estimated 125,000 or so iPhone developers, which pales in comparison to the installed base of 2 million Adobe Flash developers. While none of them can magically make Flash apps and video start playing in Mobile Safari, once the Flash-to-iPhone app floodgates open, Apple may have little choice but to embrace Flash or risk some of its iPhone OS developers jumping ship.
For their part, Adobe has been streamlining the mobile version of Flash to address the common complaints about the desktop version. Here’s hoping the two can put aside their differences, put their heads together and provide the best experience for Flash on any mobile device yet!
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March 13, 2011 at 5:37am
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July 30, 2010 at 6:44am
Well, the only big drawback about the iphone is its single threading - the ability to only do one thing at a time, and while I haven't upgraded to 4 yet, I do hope they fix that so multimedia such as flash can be enjoyed on an iphone properly. Failing that, it would probably hog too much of the crippled cpu.
We have flash on some of our neti pot videos at http://www.netipotsecrets.com , and thought of putting an iphone detector and mobile theme so it would play on the iphone, but running the Adobe beta tests showed it to be a real hog.
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June 27, 2010 at 9:21pm
I would prefer flash did not come to the smart phones - instead, maybe websites should be more focused on creating mobile friendly sites. I should be able to get to everything where ever I am, from restaurant reviews to funeral insurance on a site that loads easily, navigates quickly, and gets me to where I want to go quickly which 90% of flash sites definitely does not do. Flash if for beauty, not functionality.
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April 20, 2010 at 3:48pm
Apple don't want to see the Iphone full of Free flash games, because they will loss money in the app store. Because of that i'm sure, apple won't allow Adobe Flash in iphones/ipod. They will start using HTML5.
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April 15, 2010 at 9:12pm
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January 22, 2010 at 6:59am
Flesh to iPhone technology has been proven there are a number of iPhone apps out there already.
http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/
As for crappy flash apps, I'm sure there will be some, but are you saying there are no crappy iPhone apps? PUHLEASE!!!
The article's main intent is to point out that three or more big companies are going to be competing for an important space - mobile devices. Each company has a lot to win or lose. Apple wants to control the space and hence doesn't want to allow Flash video onto the iPhone. Flash, like it or not, is the defacto rich internet experience (despite those crappy Flash ads). It is also the predominant video delivery format on the web. Apple's hold on consumers is primarily accomplished by two ideas - design the coolest stuff possible and prevent anyone else from controlling it. Problem is, the Internet has proven to be profoundly opposed to the latter.
I think that embracing the 20x community of Flash developers will lead to a larger, better number of iPhone apps that will in turn bolster the iPhone ecosystem.
nGrinder
January 12, 2010 at 9:31am
I totally Agree with bazaarsoft on this one. I foresee so many crappy Flash apps coming to the iPhone. So much so, once again, Flash will be given a bad name in the iPhone user community. I believe this so much, I wrote a specific post on my own Blog about this:
http://blog.nothinggrinder.com/adobe-flash-for-iphone
Along with a follow up post about Flash on the Nexus One:
http://blog.nothinggrinder.com/nexus-iphone-blackberry
bazaarsoft
January 11, 2010 at 10:08am
Apple may have little choice but to embrace Flash or risk some of its iPhone OS developers jumping ship.If, in fact, this Flash to iPhone technology works well (which has yet to be proven), then why would iPhone OS developers jump ship? They would develop their apps in Flash, run this magical tool, and viola, an iPhone App. All without Apple lifting a finger. And, those apps would be sandboxed just like all other apps - so they could only take themselves down rather than all other apps, Safari, or even other Flash apps sharing a runtime or some such. The apps will still be in the App Store - which is Apple's real goal.I don't see how Apple loses at all. If these Flash ported apps have access to all the native features of an iPhone app (accelerometer, location services, copy/paste, etc) then great - even more apps for the iPhone. But, if they don't then better native apps that do have access to these features will win. The only downside for Apple will be the inevitable avalanche of crappy Flash apps that will flood the App Store.
















