App Store Developer Frustration At A Steady Boil

First it was the absence of a way to develop software at all that frustrated developers after the iPhone debuted in 2007. But that’s nothing compared to the irritation some developers are feeling now about the ever-popular App Store.
This week found two high-profile Apple iPhone developers throwing up their hands and leaving the App Store in their rear view mirrors. First was Facebook programmer Joe Hewitt, who declared his surrender out of frustration with Apple’s approval process. (For the record, Hewitt isn’t leaving Facebook, he just won’t be working on the iPhone app.)
Rogue Amoeba marks the second defection, announced today in gory detail on their company blog. It’s a particularly surprising surrender coming from a longtime Mac developer known for such excellent software as Airfoil, Audio Hijack Pro and Fission. Developer Paul Kafasis makes it clear that the labyrinthine web of multiple submissions and re-submissions has finally taken its toll.
At issue is the obscene length of time it took Apple to finally approve a minor bug-squashing update to Rogue Amoeba’s Airfoil Speakers Touch: three and a half months! First submitted back in July, the app update was initially rejected for its use of “Apple-owned graphic symbols” — which had been featured and approved in the original version 1.0. But that was only the beginning of their troubles.
Fanning the flames of what could potentially become a full-on developer revolt down the road, Kafasis warns App Store users: “Be aware that Apple is acting as a gatekeeper, and preventing you from getting the software that developers such as ourselves are trying to provide you. We wanted to ship a simple bug fix, and it took almost four months of slow replies, delays, and dithering by Apple. All the while, our buggy, and supposedly infringing version, was still available. There’s no other word for that but ‘broken’.”
For his part, Facebook’s Hewitt summed things up nicely last night on Twitter: “For every dev that leaves iPhone in frustration, 1,000 new ones join up. iPhone is an unstoppable train regardless of how much we complain.”
ddmak
November 15, 2009 at 10:42pm
And we can't forget Apple loves to use numbers and percentage to WOW its audience in all their presentations. There is no way Apple will weed out the bad apps from the App Store.
genovelle
November 15, 2009 at 10:07am
Apple really did them a favor and is being dragged through the mud for it. Here you have a high profile app developer. Apple somehow missed infringing images in the original submission, a different review team caught it in the update submission. Policy would most likely have been to pull the original title until it was resolved. Because of their prior relationship, and the size of the company Apple gave them the opportunity to repair the problem quickly but not cut off their revenue stream before hand. Now these jerks are using that very courtesy against them in public.
These little girls suck!
Ray Aguilera
November 16, 2009 at 3:17pm
Infringing images? Not so much.
"The images and icons we display come entirely from the user's own computer, using code provided by Apple expressly for this purpose. Showing this artwork is no different from the way the Dock or Finder displays icons on Mac OS X."
http://www.rogueamoeba.com/airfoil/iphone/ping/eff.php
anthonyjstewart
November 14, 2009 at 5:55pm
To be fair there is a lot of crap on the Apple App store. It's great that there are so many but to be honest there are so many useless applications that are very poor I am not surprised Apple crack down want the highest quality apps on the store.
Perhaps the Apple chaps should spend more time filtering all the garbage applications out of the store and allowing the good apps to be updted and added on a regular basis. Also because there are so many bad apps it's very difficult to find the good ones. I think they should slim down the app store and go through all the apps and delete the ones not really being used or with bad reviews.















