Mystery Mansion Pinball
Mystery Mansion Pinball dresses up an original table with all kinds of flourishes. Targets react with voice clips and sound effects. A roost of vultures perches outside of play, watching the action. Quick, simple videogame interludes—as seen in recent pinball tables—ask you to match on-screen prompts like Simon Says. But none of this makes up for the mediocre ball control; players will occasionally miss a hit, or the ball will do something physically impossible.
The horror-themed table includes ample targets, ramps, and other places to hit the ball. We enjoyed flinging it up to a center area where an additional, right flipper can poke it towards other targets. The fast-forward or –reverse buttons control the flippers independently, the center button hits them together, while you can nudge the table by swinging 270 degrees around the touch-wheel.
We usually had fun with these controls, but the game disappointed us with errors. Instead of slowing the ball down as it rolls up a held flipper, it stops suddenly at the top. Lots of wild flipping can magically save the ball from being lost; it just pops back into play. Worst of all, the game often ignores the second hit when rapidly firing both flippers; this is a crucial technique to save a ball that rarely works properly.
Mystery Mansion Pinball
COMPANY: Gameloft
CONTACT: www.gameloft.com
PRICE: $4.99
REQUIREMENTS: iPod nano 3rd or 4th generation, iPod classic, or 5th generation iPod.
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