Neverwinter Nights 2
Posted 07/17/2008 at 2:12am
| by Zack Stern

Even on a powerful Mac Pro, the graphics seem stuck in 2002.
Wizards, elves, dwarfs: If it’s not Tolkien, it’s probably Dungeons & Dragons. Underneath the Neverwinter Nights 2 videogame interface, the ghost of Gary Gygax rolls d20s to determine your success. These tested underpinnings and an almost paralyzing range of choices make Neverwinter Nights 2 an entertaining journey. Unfortunately, regular glitches and weak graphics keep the game from excellence.
We initially spent an hour building up our main character, defining her appearance, skills, and even history. Dozens of choices assign a species, character class, and traits that influence how you interact with the world. A crafty rogue can pick pockets and locks. A burly fighter might just smash cabinets and heads. Magicians cast elaborate spells. NWN2 includes all of the usual fantasy characters, plus many nuanced alternatives.
Some gamers will spend hours customizing their characters, but we rushed into the story. The plot constantly gives choices on how to progress; dialogue options, for example, almost always allow you to double-cross your allies. Gamers talk to other characters by choosing from a handful of lines written for just that conversation. At one point, we allied with the misunderstood Lizardmen—it turns out they’re just like people, with families too—although we had been tasked to exterminate them. Whatever you do, they eventually leave the humans alone, but the distinct moral choices and ambiguity make the story your own.
Mouse-clicks guide the main character and party through the world. Action happens quickly in battles by tapping a spell to cast or an enemy to stab, but the results are governed by the Dungeons & Dragons statistics—the game rewards your characters’ experience, not your reflexes. But even though we weren’t directly controlling the fight’s outcome, the variety in weapons and quick action kept us engaged.
Different spells and attacks create exciting visual effects, like blasts of fire and ice. But the graphics in the rest of the game look dated and unsophisticated—objects lack interesting shadows and depth. Ambient characters often just fade away when no longer relevant. Outright errors are worse; we donned a misrendered helmet that showed flickering patches of bare skin underneath. And the camera often got obstructed in some areas, automatically zooming in too close when trapped under an overhang or when blocked by buildings.
Even the weak graphics and glitches can’t spoil the epic story. Role-playing and adventure fans will be busy for months.
COMPANY: Aspyr CONTACT: www.aspyr.com PRICE: $49.99
REQUIREMENTS: 2GHz or faster Intel processor, Mac OS 10.4.11 or later, ATI Radeon X1600 or Nvidia GeForce 7600 with 128MB or more VRAM

Deep, gamer-influenced story. Moral ambiguity and choices create unique characters. Multitude of objectives and quests will last as long as you want to play. Multiplayer games let you quest online with friends and strangers.

Intel Macs only. Weak graphics. Video and interface glitches. Rarely perfect camera angle. Friendly AI sometimes seems unhelpful in fights. Toolset to create your own quests with friends remains PC-only.