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Reviews
Neverwinter Nights 2
Posted 07/17/2008 at 4:12:30am | by Zack Stern

Neverwinter nights 2 video game snap shot

Even on a powerful Mac Pro, the graphics seem stuck in 2002.

Wizards, elves, dwarfs: If it’s not Tolkien, it’s probably Dungeons & Dragons. Underneath the Neverwinter Nights 2 videogame interface, the ghost of Gary Gygax rolls d20s to determine your success. These tested underpinnings and an almost paralyzing range of choices make Neverwinter Nights 2 an entertaining journey. Unfortunately, regular glitches and weak graphics keep the game from excellence.

We initially spent an hour building up our main character, defining her appearance, skills, and even history. Dozens of choices assign a species, character class, and traits that influence how you interact with the world. A crafty rogue can pick pockets and locks. A burly fighter might just smash cabinets and heads. Magicians cast elaborate spells. NWN2 includes all of the usual fantasy characters, plus many nuanced alternatives.

Some gamers will spend hours customizing their characters, but we rushed into the story. The plot constantly gives choices on how to progress; dialogue options, for example, almost always allow you to double-cross your allies. Gamers talk to other characters by choosing from a handful of lines written for just that conversation. At one point, we allied with the misunderstood Lizardmen—it turns out they’re just like people, with families too—although we had been tasked to exterminate them. Whatever you do, they eventually leave the humans alone, but the distinct moral choices and ambiguity make the story your own.

Mouse-clicks guide the main character and party through the world. Action happens quickly in battles by tapping a spell to cast or an enemy to stab, but the results are governed by the Dungeons & Dragons statistics—the game rewards your characters’ experience, not your reflexes. But even though we weren’t directly controlling the fight’s outcome, the variety in weapons and quick action kept us engaged.

Different spells and attacks create exciting visual effects, like blasts of fire and ice. But the graphics in the rest of the game look dated and unsophisticated—objects lack interesting shadows and depth. Ambient characters often just fade away when no longer relevant. Outright errors are worse; we donned a misrendered helmet that showed flickering patches of bare skin underneath. And the camera often got obstructed in some areas, automatically zooming in too close when trapped under an overhang or when blocked by buildings.

THE BOTTOM LINE
Even the weak graphics and glitches can’t spoil the epic story. Role-playing and adventure fans will be busy for months.

COMPANY: Aspyr
CONTACT: www.aspyr.com
PRICE: $49.99
REQUIREMENTS: 2GHz or faster Intel processor, Mac OS 10.4.11 or later, ATI Radeon X1600 or Nvidia GeForce 7600 with 128MB or more VRAM
  Deep, gamer-influenced story. Moral ambiguity and choices create unique characters. Multitude of objectives and quests will last as long as you want to play. Multiplayer games let you quest online with friends and strangers.
  Intel Macs only. Weak graphics. Video and interface glitches. Rarely perfect camera angle. Friendly AI sometimes seems unhelpful in fights. Toolset to create your own quests with friends remains PC-only.
3/5
COMMENTS: 1
TAGS:  Aspyr
COMMENTS
avatarNeverwinter Nights 2 is a shoddy and dull entry

If you played any of the Baldur's Gate games, you probably got the feeling that the authors really loved the genre and put their hearts and souls into making a great story and a rich gaming experience. While NWN 1 didn't match this level of authorship, it was a playable game with some minor problems we hoped could be overcome in version 2. We had high hopes for NWN 2. Well, here's NWN 2, and we couldn't be more disappointed. On every front, it feels like the authors were just going through the motions, and ineptly at that.

The result is a game that feels like doing your homework instead of going on a high adventure. Add some of the worst voice acting in gaming history, and you've got a real stinker.

Plot: 3/10 The story starts out with some promise, then quickly becomes as dull as dishwater. The plot basically involves endless repeats of this: "We need help. Go and find (insert NPC name here). They're nearby in (insert area x here). You'll need to kill (insert interchangeable anonymous monsters here). Thank you. You're very kind." Yaaaaawwwwwn.

Character choices only influence the story in meaningless and superficial ways and the dialogue is so amateurish that you'll find yourself interrupting it with mouse clicks just so you don't have to listen to it. Pathetic attempts at internal intrigue within your party amount to "He likes me more, and your dress doesn't match your shoes anyway. WhatEVurrrrrr!"

Game environments: 3/10 In NWN 2, most towns and game areas are little more than a painting. You get the impression that, if you walked around the back of most buildings, you'd find that they were cardboard cut-outs about to fall over in the wind. The most interesting thing about the game environments are the painted textures. Try watching the paint on them dry for excitement. No one sweated the details here. There's little that's creative and none of the sense of "what's around the next corner and behind that secret door?" excitement you see in well designed RPGs. Just walk from one end of the trail to other and kill anything you meet along the way. Booooooooring.

Voice acting: 1/10 Imagine the cast rejects of your high school Christmas play doing voice overs for The Lord of the Rings and you get the picture. (The tiefling rogue in your party is particularly annoying.) Come on - hire some professionals! Remember the amazing voice of the villain in BG Shadows of Amn? I wonder what planet the authors of NWN 2 are living on – oh, Planet Beverly Hills 90210.

Game mechanics and interface: 3/10 The 3 points are for the fact that the interface doesn't completely break. Camera control is awful. Even in normal navigation you often find the camera in a spot that prevents you from seeing anything. Objects in the landscape frequently get between you and your character -- come on guys, objects blocking the camera should fade out!

Artificial Intelligence of the NPCs should be retitled Artificial Stupidity. The NPCs basically have two settings: "run like chicken with head cut off" or "stand like sheep and pick nose". In the first they are constantly running ahead of the group and charging forward into traps. In the second, they happily stand and watch enemies cleave them with big sharp things. Basic tactical commands are missing (e.g. "stay in formation", "stay behind me", "defend at this spot"). The game would also benefit from the ability to issue quick commands to the entire party.

All in all, the interface is clunky and is less able than interfaces in games more than a decade old.

Overall Recommendation: Do not buy. We could go on, because there are lots more complaints. But we'll cut to the best advice we can give: Save your money and replay Baldur's Gate and Fallout. They'll be more fun the second time through than NWN 2 is the first time through.

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