Spewer
Posted 07/24/2009 at 1:10pm
| by Arvind Srinivasan
When Finals start to creep up on me, I immediately go into my pseudo-rebellious version of the fetal position, a combination of junk food and video games. Of course, as a fairly resourceful student, I manage to find the most time-intensive and least-productive games on the Internet. The concept of educational games like Brain Age (for the Nintendo DS) or even things like online poker, which could raise my earning potential, fall too close to studying for me.
Thus, I present Spewer, a free game built with Adobe Flash that is at best, antithetical to everything pedagogical, at worst, an insult to human development, and as a result, my favorite game for finals month. The premise is fairly simple: You are a puffball that oddly resembles Kirby, and you traverse various mazes in traditional platformer style. Each stage (among 60) has its own obstacles, steadily growing in complexity.

Look Mom, I can fly! Never mind that it's through my own upchuck.
So, what makes Spewer different from the hundreds of other brain-numbing Mario clones on the Interwebs? First, the graphics are outstanding. The Spewer world could be realistic, save for the blobs with cognitive ability. Second, the game has an impressive physics engine, and every jump, swim, and ricochet is consistent with gravity. Most significantly, though, the entire game centers around your character eating and spewing...wait for it...vomit, which acts a weapon, flotation device, jet pack, or even a platform. Red vomit is extremely explosive and can propel you to high platforms. Black vomit is sticky, and you can jump on it after it coagulates. Yellow vomit is acid, and melts through certain platforms, and white vomit, the most frustrating, creates clouds that you can “fly” through, but more often fall through, bringing the spewer to its spiky demise.
Once you get past the fact that you have to swim in your own vomit, another key strategy is re-eating that vomit, as you have a limited supply per level. Ironically, instead of taking pills to fix stomach issues, pills in this game change the type of vomit you spew, which changes the approach of every level.
At heart, Spewer is an incredibly addictive all-ages platformer that wants to waste your time as much as you do, and is completely worth a try during a break, especially given that it is 100 percent free. Quick tip though: Wait 30 minutes after eating.
Spewer
COMPANY: Eli Piilonen and Edmund McMillen
CONTACT: www.kongregate.com/games/2DArray/spewer
PRICE: Free
REQUIREMENTS: Web browser with Flash

Incredible production value given the cost (free). Enough variation to stay entertained for 60 levels, cross platform.

Can't mute incredibly repetitive sound effects or music without muting the computer.