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In a world crawling with undead, it seems the opportunist is alive and well. A bespectacled Los Angeles film director wants to make zombie films, and he needs a murderous star. Enter your broad-shouldered, square-jawed avatar. I call him “Born 2 Kill,” because the phrase is proudly emblazoned across the front of his crimson trucker cap.
Zombiewood is, through and through, a twin-stick shooter. One virtual analog stick dictates movement; the other controls which direction your hot lead flies. Using pistols, machine guns, flamethrowers, and rocket launchers, you’ll mow down hundreds of zombies as they vie for your noggin. Sadly, the sticks cannot be repositioned, which is a simple but unfortunate oversight.
Every level takes place on the set of a zombie flick (like Good Cop, Dead Cop), and different scenes require different “scripts.” The script outlines a series of objectives: kill 200 zombies, rescue the victim in under two minutes, and so forth. These are all secondary to your main objective, which typically has you defending a structure or saving a damsel locked in a cage that hangs inexplicably over a horde of undead. The more objectives you complete, the more experience, cash, and coins you unlock, naturally. All of this is presented in an attractive, crisp visual style popping with light, shadows, and color; Zombiewood will look great on your iOS device of choice.
The fully-stocked arsenal (read: in-game store) is lined with several wicked-looking weapons with cool names like “The Maelstrom” and “Lucille.” Sadly, the most powerful ones are locked away behind a ridiculous pay wall. The most advanced rocket launcher available costs $749 in-game dollars, while a purchase of $500 in-game dollars will run you $50 (USD). You don’t have to buy them, of course, but those prices are just shameful.
The bottom line. Zombiewood won't devour your brain, but it's a fun romp that's well worth a download, considering the lack of a price tag.
iPhone, iPad, or iPod touch running iOS 4.3 or later
Dual-stick controls are responsive and simple. Action is fast and frantic. Weapon upgrades are fun to experiment with.
Virtual joysticks cannot be repositioned. Film scenarios grow stale quickly. Top-shelf weapons are ludicrously expensive.