Mac|Life - Games http://www.maclife.com/articles/9/feed en New iOS Games 12/11/14: Borderlands, Seabeard, and more! http://www.maclife.com/article/games/new_ios_games_121114_borderlands_seabeard_and_more <!--paging_filter--> http://www.maclife.com/article/games/new_ios_games_121114_borderlands_seabeard_and_more#comments Gallery App Store AppLife Apps Borderlands Columns Contest of Champions games Highrise Heroes iOS Lara Croft Marvel Comics new releases Oceanhorn Seabeard Sneaky Sneaky The Hobbit Tomb Raider iPad iPhone iPod Games Thu, 11 Dec 2014 23:24:57 +0000 Andrew Hayward 21066 at http://www.maclife.com The 25 Best Mac Games Today http://www.maclife.com/article/gallery/25_best_mac_games_today <!--paging_filter--> http://www.maclife.com/article/gallery/25_best_mac_games_today#comments Gallery Best Gaming mac games mac gaming Features Mac Games Wed, 10 Dec 2014 23:36:49 +0000 MacLife Staff 16192 at http://www.maclife.com Review: 80 Days http://www.maclife.com/article/reviews/review_80_days <!--paging_filter--><p>A rendezvous in Paris. A pause in Bucharest. An incident in Astrakhan. 80 Days challenges you to beat the famous record set by Phileas Fogg in Jules Verne’s novel Around the World in 80 Days. The difference here, however, is that this is a steampunk alternate historical setting, and one that mixes strategy and adventure to create one of the most fascinating experiences on iOS.&nbsp;</p><p>On the grand scale, you discover routes to unlock new paths, from borrowing an inventor’s new flying machine to riding shotgun with fugitives on the back of a steam shovel, hoping that luck and strategy produces a fast enough route. Inside cities you get caught up in opportunities and disasters ranging from revolutions to musical powered golems to murders, with brisk but plentiful prose building the world and offering new dangers, delays, and opportunities at every stop.</p><p><img src="/files/u332541/2014/12/80days_620.png" /></p><p>At times it can feel like you’re being rushed through these. Likewise, a hefty reliance on random elements and having no real way to plan a route beyond the next stop can annoy, plus the strategy side of buying and selling gear to fund the trip, never really clicks. But 80 Days really isn’t about the deadline, to the point that you won’t even consider it Game Over if you don’t make it. It’s all about the journey, a beautifully written chance to see a very different world, all bolstered by the ghosts of other players on the paths not taken. There’s no sense of a golden route, no way to make a mistake. Exploration may not win bets, but it certainly unlocks a world worth taking the time to see, and a game that absolutely understands that appeal. We’d like to think that Verne would tip his hat at the sight of this.</p><p><strong>The bottom line.</strong> A fantastic conversion of Jules Verne’s wonderful novel. Full of discovery even after several trips around the world.</p><fieldset class="fieldgroup group-the-bottom-line"><legend>Review Synopsis</legend><div class="field field-type-text field-field-product"> <div class="field-label"><p><strong>Product:</strong>&nbsp;<p></div> <div class="field-items"> <div class="field-item odd"> <!--paging_filter--><p>80 Days</p> </div> </div> </div> <div class="field field-type-text field-field-company"> <div class="field-label"><p><strong>Company:</strong>&nbsp;<p></div> <div class="field-items"> <div class="field-item odd"> Inkle Studios </div> </div> </div> <div class="field field-type-text field-field-contact"> <div class="field-label"><p><strong>Contact:</strong>&nbsp;<p></div> <div class="field-items"> <div class="field-item odd"> <!--paging_filter--><p><a href="http://www.inklestudios.com" target="_blank">www.inklestudios.com</a></p> </div> </div> </div> <div class="field field-type-text field-field-price"> <div class="field-label"><p><strong>Price:</strong>&nbsp;<p></div> <div class="field-items"> <div class="field-item odd"> $4.99 </div> </div> </div> <div class="field field-type-text field-field-requirements"> <div class="field-label"><p><strong>Requirements:</strong>&nbsp;<p></div> <div class="field-items"> <div class="field-item odd"> <!--paging_filter--><p>iOS device running&nbsp;iOS 6 or later</p> </div> </div> </div> <div class="field field-type-text field-field-positives"> <div class="field-label"><p><strong>Positives:</strong>&nbsp;<p></div> <div class="field-items"> <div class="field-item odd"> <!--paging_filter--><p>Deeply immersive. Beautifully written. Looks gorgeous. Merits multiple plays.</p> </div> </div> </div> <div class="field field-type-text field-field-negatives"> <div class="field-label"><p><strong>Negatives:</strong>&nbsp;<p></div> <div class="field-items"> <div class="field-item odd"> <!--paging_filter--><p>Can feel a little rushed.</p> </div> </div> </div> </fieldset> http://www.maclife.com/article/reviews/review_80_days#comments Reviews 80 Days App AppLife Apps Jules Verne iPad iPhone iPod Games Wed, 10 Dec 2014 18:40:49 +0000 Richard Cobbett 21057 at http://www.maclife.com New iOS Games 12/4/14: Game of Thrones, Peggle Blast, and more! http://www.maclife.com/article/games/new_ios_games_12414_game_thrones_peggle_blast_and_more <!--paging_filter--> http://www.maclife.com/article/games/new_ios_games_12414_game_thrones_peggle_blast_and_more#comments Gallery App Store AppLife Apps Bean Dreams Columns Dragon Quest Football Heroes game of thrones games iOS new releases Oddworld peggle Proun Shadowrun The Witcher Tomb Raider iPad iPhone iPod Games Fri, 05 Dec 2014 00:04:46 +0000 Andrew Hayward 21031 at http://www.maclife.com Review: Rules! http://www.maclife.com/article/reviews/review_rules <!--paging_filter--><p>Great puzzle games have a simple hook, and in Rules! that hook is, unsurprisingly, that you need to follow the rules. From this simplicity emerges total chaos, as you struggle desperately to remember all of the rules that the game keeps fiendishly adding to the process. Rules! is a game of memory and speed. It's totally entrancing, and it'll soon have you both frustrated and entertained in equal measure — at exactly the same time.</p><p><img src="/files/u332541/2014/12/rules_620.png" width="620" height="541" /></p><p>You're given an ever-evolving sequence of rules about which cards to tap on a 4x4 grid. Rules may be easy to follow, like "tap numbers in descending order" or rather trickier when combined with time pressures, like "tap adjacent monsters" or "tap odd numbers." Follow one rule and then you have to continue with the rule from the previous round, and then the round before that and so down the chain until all the cards are gone.</p><p>Rules! grows ever more complicated and pushes your memory and observation skills to the absolute limit. You periodically get a breather with resets, new cards, and some other surprises, but that's pretty much it: tap all the cards in the correct order before the 20-second timer runs down, then rinse and repeat over and over through 100 levels. It's simple yet tough, and an absolute blast to play, although its repetitive nature may eventually wear thin after protracted spells of card tapping.</p><p><strong>The bottom line.</strong> Rules! is a fresh, delightful, and entrancing puzzler from the creators of Carcassonne that tests your memory and slowly pulls you into its ordered chaos.</p><fieldset class="fieldgroup group-the-bottom-line"><legend>Review Synopsis</legend><div class="field field-type-text field-field-product"> <div class="field-label"><p><strong>Product:</strong>&nbsp;<p></div> <div class="field-items"> <div class="field-item odd"> <!--paging_filter--><p>Rules! 2.1.3</p> </div> </div> </div> <div class="field field-type-text field-field-company"> <div class="field-label"><p><strong>Company:</strong>&nbsp;<p></div> <div class="field-items"> <div class="field-item odd"> The Coding Monkeys </div> </div> </div> <div class="field field-type-text field-field-contact"> <div class="field-label"><p><strong>Contact:</strong>&nbsp;<p></div> <div class="field-items"> <div class="field-item odd"> <!--paging_filter--><p><a href="http://rulesgame.net" target="_blank">rulesgame.net</a></p> </div> </div> </div> <div class="field field-type-text field-field-price"> <div class="field-label"><p><strong>Price:</strong>&nbsp;<p></div> <div class="field-items"> <div class="field-item odd"> $1.99 </div> </div> </div> <div class="field field-type-text field-field-requirements"> <div class="field-label"><p><strong>Requirements:</strong>&nbsp;<p></div> <div class="field-items"> <div class="field-item odd"> <!--paging_filter--><p>iOS device running iOS 7.1 or later</p> </div> </div> </div> <div class="field field-type-text field-field-positives"> <div class="field-label"><p><strong>Positives:</strong>&nbsp;<p></div> <div class="field-items"> <div class="field-item odd"> <!--paging_filter--><p>A challenging, splendidly original take on puzzle games.</p> </div> </div> </div> <div class="field field-type-text field-field-negatives"> <div class="field-label"><p><strong>Negatives:</strong>&nbsp;<p></div> <div class="field-items"> <div class="field-item odd"> <!--paging_filter--><p>Can be frustrating at times.</p> </div> </div> </div> </fieldset> http://www.maclife.com/article/reviews/review_rules#comments Reviews App AppLife Apps iOS puzzle Rules iPad iPhone iPod Games Wed, 03 Dec 2014 21:56:13 +0000 Richard Moss 21025 at http://www.maclife.com Review: Shovel Knight http://www.maclife.com/article/reviews/review_shovel_knight <!--paging_filter--><p>For years Apple fans have clamored for Nintendo to bring its catalog of vintage games to iOS, and though that’s not likely to happen anytime soon, the arrival of Shovel Knight on Mac might be the next-best thing. Clearly inspired by the games of yesteryear, Shovel Knight feels like a lost classic from Nintendo’s 8-bit glory days in the best ways possible.</p><p>Like the nostalgic ’80s titles that inspired it, Shovel Knight doesn’t take itself too seriously — you’re a knight armed with a shovel, for crying out loud — and it makes great use of simple but inspired play mechanics. Using your shovel, you can dig up treasure, wallop foes, and reflect projectiles, but it’s the ability to use the shovel like a pogo stick to bounce off of objects or enemies that really makes the game fun. It also opens up creative possibilities for exploring the game’s levels and discovering hidden routes.&nbsp;</p><p><img src="/files/u332541/2014/11/sk-main_0.png" width="620" height="349" /></p><p>Each themed stage features a distinct look, and often its own unique hazards — flaming floors in the laboratory, lights that go out in the graveyard, or wind that blows you around a massive airship, for example —in addition to platforming staples like moving platforms, collapsing floors, spiked pits of doom, and mid-stage bosses. Levels conclude with intense battles against members of The Order of No Quarter: a delightfully goofy troop of knights, each of which requires different tactics to defeat.</p><p>And the game doesn’t just play like an NES action-platformer; it looks the part, too, thanks to charmingly lo-fi (yet vividly detailed) hand-drawn graphics and a limited color palette. Admittedly, the developers cheat a bit at times (there are way more colors on screen than old video game consoles could ever produce), but Shovel Knight is more about delivering classic gaming as you remember it, not as it necessarily was. The appealing visuals are perfectly complemented by a catchy chip-tune soundtrack, responsive controls, and some genuinely amusing writing.</p><p>While the game is decidedly old-school in many ways, the difficulty, fortunately, is not. There’s plenty of challenge to be had, for certain, but a fairly generous checkpoint system prevents it from ever becoming too frustrating. There are also numerous ways to permanently upgrade your character, plus you can obtain limited-use secondary weapons — including a flame-spewing wand and a locket that grants temporary invincibility — that can really come in handy in a pinch.</p><p><strong>The bottom line.</strong> Shovel Knight is a fantastic retro platformer from beginning to end. If you like console-style games, you’ll dig this one.</p><fieldset class="fieldgroup group-the-bottom-line"><legend>Review Synopsis</legend><div class="field field-type-text field-field-product"> <div class="field-label"><p><strong>Product:</strong>&nbsp;<p></div> <div class="field-items"> <div class="field-item odd"> <!--paging_filter--><p>Shovel Knight 1.2.2</p> </div> </div> </div> <div class="field field-type-text field-field-company"> <div class="field-label"><p><strong>Company:</strong>&nbsp;<p></div> <div class="field-items"> <div class="field-item odd"> Yacht Club Games </div> </div> </div> <div class="field field-type-text field-field-contact"> <div class="field-label"><p><strong>Contact:</strong>&nbsp;<p></div> <div class="field-items"> <div class="field-item odd"> <!--paging_filter--><p><a href="http://www.yachtclubgames.com" target="_blank">www.yachtclubgames.com</a></p> </div> </div> </div> <div class="field field-type-text field-field-price"> <div class="field-label"><p><strong>Price:</strong>&nbsp;<p></div> <div class="field-items"> <div class="field-item odd"> $14.99 </div> </div> </div> <div class="field field-type-text field-field-requirements"> <div class="field-label"><p><strong>Requirements:</strong>&nbsp;<p></div> <div class="field-items"> <div class="field-item odd"> <!--paging_filter--><p>OS X 10.6 or later, Intel Core 2 Duo 2.0 GHz or equivalent, 2 GB RAM, 250 MB available space</p> </div> </div> </div> <div class="field field-type-text field-field-positives"> <div class="field-label"><p><strong>Positives:</strong>&nbsp;<p></div> <div class="field-items"> <div class="field-item odd"> <!--paging_filter--><p>Great retro visuals and chip-tune soundtrack. Fun core play mechanics, especially the bounce attack. Creative levels and bosses. Flying roto-rats.</p> </div> </div> </div> <div class="field field-type-text field-field-negatives"> <div class="field-label"><p><strong>Negatives:</strong>&nbsp;<p></div> <div class="field-items"> <div class="field-item odd"> <!--paging_filter--><p>Old-school style might not appeal to some.</p> </div> </div> </div> </fieldset> http://www.maclife.com/article/reviews/review_shovel_knight#comments Gallery Reviews action App Platformer Shovel Knight Yacht Club Games Mac Games Tue, 25 Nov 2014 18:13:29 +0000 Chris Hoffman 20977 at http://www.maclife.com New iOS Games 11/20/14: Kingdom Rush, Call of Duty, and more! http://www.maclife.com/article/games/new_ios_games_112014_kingdom_rush_call_duty_and_more <!--paging_filter--> http://www.maclife.com/article/games/new_ios_games_112014_kingdom_rush_call_duty_and_more#comments Gallery App Store AppLife Apps Call of Duty Columns Crossy Road Five Nights at Freddy’s games Gems of War iOS Ironkill Kingdom Rush MOBA new releases Sunburn Vainglory iPad iPhone iPod Games Thu, 20 Nov 2014 23:47:44 +0000 Andrew Hayward 20967 at http://www.maclife.com Review: Blackwell Trilogy http://www.maclife.com/article/reviews/review_blackwell_trilogy <!--paging_filter--><p>Fresh from successful and well-produced iOS ports of Gemini Rue and The Shivah, point-and-click adventure maker Wadjet Eye Games has shifted its gaze to the Blackwell series that made the company’s name. Once again it does not disappoint. These are smart, witty, thoughtful tales of ghostly intrigue, and each is better than the last.</p><p>Not everything translates smoothly to iOS. Some of the voice acting is rough (although most is excellent), and the handwritten letters you find in the first game (Legacy) can be hard to read. There’s excessive exposition in Legacy, an underdeveloped setting (and strange ending) in Unbound, and overly easy investigation-led puzzling in Convergence. And the autosave system used across all three entries doesn’t sync up with your every move, but rather just the major plot points, which makes manual saving a necessary annoyance in a series of games that have no fail states.</p><p><img src="/files/u332541/2014/11/blackwell_620.png" /></p><p>All three titles involve the wise-talking ghost Joey Mallone as sidekick, with Legacy and Convergence putting young freelance writer Rosangela Blackwell in the hot seat and Unbound flashing back in time to her aunt Lauren. They deal with dark themes — regret, loneliness, fear, anger, death — and every last character is flawed to a T. But there are moments of comedy to break the ice. The writing improves from one episode to the next, with ideas that initially seem clichéd or weakly-developed getting revisited and fleshed-out later.</p><p>This is a mystery that a single game cannot contain — two more exist on PC — and while the endpoints of each game may feel abrupt, they leave you wanting more. Adventure fans won’t find much unique here, but the down-to-earth atmosphere with a supernatural bent gels well with a moody jazz score and conflicted, compelling characters.</p><p><strong>The bottom line.</strong> The first three Blackwell games pack an intriguing narrative of ghosts and oddball charm in an old-school adventure package that shines brightly on iOS.</p><fieldset class="fieldgroup group-the-bottom-line"><legend>Review Synopsis</legend><div class="field field-type-text field-field-product"> <div class="field-label"><p><strong>Product:</strong>&nbsp;<p></div> <div class="field-items"> <div class="field-item odd"> <!--paging_filter--><p>Blackwell 1: Legacy/Blackwell 2: Unbound/Blackwell 3: Convergence</p> </div> </div> </div> <div class="field field-type-text field-field-company"> <div class="field-label"><p><strong>Company:</strong>&nbsp;<p></div> <div class="field-items"> <div class="field-item odd"> Wadjet Eye Games </div> </div> </div> <div class="field field-type-text field-field-contact"> <div class="field-label"><p><strong>Contact:</strong>&nbsp;<p></div> <div class="field-items"> <div class="field-item odd"> <!--paging_filter--><p><a href="http://www.wadjeteyegames.com" target="_blank">www.wadjeteyegames.com</a></p> </div> </div> </div> <div class="field field-type-text field-field-price"> <div class="field-label"><p><strong>Price:</strong>&nbsp;<p></div> <div class="field-items"> <div class="field-item odd"> $2.99 (Blackwell 1), $3.99 (Blackwell 2), $3.99 (Blackwell 3) </div> </div> </div> <div class="field field-type-text field-field-requirements"> <div class="field-label"><p><strong>Requirements:</strong>&nbsp;<p></div> <div class="field-items"> <div class="field-item odd"> <!--paging_filter--><p>iOS device running iOS 4.3 or later</p> </div> </div> </div> <div class="field field-type-text field-field-positives"> <div class="field-label"><p><strong>Positives:</strong>&nbsp;<p></div> <div class="field-items"> <div class="field-item odd"> <!--paging_filter--><p>Great characters and dialogue. Satisfying puzzles in Legacy and Unbound. Touchscreen interface works well. Fantastic jazz score.</p> </div> </div> </div> <div class="field field-type-text field-field-negatives"> <div class="field-label"><p><strong>Negatives:</strong>&nbsp;<p></div> <div class="field-items"> <div class="field-item odd"> <!--paging_filter--><p>Puzzles are too easy in Convergence. First two games are short. Plot has some weak spots.</p> </div> </div> </div> </fieldset> http://www.maclife.com/article/reviews/review_blackwell_trilogy#comments Reviews Adventure App AppLife Apps Blackwell Blackwell 1: Legacy Blackwell 2: Unbound Blackwell 3: Convergence point-and-click iPad iPhone iPod Games Wed, 19 Nov 2014 18:24:56 +0000 Richard Moss 20960 at http://www.maclife.com New iOS Games 11/13/14: Candy Crush, XCOM, and more! http://www.maclife.com/article/games/new_ios_games_111314_candy_crush_xcom_and_more <!--paging_filter--> http://www.maclife.com/article/games/new_ios_games_111314_candy_crush_xcom_and_more#comments Gallery App Store AppLife Apps Candy Crush Saga Duck Dynasty Enemy Within Framed games Golfinity Icewind Dale iOS Monument Valley new releases Space Age XCOM iPad iPhone iPod Games Fri, 14 Nov 2014 00:06:17 +0000 Andrew Hayward 20932 at http://www.maclife.com New iOS Games 11/6/14: The Sailor's Dream, Big Hero 6, and more! http://www.maclife.com/article/games/new_ios_games_11614_sailors_dream_big_hero_6_and_more <!--paging_filter--> http://www.maclife.com/article/games/new_ios_games_11614_sailors_dream_big_hero_6_and_more#comments Gallery App Store AppLife Apps batman Battle World Kronos Big Hero 6 Bitcoin Billionaire Columns Day of the Viking Doodle Jump games iOS new releases Simogo Super Secret Service The Sailor’s Dream World of Warriors iPad iPhone iPod Games Fri, 07 Nov 2014 00:48:35 +0000 Andrew Hayward 20899 at http://www.maclife.com