With the release of iOS 7, Apple finally recognized the demand for physical gamepads via built-in support through its Made for iPhone/iPad/iPod (MFi) program, which means all game developers and peripheral manufacturers alike can use the same compatibility standards. Now, any game that supports iOS 7 controllers should work with any MFi gamepad — in theory, at least. That hasn't exactly worked out thus far, with at least one game only compatible with a certain early controller, and a few titles that work better on some gamepads than others. If you're thinking about investing in an iOS 7 game controller now, here's a concise look at the strengths and weaknesses of each, complete with our review scores from the full appraisals.
Every Monday, we'll show you how to do something new and simple with Apple's built-in command line application. You don't need any fancy software, or a knowledge of coding to do any of these. All you need is a keyboard to type 'em out!
We've talked about the cp command in the past, which copies files between locations on your Mac. However, Apple has developed its own (better) implementation of cp. This command, called "ditto," not only copies the files from the source directory to the destination directory, creating the destination directory if it doesn't already exist; but will also merge the contents of the source directory with the destination directory if it does exist. Other niceties of this command are that it will follow symbolic links when copying files, and also preserve the file hard links modes and other metadata. Let's get started copying files with the Ditto command.
OS X Mavericks is finally here, so MacLife proudly presents a series of informative how-tos to keep you updated on what has changed and how to use it. Check back often to learn more about the newest Mac operating system from Apple.
One of the more surprising (and nicer) changes Apple made to OS X with Mavericks was the ability to use any TV or display connected to an Apple TV as a second display for your Mac. All Macs that supported AirPlay mirroring in OS X Mountain Lion now have the ability to use AirPlay-connected TVs as a second display in Mavericks. In this article, we’ll show you how to turn this feature on and configure additional options, like changing where the audio comes from and the size of the secondary display.
When I downloaded the iOS 7 beta a few days after the WWDC keynote, the first thing I noticed was how long it took for my home screen to appear. Every time unlocked my phone, there it was, a very noticeable transition that delayed my ability to start tapping. All in all, it took about a half-second longer than iOS 6 to get to a useable home screen; it might not seem like much, but it breaks down to about two hours a year based on my own usage.
And it's not just unlocking. Across iOS 7, animations add a fraction of a second to most navigational actions, from opening folders to closing apps. I barely noticed the transitions in iOS 6. They were functional, neat and fast, never drawing unnecessary attention away from the task at hand. Now they seem to demand my attention.
A few days after its public release, Miley Cyrus summed it all up with a terse tweet to her 14 million followers: I hate the iPhone update. Now, she could be talking about the lack of a natural language engine in Calendar or the less-defined back buttons, but I have to assume her complaints are mainly related to the new color palette Jony Ive used to paint the icons.
I figure it started around the time I first laid eyes on the Nexus 4. For hours, I would gaze at its screen and pore over its tech specs, trying to convince myself that I needed a second phone. I similarly lusted over the Google Play editions of the HTC One and (to a somewhat lesser extent) Samsung Galaxy S4, but the financial commitment was always enough to scare me off.
But when Google took the wraps off its new Nexus 7 a few weeks back, I finally pulled the trigger. Running a brand-new version of Jelly Bean and packing 323 pixels per inch, the Asus-built tablet seemed like my perfect match. I ordered one as soon as it was available, and I could hardly wait for it to arrive.
If there's one advantage our Android brethren have over iOS users, it's customization. From widgets to launchers to custom ROMs, Galaxy and Nexus users have virtually unlimited control over their phones and tablets, and it's unlikely that Apple is going to change its philosophy anytime soon.
But developers are always pushing the boundaries of the iOS SDK to bring us new and better ways to use our iPhones and iPads. And one of them just so happens to be working to bring us one of Android's best features — just in time for the round of new fall goodies.
Every baseball fan who owned an iPad in 2011 made a spot on their home screen for Pennant. No longer did we have to stare at tiny boxes full of tabulated numbers to see how many hits, runs and errors were recorded on a given night; more than 60 years of games, standings and stats were presented as stunning, animated infographics that responded to our every touch and swipe.
There was no learning curve, mainly because there was no labored interface to get in the way. Creator Steve Varga built Pennant as OS-agnostic, and it showed; everything felt natural and logical, from the carousel of teams and games to the floating navigation bar that paid little mind to Apple's design guidelines.
When millions of users hit the download button once iOS 7 becomes available this fall, it's going to take some time to get acclimated to all the new accoutrements. New buttons, fonts, shapes and colors are hiding around every corner, and just about every little detail has been refreshed, from the battery icon to the semi-translucent folders.
Still, there's a certain familiarity to iOS 7. Wildly different as it may be, it retains the simplicity and intuitiveness that we've enjoyed for years. Icons still adhere to a neat grid, navigation uses the same swipes and taps; essentially, the interface changes in iOS are superficial, focusing on design rather than changing what we know.