We took some time out with the developers at Mono Touch to discuss their software that allows
developers to create C# and .NET based apps that run on the iPhone and
iPod touch. The app helps independent and big time developers deliver
superb games and applications to the mobile device by offering the tools
to code apps that utilize the iPhone's operating system. Recently, Mono
Touch also released support for the iPad SDK.
For the past twelve years, the Independent Games Festival has been a
platform upon which indie game developers could showcase their work and
receive some constructive feedback in return. The event is held annually
at the Games Developer Conference and is the best place to see
up-and-coming developers strut their stuff. This year, we got to talk to
a developer whose team used Utility on their Macs to produce an
engaging top-down platformer, and two developers who are utilizing the
accelerometer on the iPhone to develop imaginative mobile games.
Mac gaming fans have one less reason to be envious of their PC-using brothers & sisters, now that Telltale Games has made the official announcement that the episodic Sam & Max is coming with a third season entitled The Devil’s Playhouse -- and it will be available on the PC, Playstation 3 and yes, even the Mac.
Don’t call it a port--Street Fighter 4 for iPhone and iPod touch is an
entirely new game with the same look and feel of the console games and
classic arcade cabinets. What’s different, of course, is the way you
play the game. With a bit of added UI ingenuity from the "visual pad"
engine, Capcom delivers a surefire hit that’s definitely going to tire
out your thumbs. Check out our hands-on video after the jump.
Last night Adobe, along with the National Association of Photoshop
Professionals, celebrated 20 years of its flagship photo-manipulation
application at the Palace of Fine Arts Theatre in San Francisco. Along with a series of demos showing the progression of Photoshop over the years, Adobe showed the audience Photoshop 1.0.7 on the iPhone.
It was the week that the Macworld Expo made. Sure, it was the first year that Apple hadn't been there in a long, long, loooooong time, but we still found plenty to get excited about. Our crack team of Mac|Lifers hit the show and brought you back enough tasty video of gadgets, widgets, doodads, software, and all the usual geektasticness you've come to expect from Macworld.
So join us in this very special edition of our greatest hits from the week of Mac Geek.
It's time for our annual super-fast video of the Macworld Expo floor. This year the show is considerably smaller so we were able to get the entire walk through down to about a minute. Check it out and hopefully next year, it's two minutes.