If there's one advantage our Android brethren have over iOS users, it's customization. From widgets to launchers to custom ROMs, Galaxy and Nexus users have virtually unlimited control over their phones and tablets, and it's unlikely that Apple is going to change its philosophy anytime soon.
But developers are always pushing the boundaries of the iOS SDK to bring us new and better ways to use our iPhones and iPads. And one of them just so happens to be working to bring us one of Android's best features — just in time for the round of new fall goodies.
From action blockbusters like Iron Man 3 and World War Z to kid-friendly fare such as Despicable Me 2 and Turbo, most of the biggest films of the summer generated iOS games, including many free-to-play options. With endless runners, racing games, and high-impact brawlers in the bunch, there's plenty of variety on offer, though the quality swings wildly between them. Here's a look at 10 of the most notable games based on summer blockbusters, and how they turned out compared to their big-screen inspirations.
Each week, we highlight a selection of the most interesting, exciting, and unique new iPhone, iPad, and iPod touch titles released on the App Store. Intriguing indie releases anchor the week's lineup, notably Double Fine's pulsing Dropchord, challenging endurance test Pivvot, and dazzling minimalist strategy game Rymdkapsel. Plus there's The Drowning, a first-person shooter with an innovative new control scheme, and My Muppets Show, which puts the lovable characters at your command.
While there's a synergy between iOS and Apple TV, the two interfaces couldn't be any more different. Put them side by side and they barely resemble each other; if anything, they've gotten further apart with their latest respective updates. Apple has designed each interface to work in its respective environment — we're never going be tapping our televisions to play a movie, and we won't be navigating our iPads with a remote anytime soon.
But there might be a way to bring it all together. At Apple's quarterly results conference call, Tim Cook divulged a bit more about the mysterious iOS in the Car initiative, calling it a "key part of the ecosystem."
The Patent Wars are now over two years old. From the beginning, there have been rumors and hopes that settlements would be reached that would prevent the diversion of product development funds to cover massive legal bills. More often than not, though, rumors have been quashed by the Next Big Lawsuit. Is all of that finally about to change?
Seven senior members of Firemonkeys, the Electronic Arts-owned studio behind iOS hits like Real Racing 3, Need for Speed: Most Wanted, and The Sims Freeplay, joined forces onstage at a panel at the PAX Australia gaming convention on Sunday to discuss their high-profile creations, daily routines, and life under EA.
Every baseball fan who owned an iPad in 2011 made a spot on their home screen for Pennant. No longer did we have to stare at tiny boxes full of tabulated numbers to see how many hits, runs and errors were recorded on a given night; more than 60 years of games, standings and stats were presented as stunning, animated infographics that responded to our every touch and swipe.
There was no learning curve, mainly because there was no labored interface to get in the way. Creator Steve Varga built Pennant as OS-agnostic, and it showed; everything felt natural and logical, from the carousel of teams and games to the floating navigation bar that paid little mind to Apple's design guidelines.
We're past the halfway point for the year, and 2013 has already proven to be an incredible time for new iPhone, iPad, and iPod touch games. Whether you tend towards quick-hit affairs or engrossing, strategic time sinks (or a little of both), there's been an absolute wealth of great options to choose from in a huge array of genres. Why wait until January rolls around to look back on such greatness? We've compiled our picks for the 25 best iOS games of the year to date, all of which are surefire options for on-the-go entertainment.
Call me crazy, but I'm just not sold on the whole iWatch thing.
Of course, that's not to say Apple isn't building one, or that it won't be an unfathomable success, or even that I won't rush out to buy one if and when it releases. But from where I'm standing, I just don't see the reason for it.
These days, the No. 1 social network wants to be your everything, constantly assaulting your eyes with ads, suggestions, and updates from people you haven’t thought about in years. Luckily, the settings are fairly flexible, and you can tweak ’em to dodge some of the clutter.