For the past 12 years, we've been dreaming about OS XI. Based on Apple's relatively unconventional roadmap--point releases are tied to major changes, a break from the classic system of whole numbers--conventional wisdom assumed that Mac OS X 10.10 just wouldn't fly, and Apple would be forced to overhaul the whole system and rebrand things accordingly.
The upcoming release of iOS 7 seems to lend even more credence to that theory. Presumably, Jony Ive just didn’t have the time to apply his pixel hammer to OS X, and the next 12 months will be spent flattening icons and adding translucency until our Macs mirror our iPads and iPhones as much as possible.
Each week, we highlight a selection of the most interesting, exciting, and unique new iPhone, iPad, and iPod touch titles released on the App Store. This week includes the brilliant puzzle platformer Limbo, as well as intriguing originals like Super Paper Pool and 1941 Frozen Front, plus major content additions to popular favorites like Angry Birds, Badland, and Groove Coaster Zero.
When millions of users hit the download button once iOS 7 becomes available this fall, it's going to take some time to get acclimated to all the new accoutrements. New buttons, fonts, shapes and colors are hiding around every corner, and just about every little detail has been refreshed, from the battery icon to the semi-translucent folders.
Still, there's a certain familiarity to iOS 7. Wildly different as it may be, it retains the simplicity and intuitiveness that we've enjoyed for years. Icons still adhere to a neat grid, navigation uses the same swipes and taps; essentially, the interface changes in iOS are superficial, focusing on design rather than changing what we know.
One name dominates digital photo editing, and that’s Adobe. Its flagship Photoshop software is the industry standard — it’s used to help make the website you’re reading now, and it costs $699. Happily, there are alternative applications that won’t break the bank and that can do everything the photography enthusiast could ever need. The following is an overview of your top options, as well as a few interesting plugins and narrower-purpose apps we recommend.
For the past six years, Jony Ive and his team of designers have churned out gorgeous design after gorgeous design--tablets and handsets that people need to touch and want to hold. Every line and curve has been impeccably crafted down to the finest detail, and the results have been nothing less than staggering: metal-and-glass works of art that fit as comfortably in our hands as they do in our pockets.
Size-wise, iPad mini is the middle child of the iOS family, but hand-me-down clothes aren't really an option here. Luckily, casemakers have been quick to produce cases made especially for Apple's midsized tablet. We've reviewed every one we've been able to get our hands on, from sleeves to anti-shock cases to widgetlike stands, and as we review more, we'll update this gallery.
So, it seems as though Tim Cook was serious when he declared Apple was doubling down on secrecy. For the first time in years, we were actually surprised by the bulk of a WWDC keynote, from the audacious Mac Pro to the transcendent iOS 7.
To the surprise of approximately no one, however, was the lack of new hardware to run the shiny new operating system. Any iOS release--particularly one with so many radical changes--is going to need a fair amount of beta time before it's unleashed on the public, and there was absolutely no way Apple was going to announce a new iPhone for an old operating system.
So, autumn it is. But if you're hoping for a redesigned iPhone 6, I have some bad news for you: This year's iPhone won't look any different than last year's.
Most of the focus at this year's Electronic Entertainment Expo was on the new Xbox One and PlayStation 4 consoles, but E3's a big show, and games for other platforms — including iOS and (to a lesser extent) Mac — played a big role as well. In fact, more iOS games than usual joined the mix this year, with major publishers like Konami, Ubisoft, and Square Enix getting in on the action. It was a lot to take in, but here's the best of what we saw.
Like last year, Apple started this year's WWDC keynote with a clever video. But this time it wasn't a cheap shot at Android or a silly swipe at Samsung. It was a peek into Apple's design philosophy, a beautifully crafted response to anyone who has been questioning its commitment to innovation:
"If everyone is busy making everything, how can anyone perfect anything? We start to confuse convenience with joy, abundance with choice. Designing something requires focus. The first thing we ask is, what do we want people to feel? Delight. Surprise. Love. Connection. Then we begin to craft around our intention. It takes time ... there are a thousand no's for every yes. We simplify. We perfect. We start over. Until every thing we touch enhances each life it touches. Only then do we sign our work: Designed by Apple in California."
It was barely a minute, but it stuck with me throughout the two hours of pomp and circumstance that followed. Apple hasn't been dragging its heels or taking its eye off the ball. On the contrary, it's more focused than it's ever been.
Today's Worldwide Developers Conference keynote speech was packed with new reveals, not the least of which was the sleek new Mac Pro. What we know about its specs so far is impressive, but perhaps more striking is that it's able to fit pro-level computing into a shiny, cylindrical case 1/8 the size of the bulkier 2012 version. Apple had a few models on display at the show (unplugged and encased in translucent cylinders, sadly), giving us the chance to take a few shots for you to check out.