Set in an alternate universe circa 1960, BioShock puts you in the role
of Jack, a lone plane crash survivor stranded in the dystopian
underwater city of Rapture. Your mission is to fight psychotic mutants
and robot drones, all while figuring out what happened to bring the
city to its knees.
World Tour is Activision’s response, ported to the Mac by Aspyr, and in
most respects, it rocks. You can play lead guitar, plus lay down bass
grooves, pound on the drums, or steal all the glory as the lead singer.
Unfortunately, you’ve got to bring your own USB instruments--but we’ll
get to that a little later.
The name might remind you of an unpleasant side effect of drinking the
water in Mexico, but this Zuma’s Revenge won’t make you run for the
bathroom. Instead, you’ll be glued to your chair, clicking away at
ever-harder levels in four fun game modes.
Apparently Apple is now trying to surpass Nintendo and Sony as the leader in handheld gaming. Seems like a huge goal considering the 20 years Nintendo has dominated since they came out with the original Gameboy.
Spore’s first true expansion pack--and we’re not counting the weak Creepy & Cute, an assortment of extra body parts--fundamentally
changes the game. In the original Spore’s final stage, you’re bound to
a spaceship, but Galactic Adventures lets you park on planets and
stretch your legs. These away missions beget a whole new universe of
gameplay, including combat-based action sequences and story-driven
adventures heretofore unseen in Spore. Unfortunately, the quality of
these tweaks is just as open-ended, often resulting in frustration and
Beyond the Sword is the Costco of expansion packs: You’ll get more than
you asked for, and for a really top-notch experience, you’ll have to
suss out pockets of quality rather than stuffing yourself with sheer
quantity. There’s a lot going on in this game--and there’s a lot to
While the argument rages in the comments sections at various blogs about whether or not a new game, created for a Master of Fine Arts final project, is malware or not, we're still searching for someone to test it out on their Mac.
Don't look at us. There's not the slightest chance we'd ever click on that link.
Combining elements from Zuma and Breakout, Luxor has you firing your
own colored balls at advancing chains of other colored balls. You’re
trying to remove balls from the chain by matching three or more of the
same color. The chains move along tracks that twist and turn and double
over each other, so you can’t always get a clear shot. And if you don’t
clear them fast enough, they reach the end of the track--and you lose.