Combining elements from Zuma and Breakout, Luxor has you firing your
own colored balls at advancing chains of other colored balls. You’re
trying to remove balls from the chain by matching three or more of the
same color. The chains move along tracks that twist and turn and double
over each other, so you can’t always get a clear shot. And if you don’t
clear them fast enough, they reach the end of the track--and you lose.
A triumph of game design, Braid mixes 2D platforming gameplay,
ingeniously crafted puzzles, time manipulation, and a melancholy story
open to multiple interpretations, beautifully packaged in stunning
hand-painted artwork. It’s not an incredibly long game, it doesn’t have
a multiplayer mode or online play, but what’s here is more than enough
to suck you in, keep you engrossed, and make you really use your brain.
Taito’s Bust-a-Move, also known in Japan as Puzzle Bobble, resembles
the 1996 Mac puzzle game Snood. You fire colored balls at a puzzle of
colored balls, trying to match three and make them disappear. The balls
gradually move down the screen, and if they reach the bottom before you
clear the board, you lose.
Harry Potter and the Half-Blood Prince places you in Harry’s robes as
he progresses through his sixth year at the famous wizardry school,
Hogwarts. At its core, Half-Blood Prince is basically a well-polished
minigame collection with flashy franchise backing. The graphics aren’t
terrible, especially when bumped up to the highest resolution, though
they may seem a tad dated. The terrific music is pulled straight from
To help get free back to its rightful place of, well free, we've
compiled a list of apps and services that are indeed free and won't
require you to sit through a pitch about how great it is to be a foster
parent to a monkey. We do want to note that some of these items are
services ors ystem preferences. But hey, they're free, so stop
complaining and enjoy.
Pipe Mania doesn’t refer to a new kind of drug epidemic or burgeoning
fad that has hipsters accessorizing with corncob pipes. It’s a classic
puzzle game, first developed 20 years ago for the Amiga, and recently
released for the Mac and iPhone by Virtual Programming. But even now,
it’s got druglike addictiveness plus retro cool.
The great thing about independent programmers is that they do what they
do for the sheer love of it. Jamie Woodhouse’s Qwak is a great
example--it’s certainly a labor of love, given that he’s been
developing it, adjusting it, honing it, and polishing it till it shines
for nearly 20 years.