Remember to look right, left, right again, and then up, before crossing a busy intersection. Prey takes the stagnant first-person shooter genre and literally turns it on its head. This sci-fi alien shooter is loaded with unique environments and situations, such as its vertigo-inducing rotating rooms. While many of its techniques originated in other classic games - think Descent's ambiguous definition of “up” and the ability in Alien vs. Predator to scamper up walls and ceilings—Prey manages to inject them into a fresh, perspective-changing experience.
Nasha encounters numerous types of sea life, but also fantastical creatures inspired from the sea. As she travels through the corridors and caverns of her underwater world she can manipulate aspects of that world through song. She can do this through a circular tool feature (reminding one of the Neverwinter Nights’ UI toolset). Players click on Nasha, then click on musical notes in different order. This create songs which change Nasha and affect her environment. Each musical note is just a visual image; there is no text associated with the image, so there is no distraction from the rest of the game.
There's an odd contrdiction here at the Game Developers Conference. There's a obvious Mac presence in the form of people using Macs. It feels like about a third of the crowd here is using a Mac notebook, mostly iBooks and PowerBooks, but there are some MacBooks around. Considering the Mac's small stature in the games market, it's surprising to see this many Macs. At the same time, several people we spoke to are both surprised and disappointed that there aren't more games for the Mac. Some people felt that the introduction of the Intel Mac would open up the Mac as a gaming platform, but the first Intel Mac was released well over a year ago, and we're still waiting for that rush of games we were hoping for. And, of course, we hear over and over again, "I use a Windows box only for work, but I have a Mac at home," or "I would buy a Mac if I didn't have to use a Windows box for work."
The growth of the Mac market has caught the attention of the gaming industry. At the Game Developer Conference 2007 in San Francisco, several developers showed off games and gaming gadgets that will find their way to the Mac market. Here's a preview of three upcoming product on display at the GDC.
The interface is as fun to look at as the app is to use. For kids, we mean. Mac games for kids can be fun, entertaining, and even educational, but how about letting your wee one exercise the creative part of her developing brain? Get Kid Pix Deluxe 3X for your progeny, and you might be surprised at how prolific they become - not to mention the ball they'll have drawing, painting, and even animating, instead of just playing some games.
Who needs a fancy interface when the app is so powerful? Audio effects are a blast to create, but it's not easy to find an affordable equivalent of a Swiss Army knife for doing just that. SFX Machine Pro is a one-stop shop for audio processing at a reasonable price - and it makes sweet sounds.
Annoying woodland creatures? Check. Based on Jeff Smith's award-winning comic series, Bone: Out from Boneville is the first chapter in a point-and-click adventure game series. You follow the adventures of three cousins: Fone Bone, the all-around nice guy; Phoney Bone, the disgruntled, money-obsessed scam artist; and Smiley Bone, the laid-back musician. After Phoney Bone's mayoral campaign in Boneville ends in disaster, the Bones are run out of their home and end up lost in the desert. It's up to you to get the Bones back to Boneville.
From dissaffected garage mechanic to savior of the entire planet, our here Tommy has a tough row to hoe. Aspyr has released a demo version of Prey, a first-person shooter based upon the story of Tommy, a going-nowhere Cherokee youth. His life's a dead end, he's abandoned his Native American heritage, and he's in an existential funk - basically, he's a nobody going nowhere.