One of the great things about the iPad is that nearly all iPhone games
will run on it right out of the box--that's a huge library of titles. But, iPad
owners will be looking for games that exploit the higher resolution. TouchArcade
reports that Ngomco is working to fill that gap.
Man, Apple's been coming down pretty hard on third party vendors lately.
First it was the sexy apps, then the WiFi sniffers, then the book-only
apps. In the latest round of purging, Apple takes it to the physical
Whether it's just because they want more store space for
their own products or they're cooking up their own screen films or they
really think their oleophobic glass screens are all that tough, Apple has told
screen protector vendors that they're quits as far as the Apple Store
and the website goes. Whaaat?
9to5Mac reports that Wired magazine showed off the
tablet version of their magazine at SXSW, and dropped hints of an iPhone version soon to come. It's a whole lot
more than a screen version of a print product!
Electronista reports that Wearable began shipping
their AirStash wireless flash drive today. Those concerned about the
lack of an SD card slot now have a highly portable way of accessing
media on SD/SDHC cards wirelessly.
reported today that NAND flash memory manufacturers have been caught in a
tight situation. Apple may be moving to secure long-term supply
contracts to ensure they have all they need for iPods, iPhones, and
Things Digital reported today that some major content providers,
like National Public Radio and The Wall Street Journal, are hurrying to
put together new versions of their websites optimized for the iPad. The
main difference--no use of Adobe Flash.
Task management apps exploded with the introduction of the iPhone App
Store, and leading the pack was Cultured Code's Things, which earned an Editor's Choice award
from us back in late 2008. The iPhone version of Things had been
adapted from the previous Mac iteration, and though it successfully
distilled the essence of the popular program into a portable package,
Cultured Code had to significantly simplify the way Things worked to fit
it on the iPhone/iPod touch screen.
But now, with the iPad and
its glossy 9.7-inch screen on the horizon, Cultured Code is closing in
on a version of Things that'll find the happy middle ground between the
two versions, pairing a touch interface like that of the iPhone with the
screen real estate of a much larger device.