There's been a lot of smack talk over the past year from Sony surrounding the iPhone as a gaming device in comparison to the PSP. While most consumers can see that the comparison of a device that does pretty much everything to one that focuses on doing one task very well is an apples and oranges sort of affair. However, all that could change this Thursday as Sony will could be officially announcing the details of their much rumored and often prayed for PSP phone.
There's good news this morning for Verizon iPhone customers: The company has officially announced that they will be offering an unlimited iPhone data plan for $30 a month. Given that AT&T did away with their unlimited data plan in favor of tiered pricing last summer for most iPhone users, this could be a very compelling reason to switch carriers.
A few months back, Adobe mentioned that they were ditching the development of Project ROME and throwing their resources into the development of applications for tablets, including iOS devices. With that in mind, you might want to consider taking a peek at what Adobe's free Photoshop Express, which was updated to version 1.5 yesterday, can do for you.
One of the most horrifying statistics for any wireless company is the “churn rate” -- that is, how many customers jump ship and move their service to a competitor. While it’s widely believed that Sprint and T-Mobile have suffered mercilessly from the iPhone onslaught, the reality may be it’s not so bad after all.
We’ve heard rumors that Apple is working on a near-field communication (NFC) payment system for the iPhone before, but new details have emerged that may allow users to pay for goods and services with their iTunes account.
One of the most frustrating hurdles in the iOS development process is beta testing. Given that in most cases, an App can't make its way on to multiple iOS devices without first being accepted into the iTunes App Store, providing test copies of a new mobile application can be an exercise in frustration. Given this restriction, a lot of iOS apps reach consumers unpolished and in dire need of some tinker-work. Fortunately all of this may be a thing of the past, as the folks from a new service called TestFlight have stepped forward to make getting the kinks out of new iOS software a little less painful.
Console and PC gamers have been enjoying the delightfully frightening Dead Space games for over two years now. Now,iOS gamers will get their chance to experience the spooks of Electronic Arts' horror gaming franchise. Dead Space has reportedly already been released on the New Zealand App Store, and will be making its way to the United States tonight at 11 PM Eastern Standard Time.
Programs here, get your programs! Can't get around the Macworld 2011 Expo without a program! Well actually, you could, but wouldn't you rather know where you're going? If you nodded yes to this question, you'll want to check out iMacworld, available for free from the iTunes App Store.
Sure, your iOS device comes with a calendar built in and on the iPad it's phenomenally gorgeous, but Apple's helpful app is a little less than helpful. For instance, syncing. If we had something entered on the desktop iCal, it would be great if it would sync to our iPhones or iPads without us having to dig out our cords, plug them into our devices and our computers, fire up iTunes, click on Sync, and sit around twiddling our thumbs -- or if we didn't have to shell out a hundred bucks a year for a MobileMe subscription. Wireless syncing would be an awesome way to resolve some of this, but maximum flexibility and syncability is what we're after. Enter Google Calendars and the apps that supersize it.
By itself, Google Calendars accessed by browser on your iOS device is even weaker than Apple's options. Stripped down to its essence, the interface is not attractive and is pretty limited in what you can do. Sure, you can move from mobile view to desktop view and gain more functionality -- but this works best on an iPad. We want the world and we want it now.