It's almost an article of faith among the in-the-know crowd that the
iPhone OS 4.0 will bring third party multitasking to the iPhone and
iPad. Steve-o claims it's just too much of a drain on the battery, while
other handset makers let their customers be big kids and make up their
own minds about power management.
Well, perhaps the competition
from Google phones might be enough to force the issue, and if it
doesn't, here's someone who's cracked the multitasking nut beautifully.
Have Google and Apple stopped having super-fun sleepovers with smores and pillow fights? The New York Times seems to think so and we're not that surprised. An analytics firm points to some surprising sales information concerning Android and iPhone handsets.
Finally, one of our favorite apps and services makes an announcement that makes us sad. So very sad.
Plus, we answer your hard-hitting Twitter and Facebook questions!
Okay, they weren't that hard-hitting.
Surprisingly, at least one Microsoft executive thinks Apple’s patent lawsuit against HTC might help sort out some intellectual property ownership issues -- despite the fact that the suit also names Windows Mobile devices.
While at the Unity booth, we ran into Jonathan Czeck, director of
technology and the co-founder of Graveck games. You may be familiar with
one of their popular iPhone games, Skee-ball. It hit the #1 paid apps
spot during the holidays and is still hanging out in the top paid apps
list. What started out as a part-time side project for the developers
turned into a surefire hit. Now, the company is gearing up to prepare
for the April launch of Apple's iPad.
We took some time out with the developers at Mono Touch to discuss their software that allows
developers to create C# and .NET based apps that run on the iPhone and
iPod touch. The app helps independent and big time developers deliver
superb games and applications to the mobile device by offering the tools
to code apps that utilize the iPhone's operating system. Recently, Mono
Touch also released support for the iPad SDK.
For the past twelve years, the Independent Games Festival has been a
platform upon which indie game developers could showcase their work and
receive some constructive feedback in return. The event is held annually
at the Games Developer Conference and is the best place to see
up-and-coming developers strut their stuff. This year, we got to talk to
a developer whose team used Utility on their Macs to produce an
engaging top-down platformer, and two developers who are utilizing the
accelerometer on the iPhone to develop imaginative mobile games.
Maybe the Aztecs were wrong? A new report out this week claims that the prolonged battle between Apple and Nokia over mobile technology patents may drag on for years, and won’t hit the courts until the middle of 2012 -- another coming sign of the apocalypse?