Through my tireless efforts to find new and interesting topics with which to entertain you each week, I happen across lots of patents. Some are absurd, many are dull and dense, but for the most part, the one thing they have in common is that they're nearly impossible to extrapolate.
Still, they make for fascinating reading. At the very least, it's a peek into the Cupertino development process, a rare chance to see what the company is working on between revolutions. For example, in December, Apple was granted a patent for a "Curved touch sensor" that consists of "depositing and patterning a conductive thin film on a flexible substrate to form at least one touch sensor pattern, while the flexible substrate is in a flat state and wherein the flexible substrate is a glass substrate." (Honestly, that was the clearest description I could find.)
To carry the breakfast analogy through to its full extent, Force of Habit’s retro-styled tower defense/shoot-‘em-up hybrid Toast Time comes with a glass of insanity and a side of ridiculousness. It’s utterly bonkers and lightning-fast right from the start, with a typically British kind of over-the-top silliness and tongue-in-cheek humor, though there’s a solid mechanic at the core. Your singular preserve from a ruined breakfast is Terry the toaster’s projectile bread slices, which you fire at inter-dimensional, time-rushing beasts intent on sneaking off with your morning meal time (seriously).
Our Monday recap has at least a few good reasons to celebrate as Apple begins rolling out iTunes Radio abroad, Flickr bakes a cake for its 10th birthday and CBS warms up to Hulu Plus with a gaggle of classic television viewers are sure to love. But wait, there's more -- and you won't even have to order now to get these fine bonuses, folks...
On the surface, Paper looks a lot like what might have happened had Facebook invented Flipboard before Flipboard got the chance, and then slapped on a moniker rather too similar to an existing hugely popular (but entirely different) iOS app. Move beyond the snark, though, and you realize something surprising: Paper makes using Facebook almost pleasurable again. Facebook on desktop ceased to be fun a long time ago, and even the once-streamlined mobile app is increasingly full of cruft. The idea with Paper appears to be to strip everything back, bring stories to the fore, and turn the Facebook experience into a kind of edited newspaper.
The developer of a mobile game whose popularity suddenly soared in recent weeks has decided he "cannot take this anymore" and decides to yank the app over the weekend, despite earning upwards of $50,000 per day in advertising.
It was quite a big weekend for smartphone makers and their carriers in the courtroom, with two such tales making headlines in our weekend recap this time around. Thankfully, at least one of them is a happy ending for two hardware manufacturers who were going after each other's throats over patents -- a turn of events that we'd sure like to see more of down the road.
Eliss Infinity hurls you into an abstract universe where you sort planets for obliteration. They materialize somewhat randomly on the screen and must be manipulated by your digits, making them a suitable size to dump in “squeesars” that periodically appear and wink said planets out of existence. Naturally, there are twists that hamper any thought that you’ll be done with your planet disposal within mere minutes. This upgraded and expanded version of one of the App Store’s best early games remains fresh, tactile, and truly terrific today.
Apple's Arizona facilities took the spotlight on Thursday as export documents revealed the company's newly purchased inspection tools are intended for "device displays" -- although no one knows for sure if they are intended for the fabled iWatch, the next iPhone or something else entirely. While you ponder that latest rumor, here are a few slices of other news from yesterday that are a little less tinged in speculation...