Once you’ve experienced the magic of wirelessly sending video from an iOS device to a second-generation Apple TV, you’ll likely become eager to do the same with other consumer electronics. As it turns out, Apple may be exploring that very possibility soon enough.
On any given day in Apple’s iOS App Store there are 100 apps that rise above all others – where the owners of iPhones, iPod touches and iPads decide with their hard-earned dollars which cream rises to the top. Because we’re curious types, we decided to pick a random day, grab all Top 100 paid app icons and break them down into our own unscientific categories to see if there’s any science behind what’s popular and what’s not. The results may surprise you!
If you’re a guitar player and maybe even an avid reader of Guitar World magazine, you’re no doubt familiar with their free universal app Lick of the Day -- which just got a fairly significant update, adding sponsored licks, AirPlay support and much more.
Late last week we ran a story about a sale that PopCap Games, creator of the best-selling Plants vs Zombies and Bejeweled games was running to help victims of the tsunami in Japan. They discounted all of their iOS titles for 48 hours, and pledged to donate all of the proceeds to the Red Cross Japan Relief fund. We had no idea how successful to sale would end up being.
Each September, fans of the original iPod wait with teeth clenched in anticipation of Apple’s annual music-themed media event -- all to find out if the beloved iPod classic will live, die or maybe even get an upgrade once more. According to Steve Jobs, you can breathe a sigh of relief -- for now.
If 2011 has had one overriding theme in iOS gaming thus far, it's definitely the mass acceptance of the platform. We've written several times on this blog about the ways in which we've seen iOS gaming come into its own and become a massively popular gaming medium.This may be one of the final validations we need. A free-to-play iOS MMORPG called Pocket Legends is now being advertised nationally on networks like MTV, Comedy Central, Cartoon Network, and Nickelodeon.
Fans of side-scrolling run-and-gun blast-a-thons laud classics like Contra, but the connoisseurs always come back to Metal Slug. Hand-drawn cartoon soldiers perforated theatrical enemy grunts and tentacled aliens, and brought down screen-filling bosses with an arsenal of weapons and drivable vehicles. Just thinking about it makes us want to resurrect the corner arcade.
Remember those Fourth of July sparklers you could wave in the air, so bright in the darkness they'd leave a hovering trail of light? Shake Banner works along the same lines. Jostle your iPhone about a bit and the colored letters of your short message will seem to hang in the air.
Late last year a new motorcycle game showed up on the App Store called iTrials. It was a physics based game in which players tried to complete increasingly insane courses as fast as possible while doing stunts and navigating obstacles. There was just one problem. There was already a game that matched that exact description called "Trials."
Gameloft has made a lot of money for themselves by - shall we say - taking inspiration from other classic video games. For a while most iOS gamers were willing to accept this for a variety of reasons. For one, "inspiration" and even outright copying has been around since the earliest days of video gaming. Many were also just thrilled to have near-copies of their favorite games on their iProducts. Gameloft's new MMO Order and Chaos may be too much for some gamers to stomach though.