Enjoy yourself. For most of the self-employed, a bad day of freelancing beats a good day in the cube farm. The life cycle of a business idea can be a beautiful thing to behold. From the “Eureka!” moment when you discover what it is you want to create, to the moment you get a nice, big, fat paycheck for selling your creation, getting a home business up and running can be a wonderful, empowering experience. But if you think it’s just a matter of getting the right gear, you’re wrong. All the gear in the world won’t help you break the shackles of working for The Man if it’s used incorrectly (or costs too much). Indeed, the keys to success are the soft ingredients: the best Mac applications, the best online services, the best practices for making a go of it alone. We offer a six-page primer on establishing financial self-determination—with your trusty Mac by your side.
In a word, Spore is overwhelming. This ultimate simulation is coming to Macs and PCs simultaneously on September 7, 2008. But somehow, this simulation of early life, evolution, tribal interactions, rise of civilizations, and interplanetary colonization makes “overwhelming” a good thing. On top of that, players create their own automatically animated creatures, vehicles, buildings, and more. (Check out our exclusive screenshots and deeper impressions in the April issue of Mac|Life magazine.) We recently stopped by EA’s Maxis office to try the game and speak with its developers. Spore Chief Designer Will Wright created SimCity, The Sims, and founded the original Maxis. Spore Executive Producer Lucy Bradshaw previously helped develop several The Sims games, most recently as Executive Producer. Both spoke with us about planetary phases, potential expansion packs, iPod and iPhone plans, and your personal Brian Eno.