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Susie Ochs's picture

 Macs are expensive. Let’s just go ahead and admit that right away. Yes, they’re the best computers on the market, and each new Mac includes useful software like Mail, Safari, TextEdit, and the iLife suite for no extra charge. But many consider certain high-priced software packages—specifically, Microsoft Office and Adobe Photoshop, although the list doesn’t end there—to be so standard that they’re practically required purchases. Indeed, when people ask us about switching from a PC to the Mac, one of the first questions usually is, “I’ll have to rebuy Office, won’t I?” Not necessarily.

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Tiny Code's Tiny Leak

Developer leaks iPhone SDK info.

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iPhone usage a surprise, Toshiba might kill HD DVD and Malware attacks expected to rise.

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Burnt iMac clings at life, iPod success hard to pinpoint and podmaps tell you where to go.

 Enjoy yourself. For most of the self-employed, a bad day of freelancing beats a good day in the cube farm.  The life cycle of a business idea can be a beautiful thing to behold. From the “Eureka!” moment when you discover what it is you want to create, to the moment you get a nice, big, fat paycheck for selling your creation, getting a home business up and running can be a wonderful, empowering experience. But if you think it’s just a matter of getting the right gear, you’re wrong. All the gear in the world won’t help you break the shackles of working for The Man if it’s used incorrectly (or costs too much). Indeed, the keys to success are the soft ingredients: the best Mac applications, the best online services, the best practices for making a go of it alone. We offer a six-page primer on establishing financial self-determination—with your trusty Mac by your side. 

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Hotly anticipated game, Spore gets a Mac release date, Play.com goes after iTunes and multi-touch is a software update away.

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  In a word, Spore is overwhelming. This ultimate simulation is coming to Macs and PCs simultaneously on September 7, 2008. But somehow, this simulation of early life, evolution, tribal interactions, rise of civilizations, and interplanetary colonization makes “overwhelming” a good thing. On top of that, players create their own automatically animated creatures, vehicles, buildings, and more. (Check out our exclusive screenshots and deeper impressions in the April issue of Mac|Life magazine.) We recently stopped by EA’s Maxis office to try the game and speak with its developers. Spore Chief Designer Will Wright created SimCity, The Sims, and founded the original Maxis. Spore Executive Producer Lucy Bradshaw previously helped develop several The Sims games, most recently as Executive Producer. Both spoke with us about planetary phases, potential expansion packs, iPod and iPhone plans, and your personal Brian Eno.

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Apple TV Take 2 Update Available

HD rentals available in your living room. A Mac|Life first look of Apple TV Take 2.

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Flash may be coming to an iPhone near you and NBC lays poor album sales blame on iTunes.

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10.5.2 Available Now

Check out Software Update for the feature-packed download.