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  In a word, Spore is overwhelming. This ultimate simulation is coming to Macs and PCs simultaneously on September 7, 2008. But somehow, this simulation of early life, evolution, tribal interactions, rise of civilizations, and interplanetary colonization makes “overwhelming” a good thing. On top of that, players create their own automatically animated creatures, vehicles, buildings, and more. (Check out our exclusive screenshots and deeper impressions in the April issue of Mac|Life magazine.) We recently stopped by EA’s Maxis office to try the game and speak with its developers. Spore Chief Designer Will Wright created SimCity, The Sims, and founded the original Maxis. Spore Executive Producer Lucy Bradshaw previously helped develop several The Sims games, most recently as Executive Producer. Both spoke with us about planetary phases, potential expansion packs, iPod and iPhone plans, and your personal Brian Eno.

Corel Painter Essentials 4

No Turpentine Required

Vertus Fluid Mask 3

A Photoshopper's secret weapon.

BenVista PhotoZoom Pro 2

Zoom zoom zoom-ah zoom.

Chronos iScrapbook

This photo finisher falters.

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Realmac RapidWeaver 3.6

Stylish sites made easy.

Cheetah 3D

This 3D modeller adds character.

Braid Arts Labs GroBoto 2.1

Domo arigato, Mr. GroBoto.

create. share. enjoy. (Part 2)

Do more on your Mac with iLife ’08 and iWork ’08.

create. share. enjoy. (Part 1)

Do more on your Mac with iLife ’08 and iWork ’08.