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    Reviews » Software » Games

    MattClark's picture

    Die Hard Review

    Posted 02/15/2013 at 3:02pm | by Matt Clark
    0
    Comments

    "Are you sure it is a good day to Die Hard?" asks a terribly voiced Russian enemy as our hero perishes for the umpteenth time. The corny, self-aware line would almost make sense in the universe of Die Hard films, where cheesy one-liners are expected. But in the case of the A Good Day to Die Hard tie-in game for iPhone and iPad, it's just another example of an altogether laughable licensed title, one that's plagued with monotonous gameplay and horrid in-app purchase pandering.

    »Read More
    Mikel Reparaz's picture

    Metal Slug 2 Review

    Posted 02/12/2013 at 7:27pm | by Mikel Reparaz
    0
    Comments

    To the uninitiated, Metal Slug 2 looks like any one of a number of old side-scrolling action games where you run around shooting guns in every direction – think Contra, but more cartoony. There's a reason it's kept its cult following (while remaining more or less unchanged) for 17 years, though; where other side-scrolling platformers are content to run players through repetitive encounters with a handful of interchangeable enemies, Metal Slug keeps up a manic pace while staying wildly imaginative throughout.

    »Read More
    NathanMeunier's picture

    Kairo Review

    Posted 02/12/2013 at 2:55pm | by Nathan Meunier
    0
    Comments

    A sense of mystery can be a strong force that connects you to a place. Kairo relies heavily on mysteriousness, and a thick layer of atmosphere too, to draw you deep into its minimalistic realm. For such an empty place, the blocky architecture and dark corridors hold a lot of intrigue. Who built them? What happened to the people here? Why am I here? These and other questions pop up as you explore and solve abstract puzzles during your colorful trek through this desolate landscape. It's a journey that's strangely compelling, despite a distinct lack of excitement.

    »Read More
    MacLife Staff's picture

    Beastie Bay Review

    Posted 02/12/2013 at 10:55am | by Giancarlo Saldana
    0
    Comments

    In the past, Kairosoft has brought us cartoonish simulations of what it's like to be a video game creator (Game Dev Story) or shopping mall proprietor (Mega Mall Story), among many others, but its latest iOS affair has you catch and train various elemental critters and then use them to explore your surroundings. While all this may sound a lot like a Pokémon game, you’ll soon realize that Beastie Bay is a civilization management game first and a monster-catching game second.

    »Read More
    Mikel Reparaz's picture

    After Burner Climax Review

    Posted 02/07/2013 at 7:56pm | by Mikel Reparaz
    3
    Comments

    Sometimes, you don't want things like "depth" or "complexity" from a game. Sometimes it's enough to control something very fast as it fills the sky with explosions, and in that regard, After Burner Climax delivers beautifully. An iOS port of a 2006 arcade shooter, Climax keeps it fairly simple: as the pilot of one of three high-end fighter jets, your job is to target and destroy everything in front of you until it is no longer in front of you. And even if that doesn't sound appealing, the ridiculous speed and raw destructive capability Climax offers may be enough to draw you in.

    »Read More
    ahaywa's picture

    Proteus Review

    Posted 02/06/2013 at 12:54pm | by Andrew Hayward
    0
    Comments

    You awake surrounded by water, with only a faint glimmer of land on the horizon. Slowly wading in that direction, you then find yourself on an island inhabited by vibrant trees and small animals, all of which look like they were spawned by some mythical pairing of an Apple II with a modern 3D graphics card. As you wander the terrain, each nearby element adds to the overall soundscape, creating fractured electronic music from your exploration. After some time, night falls and the trees start to dance, while a large swirl of lights in one location heralds the unknown. Do you dare step in and see what happens?

    »Read More
    NathanMeunier's picture

    Pixel People Review

    Posted 02/05/2013 at 11:20am | by Nathan Meunier
    0
    Comments

    God games typically thrive on giving you the power to mold vast civilizations however you see fit. Unsurprisingly, juggling too many moving parts can sometimes be more stressful than fun. To that extent, Pixel People lets you lord over an adorable pixelated city realm, but it never quite lets go of the reins to give you complete control. For some, this streamlined take on SimCity-style games will be a welcome change of pace.

    »Read More
    MattClark's picture

    Table Top Racing Review

    Posted 02/04/2013 at 3:12pm | by Matt Clark
    0
    Comments

    Since its early beginnings as a game platform, iOS has seen its share of racing titles. Amazingly, each year seems to find some developer upping the stakes with smoother controls and exciting, new features. Table Top Racing is not one of those games. More like a plodding journey into an almost forgotten time when Micro Machines were still interesting, Table Top Racing is a great-looking game without much substance.

    »Read More
    ahaywa's picture

    Little Inferno Review

    Posted 02/04/2013 at 11:35am | by Andrew Hayward
    0
    Comments

    For pyromaniacs on the mend (or rise), Little Inferno might seem like a dream come true, as the oddball iPad app allows players to burn more than 100 distinct digital items within a virtual fireplace free of soot and real-world ramifications. For everyone else, the simple and repetitive act of buying items and using your finger to set them ablaze might initially seem pointless, but a mysterious back story, ample style, and a dollop of humor keep this compelling curio interesting long enough for it to show what's beyond the somewhat banal interactions.

    »Read More
    ahaywa's picture

    Vine Review

    Posted 01/29/2013 at 12:28pm | by Andrew Hayward
    0
    Comments

    We've seen so many slick and beautifully manicured iPhone apps over the years that it's rare to be wowed by a newcomer. However, Vine does just that when you first pop it open, immediately launching a brief shared video clip without hesitation. And assuming you have a half-decent Wi-Fi or cellular signal going, it simply doesn't stop as you scroll down the feed, with each subsequent six-seconds-or-less clip loading quickly and without prompt, giving you a very small window into the life of whoever was on the other side of that iPhone. Finally, somebody nailed the Instagram-for-video concept. Granted, that "somebody" is Twitter.

    »Read More
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