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    Reviews » Software » Games

    Michael Simon's picture

    Wonderground Review

    Posted 05/09/2013 at 12:58pm | by Michael Simon
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    Comments

    Geocaching is not for the casual urban adventurer. The concept is simple enough – seek out a hidden treasure by following a specific set of GPS coordinates – but there's a reason why it never caught on in the mainstream. Not only does it command a giant commitment of time and energy, but there's also a pretty steep learning curve for new users. Wonderground is geocaching for the rest of us. Created by General Electric (yes, that one), the scavenger-hunting app challenges users to explore their favorite cities with the promise of the ultimate reward: Knowledge.

    »Read More
    ahaywa's picture

    Impossible Road Review

    Posted 05/09/2013 at 11:08am | by Andrew Hayward
    1
    Comment

    When you can't help but whip through a couple dozen attempts each time you open up a game, it more than likely has its hooks plunged quite deep into your psyche. Luckily, Impossible Road is a game worthy of such obsession, as the unflinchingly difficult quest to guide a ball along an endless roller coaster track into the abyss rewards persistence, and wastes no time in getting you back into its dazzling world upon inevitable failure. And trying to circumvent the typical rolling approach to maximize your score? Well, that's just part of the appeal.

    »Read More
    MacLife Staff's picture

    Haunted Hollow Review

    Posted 05/08/2013 at 1:16pm | by Giancarlo Saldana
    0
    Comments

    Known for console and computer heavy hitters like Civilization V and XCOM: Enemy Unknown, Firaxis’ latest strategy game is the unexpectedly kid-friendly and cartoonish Haunted Hollow for iPhone and iPad. Starring familiar monsters like vampires, ghosts, and witches, this free-to-play game offers a surprisingly rich level of depth and enjoyment that is sure to please any fan of the genre.

    »Read More
    MacLife Staff's picture

    Don't Starve Review

    Posted 05/07/2013 at 3:52pm | by Dan Crabtree
    0
    Comments

    Depressed by its bleak perspective, alone and freezing in the digital marketplace, Don't Starve survives solely on mystery and cheek. The first self-released offering from developer Klei Entertainment – best known for attractive consoles side-scrollers like Shank and Mark of the Ninja – Don't Starve drops the player into an unforgiving boot camp in wilderness readiness.

    »Read More
    MacLife Staff's picture

    LEGO Star Wars: The Yoda Chronicles Review

    Posted 05/07/2013 at 10:55am | by Steve Watts
    0
    Comments

    Everything about Lego Star Wars: The Yoda Chronicles -- from its overhead camera to its unit building mechanics -- resembles a real-time strategy game. The adorable characters and familiar Star Wars iconography could have made this free-to-play affair a worthwhile introduction to the genre for newcomers, but for a game with all the trappings of a strategy title, it curiously lacks any real strategic decision-making.

    »Read More
    ahaywa's picture

    Angry Birds Friends Review

    Posted 05/07/2013 at 9:29am | by Andrew Hayward
    0
    Comments

    Angry Birds Friends brought the fowl-flinging sensation to Facebook, and unsurprisingly, it proved hugely popular in that format. Now the socially-connected spin on the franchise makes the return trip to iPhone and iPad while maintaining the distinct, free-to-play approach that defined that browser-based take. On a platform that already hosts five distinct Angry Birds games packed with several hundred total levels, the prospect of playing in one six-stage tournament per week may not seem remarkable, but it's the competitive aspect that puts an interesting tweak on the usual formula.

    »Read More
    NathanMeunier's picture

    Star Command Review

    Posted 05/06/2013 at 11:34am | by Nathan Meunier
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    Though it draws heavy inspiration from a particular sci-fi franchise well known for boldly sending a spaceship full of uniformed crew where no one has gone before, Star Command doesn't fiddle around with any namby-pamby prime directive. The galaxy is full of danger and backstabbing aliens looking to get a piece of your sweet tech. Sure, diplomacy is sometimes an option with the strange crafts you encounter in this slick pixel-based quest, but it's just way more fun to blow your adversaries out of the stars or die trying in an often intense and chaotic adventure through the cosmos.

    »Read More
    MacLife Staff's picture

    20 Great Mac Apps Under $20

    Posted 05/03/2013 at 10:00am | by MacLife Staff
    1
    Comment

    In preparing this year’s 20 Under $20 list, we loved the idea of presenting 20 killer Mac apps you might not know about — 20 is such a round, pleasant number, and would hopefully let us find something for everyone. But $20 per app might not seem like the bargain-basement price that it used to, even just back in the summer of 2011 when we did our last 20 Under $20 feature.

    But guess what? Most of these polished, stable, user-friendly, and utterly useful applications don’t come anywhere close to a full Andrew Jackson, anyway. Four of them are free, and only two cost over $10. We thought about calling it “18 Mac Apps Under $10 and Also Two That Are More Than $10 But Still Less Than $20, and By the Way, Four Are Free,” but that’s just too long, wouldn’t you agree

    »Read More
    Mikel Reparaz's picture

    XCOM: Enemy Unknown — Elite Edition Review

    Posted 05/03/2013 at 9:00am | by Mikel Reparaz
    1
    Comment

    Resurrecting a beloved old gaming franchise for a modern audience seems like a challenging, thankless task. Even if you succeed in making something great, you run the risk of alienating existing fans if you stray too far from the original formula. When the alien-fighting strategy revival XCOM: Enemy Unknown was released last year on PC and consoles, however, it accomplished something we thought was impossible: It made just about everyone happy.

    »Read More
    Mikel Reparaz's picture

    The House of the Dead: Overkill – The Lost Reels Review

    Posted 05/01/2013 at 7:10pm | by Mikel Reparaz
    0
    Comments

    On consoles, The House of the Dead: Overkill took one of the most well-trodden premises imaginable – shooting zombies in first-person, on rails – and used it to create one of the most memorably over-the-top games of all time. Taking tropes from grindhouse horror movies and cranking them to ridiculous levels, HotD:O was gruesome, hectic, and – as its characters awkwardly shoehorned f-bombs into nearly every sentence – so deliberately crass that it was impossible to see it as anything other than a comedy. The iOS version, subtitled The Lost Reels, scales all that back considerably. 

    »Read More
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