Gamers who remember multiplayer first-person shooter matches in the days before broadband will feel right at home with Battlefield 3: Aftershock, as everything from a relative dearth of ways to play to lag-filled matches are present here.
Originally released in 2010 for consoles and PC, 2K Games’s BioShock 2 has finally made its way to the Mac, thanks to the porting efforts of Feral Interactive. Was this sequel to one of the most celebrated first-person shooters of all time worth the wait? If you’re keen on being immersed in a dark, often terrifying, and fully realized world with a deep storyline that demands your investment, then the answer is most assuredly yes.
When it comes to app design, excellent artistry can only take you so far. Despite its refreshingly funky visuals and charming premise, Catball Eats It All just doesn't have very enjoyable gameplay to back up its unconventional style.
GlitchSoft's original side-scroller takes strong cues from hardcore shooter classics, serving up a loving homage to Contra III with similar mechanics, weapons, and music, plus monstrous bosses that take multiple drubbings to defeat. Star Marine makes a couple adjustments to the typically tough formula, letting you use items to escape death or refill your health, but the biggest change comes from one very modern twist: an awful insistence on microtransactions.
Rockstar Games' seminal open-world crime game arrives on the iPhone and iPad in this touch-enabled 10th anniversary re-release, which serves up the original go-anywhere, do-anything action experience for a cool five bucks.
Who would have guessed that Adult Swim, the late-night network famed for its irreverent cartoons and live-action series, would prove to be one of the most consistent producers of quality iOS games? Its latest addition to the stack is Bring Me Sandwiches!!, which is one part platformer and another Katamari Damacy, topped with a dab of absurdity and slapped between two slices of bread.
Considered one of the all-time great fighting games on consoles and in arcades, Soulcalibur makes a surprisingly stellar translation to a touchscreen interface, with virtual buttons that deftly issue sweeping sword strikes and kicks, and a stick that lets you move your fighter ably around the stage. But is it really worth upwards of $15?
Hero Academy, a new tactics title from Robot Entertainment -- a studio formed in the wake of Ensemble Studios' closure -- is a lighthearted social strategy game that matches cutesy "My Little Tolkien" combatants with ultra-accessible grid-based gameplay. Players pick one of two diverse "Heroic Teams" before taking to the battlefield, where they're tasked with protecting a precious supply of crystals from their opponent's onslaught.
Meat Boy is nothing more than blood and guts, and he’s certainly not shy about showing it. On his quest to rescue Bandage Girl from the evil Dr. Fetus, he’ll be sawed apart, crushed, blown up with missiles, eaten, burnt to a crisp, melted, and impaled.
Upon first glance, Super Crate Box seems singularly focused on the speedy collection of the titular objects, which pop up randomly on the screen one at a time until nabbed. Each bumps up your top-of-screen tally, but also equips you with a surprise weapon: a laser rifle, rocket launcher, or mines, among other possibilities. However, as you nimbly leap from platform to platform trying to boost your score, the screen fills with anxious alien foes, all aiming to nix your pixel protagonist.