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    Reviews » Software » Games

    MacLife Staff's picture

    Beastie Bay Review

    Posted 02/12/2013 at 10:55am | by Giancarlo Saldana
    0
    Comments

    In the past, Kairosoft has brought us cartoonish simulations of what it's like to be a video game creator (Game Dev Story) or shopping mall proprietor (Mega Mall Story), among many others, but its latest iOS affair has you catch and train various elemental critters and then use them to explore your surroundings. While all this may sound a lot like a Pokémon game, you’ll soon realize that Beastie Bay is a civilization management game first and a monster-catching game second.

    »Read More
    Mikel Reparaz's picture

    After Burner Climax Review

    Posted 02/07/2013 at 7:56pm | by Mikel Reparaz
    3
    Comments

    Sometimes, you don't want things like "depth" or "complexity" from a game. Sometimes it's enough to control something very fast as it fills the sky with explosions, and in that regard, After Burner Climax delivers beautifully. An iOS port of a 2006 arcade shooter, Climax keeps it fairly simple: as the pilot of one of three high-end fighter jets, your job is to target and destroy everything in front of you until it is no longer in front of you. And even if that doesn't sound appealing, the ridiculous speed and raw destructive capability Climax offers may be enough to draw you in.

    »Read More
    ahaywa's picture

    Proteus Review

    Posted 02/06/2013 at 12:54pm | by Andrew Hayward
    0
    Comments

    You awake surrounded by water, with only a faint glimmer of land on the horizon. Slowly wading in that direction, you then find yourself on an island inhabited by vibrant trees and small animals, all of which look like they were spawned by some mythical pairing of an Apple II with a modern 3D graphics card. As you wander the terrain, each nearby element adds to the overall soundscape, creating fractured electronic music from your exploration. After some time, night falls and the trees start to dance, while a large swirl of lights in one location heralds the unknown. Do you dare step in and see what happens?

    »Read More
    NathanMeunier's picture

    Pixel People Review

    Posted 02/05/2013 at 11:20am | by Nathan Meunier
    0
    Comments

    God games typically thrive on giving you the power to mold vast civilizations however you see fit. Unsurprisingly, juggling too many moving parts can sometimes be more stressful than fun. To that extent, Pixel People lets you lord over an adorable pixelated city realm, but it never quite lets go of the reins to give you complete control. For some, this streamlined take on SimCity-style games will be a welcome change of pace.

    »Read More
    MattClark's picture

    Table Top Racing Review

    Posted 02/04/2013 at 3:12pm | by Matt Clark
    0
    Comments

    Since its early beginnings as a game platform, iOS has seen its share of racing titles. Amazingly, each year seems to find some developer upping the stakes with smoother controls and exciting, new features. Table Top Racing is not one of those games. More like a plodding journey into an almost forgotten time when Micro Machines were still interesting, Table Top Racing is a great-looking game without much substance.

    »Read More
    ahaywa's picture

    Little Inferno Review

    Posted 02/04/2013 at 11:35am | by Andrew Hayward
    0
    Comments

    For pyromaniacs on the mend (or rise), Little Inferno might seem like a dream come true, as the oddball iPad app allows players to burn more than 100 distinct digital items within a virtual fireplace free of soot and real-world ramifications. For everyone else, the simple and repetitive act of buying items and using your finger to set them ablaze might initially seem pointless, but a mysterious back story, ample style, and a dollop of humor keep this compelling curio interesting long enough for it to show what's beyond the somewhat banal interactions.

    »Read More
    ahaywa's picture

    Vine Review

    Posted 01/29/2013 at 12:28pm | by Andrew Hayward
    0
    Comments

    We've seen so many slick and beautifully manicured iPhone apps over the years that it's rare to be wowed by a newcomer. However, Vine does just that when you first pop it open, immediately launching a brief shared video clip without hesitation. And assuming you have a half-decent Wi-Fi or cellular signal going, it simply doesn't stop as you scroll down the feed, with each subsequent six-seconds-or-less clip loading quickly and without prompt, giving you a very small window into the life of whoever was on the other side of that iPhone. Finally, somebody nailed the Instagram-for-video concept. Granted, that "somebody" is Twitter.

    »Read More
    Mikel Reparaz's picture

    The Cave Review

    Posted 01/28/2013 at 7:00pm | by Mikel Reparaz
    0
    Comments

    If there’s one thing you should know before playing The Cave, it’s that appearances are deceiving. What at first seems to be a whimsical spelunking adventure gradually becomes a surreal trip through the depths of the soul. Cute, big-headed stock characters hide dark, twisted secrets. And what might at first seem like a straightforward 2D puzzle-platformer is in fact a clever throwback to classic point-and-click adventures of the late ‘80s and early ‘90s. Of course, discovering all that is a big part of what makes The Cave so irresistibly engaging.

    »Read More
    ahaywa's picture

    Wave Trip Review

    Posted 01/28/2013 at 10:39am | by Andrew Hayward
    0
    Comments

    It's tough to believe that Wave Trip would exist in a world without Sound Shapes. Like that brilliantly experiential PlayStation 3 and Vita platformer, Wave Trip merges music-making with a new take on a well-worn gameplay style, with both allowing users to create and share their own stages using the existing level elements on a simple grid-based layout. The similarities extend into music styles and visual design, but using that framework with a side-scrolling runner makes it feel like more than just a noteworthy imitator, with a stronger focus on skill creating a much different overall tone.

    »Read More
    NathanMeunier's picture

    Might & Magic: Clash of Heroes Review

    Posted 01/25/2013 at 1:48pm | by Nathan Meunier
    0
    Comments

    Back when it was first released on the Nintendo DS in 2009, Might & Magic: Clash of Heroes' highly engrossing mix of match-three puzzle gameplay and RPG combat made it the surprise sleeper hit climbing its way onto year-end best games lists. While the low-resolution original was spectacular on its own, the fact that Clash of Heroes on iOS is a port of the updated HD console version is even better news for puzzle nerds.

    »Read More
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