Most people probably aren't aware of Mobigames incredible iOS game, Edge, from the early days of the App Store. That's because the game was tied up in a major legal battle that kept it off the store for huge swaths of time (synopsis: the gaming industry's most infamous patent troll, Tim Langdell, sues the crap out of anything with the word "Edge" in it, claiming he owns the copyright because his company is named Edge Games.)
This seems to be the prevailing logic of Chillingo's Contre Jour HD, an iOS game in which your goal is to help a gigantic rolling eyeball creature named Petit across assorted surreal landscapes. It's not a simple process; you'll have to collect glowing lights, modify terrain as needed, avoid traps, and use nearby objects such as stretchy (and nonstretchy) tentacles, air geysers, portals, and slingshots.
Anyone can make a halfway decent iOS game these days, but to create a hit, there’s three criteria: gorgeous graphics, replayability, and simple controls. Built around spectacular frozen sculptures that are quickly blown to bits, Amazing Breaker has this formula down to a science.
If you can’t quite imagine what it’d look like to leap from the tallest building in Malaysia or fly over the mouth of a volcano like Mount St. Helens, consider parting with $1.99 to give yourself perspective with the 360-degree, 3D video on im360, a universal app for iPhone, iPod touch, and iPad.
When I was a young man, I stumbled upon a Ben Franklin quote that read, “Beer is proof that God exists and wants us to be happy.” I’m no longer a young man and I’ve since been told (by people much smarter than me) that Franklin probably never said that, but I adore the sentiment and the quote still hangs above my desk.
Ahh, there’s nothing quite like a relaxing daytime drive. The idylls of the open road, the quiet hum of tires meeting road, the feeling of traveling through open air. Conversely, there’s a reason you shouldn’t climb into the driver’s seat while intoxicated -- it can make for one hell of an unwieldy and dangerous ride.
Bam! Pow! Regardless of whether or not you’ve seen the Batman television series from the '60s, you’re probably familiar with the pop-cultural trope of using visual onomatopoeia to induce an appropriately “comic book-y” feel to any given medium. And if you’ve ever felt the urge to create your own homage to camp violence or schlocky melodrama in paneled form, now you can with your iOS device.
Faraway has been in the works for some time, but for many, the upcoming indie game first appeared on the scene a couple months back with the release of the alluring teaser trailer included below, which shows essentially nothing of the gameplay experience, yet still hooks viewers with powerful text, audio, and imagery. Luckily, after playing numerous rounds of Steph Thirion's game at the Fantastic Arcade portion of Fantastic Fest in Austin, Texas this past weekend, I can safely say that the hype built by that slick trailer is well-deserved, as the engaging constellation-creating game is a true standout on the upcoming iOS horizon.
Ever since Ernő Rubik crafted his famous cube in 1974, there's been a certain satisfaction in matching color-coded blocks to one another. Nowadays, unless you're a genius you likely gave up on one of those after 10 minutes or looked up a solution. Qvoid similarly tasks players to combine color-coded cubes, only this time you're pushing a cube around a three dimensional plane and it's a lot more forgiving and fun.