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    MattClark's picture

    Cargo Commander Review

    Posted 12/25/2012 at 1:00pm | by Matt Clark
    0
    Comments

    Space is a lonely place — especially if you’re a working-class dude trapped in a cube floating through the cosmos, scavenging loot from mutant-filled cargo holds in order to provide for your loved ones. Cargo Commander strikes an intriguing balance between whimsical space-sim and a brutal take on the dungeon crawler–esque “roguelike” genre. Even when the controls have you pulling out your hair, the game’s charm will bring you back, holding your breath for one more space donut.

    »Read More
    MattClark's picture

    The Witcher 2: Assassins of Kings Enhanced Edition for Mac Review

    Posted 12/24/2012 at 12:00pm | by Matt Clark
    0
    Comments

    While Mac gamers frequently have to wait a substantial amount of time to see AAA games arrive on the platform, the delay is sometimes a gift. Such is the case with The Witcher 2: Assassins of Kings Enhanced Edition. We’re now free to enter this dark, adult-themed, medieval fantasy world at its prime, with user-interface upgrades and add-ons a seamless part of the journey. You’ll need some hefty hardware to get the full experience, but Witcher 2 is an amazingly well-crafted tale with uncompromising grit.

    »Read More
    MacLife Staff's picture

    Sound Forge Pro Mac Review

    Posted 12/24/2012 at 11:00am | by David Biedny
    0
    Comments

    Audio editing applications come and go like the seasons — Bias Peak and Apple’s Soundtrack Pro are now history, and while GarageBand, Logic, and Adobe Audition all vie for attention (along with Audacity and a few others), Sony has finally brought the popular Windows editor Sound Forge Pro to the Mac. While this should warm the hearts of Mac musicians and audio engineers, the fact is that this first version has enough rough spots to give us some pause in considering it ready for prime time.

    »Read More
    Mikel Reparaz's picture

    Karateka Review

    Posted 12/22/2012 at 6:00am | by Mikel Reparaz
    1
    Comment

    A few years before he became known as the creator of Prince of Persia, a university student named Jordan Mechner created the Apple II classic, Karateka. Telling the story of a nondescript karate guy out to save a princess from the clutches of an evil warlord (and his awful, awful pet hawk), Karateka was a big leap forward for in-game storytelling and animation, and essentially invented fighting games as we know them. Now, 28 years later, Mechner’s finally revisited his roots and produced a Karateka remake, and it’s… not quite what we were expecting.

    »Read More
    Mikel Reparaz's picture

    Batman: Arkham City Game of the Year Edition for Mac Review

    Posted 12/20/2012 at 7:33pm | by Mikel Reparaz
    1
    Comment

    Batman: Arkham Asylum, released on Mac last year, pushed superhero games in directions that nobody really expected but everyone wanted (and almost immediately began to copy). Its rhythmic fights were immediately satisfying and endlessly fun. Its wonderfully creepy, secret-filled world was a joy to explore. And its atmospheric detective puzzles and stealth challenges explored a side of Batman that seldom came through in games. So how does Batman: Arkham City top that formula? By giving us much, much more of it.

    »Read More
    ahaywa's picture

    Theatrhythm Final Fantasy Review

    Posted 12/17/2012 at 11:30am | by Andrew Hayward
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    Comments

    Despite sharing the name and much of the content from one of the year's most prominent Nintendo 3DS games, the iOS version of Theatrhythm Final Fantasy is not quite the same experience. Rather than serve up a smattering of classic songs from the entire core Final Fantasy role-playing series, complete with story elements and familiar cinematic clips, the App Store release pairs the tap-and-swipe rhythm formula with a free-to-play shell that lets you pick and pay for exactly the tracks and characters your want. But trying to compare the two directly proves a losing proposition both for players and creator Square Enix.

    »Read More
    NathanMeunier's picture

    Robots for iPad Review

    Posted 12/14/2012 at 6:01am | by Nathan Meunier
    0
    Comments

    Robots for iPad is equal parts creepy and cool, and it's one of the most informatively fascinating apps you'll find on the subject of artificial intelligence. Bursting at the seams with well over 100 real-world robots that range from freakish human lookalikes to quasi-sentient kids toys, this exhaustive app is a repository of incredible information about the history of our mechanical pals. Each entry features detailed photos, historical rundowns, tech specs, neat factoids, and embedded links to related articles about the robotic creation in question.

    »Read More
    ahaywa's picture

    You Don't Know Jack Review

    Posted 12/13/2012 at 11:03am | by Andrew Hayward
    0
    Comments

    When an earlier incarnation of You Don't Know Jack hit the App Store last year, it captured the look and spirit of the long-running trivia favorite -- including the risqué subject matter and abrasively hilarious narration -- but its single-player-only approach eschewed the multiplayer mentality that made the series such a beloved institution. Luckily, Jellyvision went back to the drawing board and came back with an inventive asynchronous take on the formula, which near-perfectly recreates the fantastic feel and flow of the bigger versions in mobile-friendly, bite-sized chunks.

    »Read More
    Susie Ochs's picture

    Satellite Eyes Review

    Posted 12/11/2012 at 4:30pm | by Susie Ochs
    0
    Comments

    Everyone’s a nerd about something, and maps are one of my favorite things to be nerdy about. As a kid I drew maps of my neighborhood on graph paper, and on road trips I used to pore over the AAA atlas long past the point of carsickness. So when I heard about Satellite Eyes, I installed it on all my Macs in about five minutes.

    »Read More
    Mikel Reparaz's picture

    Into the Dead Review

    Posted 12/11/2012 at 9:00am | by Mikel Reparaz
    0
    Comments

    The world has been forever changed by a zombie outbreak, and your only means of escape has crashed in the middle of a field crawling with the undead. As the zombies close in, there’s just one course of action available: sprint toward a radio antenna on the distant horizon, the sound of your own labored breath echoing in your ears, and do your best to dodge the flesh-eaters as they stumble out of the fog and rise up from the tall grass. Your predicament is hopeless; eventually they’ll catch you, and the last thing you’ll hear is your own screams. The only real question, as Into the Dead demonstrates, is how far you can get before that happens.

    »Read More
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