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#1 2005-10-17 2:59 pm
- Bat
- Adult's Play
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 24085
UT2004 64-bit (PC)
PlanetUnreal sez
Thanks to the hard work of Ryan C. Gordon a 64-bit version of UT2004 is now available. Gamers with 64-bit rigs can download both client and dedicated server versions from the AMD website:
http://www.amd.com/ut2004
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#2 2005-10-17 3:25 pm
- CG5Addict
- Member

- From: middle of nowhere
- Registered: 2005-08-29
- Posts: 353
Re: UT2004 64-bit (PC)
And what this changes for me and my G5??
(Ceemkm) " life time honorary member"-JediKnightChewie (Cookiee Monster)
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#4 2005-10-17 7:30 pm
- Bat
- Adult's Play
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- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 24085
Re: UT2004 64-bit (PC)
CG5Addict wrote:
And what this changes for me and my G5??
Probably not much, Cee, but then it doesn't really have to, does it?
Levi, tho, can run a 64-bit ded. server now on MA3 if he wants to... so indirectly, maybe a li'l.
DocB, of course, can go nuts with this.
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#5 2005-10-17 7:30 pm
- Bat
- Adult's Play
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 24085
Re: UT2004 64-bit (PC)
I haven't looked at the fog issue. It's possible.
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#6 2005-10-18 8:49 am
- LLEVIATHANN
- Itch you can't scratch

- From: Between the shoulder blades
- Registered: 2001-03-14
- Posts: 7014
Re: UT2004 64-bit (PC)
Bat wrote:
CG5Addict wrote:
And what this changes for me and my G5??
Probably not much, Cee, but then it doesn't really have to, does it?
Levi, tho, can run a 64-bit ded. server now on MA3 if he wants to... so indirectly, maybe a li'l.
DocB, of course, can go nuts with this.
I'll have to look into this.
I've got the 64bit Xp and now UT2K4 is here. mwahahaahahah 
And Cee, the G5 is also a 64 bit proc. Let's hope Ryan can do more with this and get Mac folks a 64 bit version too.
EDIT
Wow it's only like 9Mb. Just expected something more robust.
And looking at unrealtournament.com there is nothing said. Wonder why this isn't being shouted from the roof tops. Very odd...I wonder if the relationship between Atari and Epic is blown to hell because of Epic going to Midway.
Last edited by LLEVIATHANN (2005-10-18 9:09 am)
One thousand years are burned everytime 10 million play WoW for an hour.
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#7 2005-10-18 9:11 am
Re: UT2004 64-bit (PC)
Bat wrote:
...DocB, of course, can go nuts with this.
Avoiding it like the flu. The initial reports I've seen do not indicate any performance advantage but I would certainly try a 64-bit Mac version (not holding my breath on that one).
-=db=-
[MA]d{O}ldDocB
DocBlood on XBL and UT3
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#8 2005-10-18 4:03 pm
- Bat
- Adult's Play
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- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 24085
Re: UT2004 64-bit (PC)
I've been avoiding XP/64 for daily use, but I'd consider it after getting a second machine up with full driver/ peripheral support etc. Still too early for a 100% uptime work/utility machine from what I've heard.
UT'04 I've not heard of enhancements to, just promises of better framerates from some time back. Far Cry and perhaps moreso, this demo...
http://amd64downloads.filecloud.com/dreadnought.asp
...really seem to put more into the game on /64, and Red Mercury has for nigh on a year.
Mayhap Firingsquad, HardOCP or AMDZone will do an article.
Edit: of course, Dreadnought has amazingly stiff sysreqs as it is:
System Specs
Minimum Specifications for 32-bit Play
--------------------------------------------------------
Processor: 2.5 Ghz or better
OS: Windows® 2000
RAM: 1 Gigabyte
Graphics: Radeon 9700 and above or Geforce FX and above
Sound: Any 32 bit Sound Card
Recommended Specifications for 64-bit Enhanced Play
--------------------------------------------------------
Processor: AMD Athlon™ 64 FX processor
OS: Windows 64
RAM: 2 Gigabyte
Graphics: Radeon 9800 256MB card or GeForce 6800
Sound: Soundblaster Audigy and Above
A Radeon 9700 and 1GB RAM minimum are new highs AFAIK.
Last edited by Bat (2005-10-18 4:15 pm)
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#9 2005-10-18 6:11 pm
- CG5Addict
- Member

- From: middle of nowhere
- Registered: 2005-08-29
- Posts: 353
Re: UT2004 64-bit (PC)
LLEVIATHANN wrote:
And Cee, the G5 is also a 64 bit proc. Let's hope Ryan can do more with this and get Mac folks a 64 bit version too.
I know my G5 is 64 bit, my thing is will we ever see it. I know the guys very busy (from what I hear) but he found time for this upgrade, just wondering if he will find time to make a 9mb file for Mac users with 64 bit processors as well.
(Ceemkm) " life time honorary member"-JediKnightChewie (Cookiee Monster)
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#10 2005-10-18 7:10 pm
- LLEVIATHANN
- Itch you can't scratch

- From: Between the shoulder blades
- Registered: 2001-03-14
- Posts: 7014
Re: UT2004 64-bit (PC)
CG5Addict wrote:
LLEVIATHANN wrote:
And Cee, the G5 is also a 64 bit proc. Let's hope Ryan can do more with this and get Mac folks a 64 bit version too.
I know my G5 is 64 bit, my thing is will we ever see it. I know the guys very busy (from what I hear) but he found time for this upgrade, just wondering if he will find time to make a 9mb file for Mac users with 64 bit processors as well.
Based on how little fan fair this is getting I think Epic is done with 2K4 and busy with Gods of War and 2K7. It didn't even make the news on the front page of unrealtournament.com (yet).
2K7 will be interesting. Will it play on Intel Macs, PPC Macs or both?
Anyone know if MacOSX86 is 64-bit? I thought most or all of Tiger is. Wondering if that's being brought forward too.
One thousand years are burned everytime 10 million play WoW for an hour.
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#11 2005-10-18 8:49 pm
- Bat
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- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 24085
Re: UT2004 64-bit (PC)
I've a hunch Ryan might want to bring the rendering code up to speed first...
Unreal Tournament 2004:
I wedged in a hack for the license plate. There's some depth test mojo
going on that I can't figure out, so I hacked around it.
So, here's a first shot at ut2004 for Linux with all the render-to-texture
stuff.
Some things this fixes:
- The scoreboard in DM-Morpheus3.
- Motion blur in Red Orchestra and UnWheel, etc.
- Realistic player shadows.
- The Hellbender license plate.
Some notes, first:
- This is Linux only right now; MacOS doesn't have the GL extension I want,
at least not as of 10.4.2. The second it shows up in the OS, I'll pull
the trigger there, too.
http://icculus.org/cgi-bin/finger/finge … e=16-48-04
This dates from August 26.
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#12 2005-10-20 10:02 am
- socamx
- Member
- Registered: 2004-08-07
- Posts: 105
Re: UT2004 64-bit (PC)
Now we just need to wait for Apple to fix up it's OpenGL subsystem so that OpenGL on mac's isn't a laughable experience anymore. Compare ingame screenshots of cross platform (linux, mac, windows) games like 2k4 in OpenGL together... you'll see that the Mac screenshots are pitiful.
I'd rather see Ryan actually put effort into finishing the UT update for Macs before the 2k4 64bit or rendering issues first. The UT thing is a big more urgent than a few rendering bugs or 64 bit in 2k4 in my opinion...anyone who has played UT Preview 3 from 3 years ago and on knows how horrible it is.
Then again Macs aren't gaming machines so it really isn't an issue for Apple to care about how OpenGL looks and performs in games...least that's the impression I get from after years of sub-par OpenGL looking games on my Macs.
------
So what will the actual benefit be on a, let's say, 64 bit AMD server? Faster level loads? Less server-side lag due to overloaded cpu (not bandwidth issues)?
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#13 2005-10-20 3:44 pm
- Bat
- Adult's Play
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- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 24085
Re: UT2004 64-bit (PC)
Beats me, but Apple has helped out the game porting folks and done a fair amount of work there. It's a complex issue because OGL is rolled into OSX top to bottom, desktop to fullscreen apps, and having these new workstations means getting that right. Could be a plus for gaming, slow things down or a wash; but it's getting attention.
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#14 2005-10-24 7:38 pm
- Bat
- Adult's Play
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 24085
Re: UT2004 64-bit (PC)
I was just noticing this, from the AMDZone eval of the '04 64-bit demo under Linux, 04/29/04...
As you will notice in the following screen shots, Windows has the best performance, Linux 32 bit is in second, and 64 bit comes in last. This is due to driver development and the porting of the game from Windows to Linux. There is however one huge advantage with 64 bit and that is load time. 64 bit loads much faster, almost instant.
http://www.amdzone.com/modules.php?op=m … amp;page=3
This on a box with 2GBs RAM. Do we need a reason to upgrade? 
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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