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#1 2005-12-02 5:23 pm
UT2K4 patch 3369 now available.
Well for WXP but I would think that the OSX version will follow soon. Nothing on Ryan's site as yet. Beyond Unreal.
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#2 2005-12-03 4:14 am
- Bat
- The Man From Larrabee
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 22864
Re: UT2K4 patch 3369 now available.
Yep. 
The full list:
Unreal Tournament 2004 Patch 7 Release notes.
========================================================================
This patch is completely compatible with the retail version - servers and clients of any flavor can connect with each other.
This patch will not overwrite your ut2004.ini and user.ini files, except to update settings as necessary. This patch includes all changes made in Patches 1, 2, 3, 4, 5,and 6.
This patch should be installed *after* installing the Epic ECE Bonus Pack, as it updates some of the game code included with the bonus pack.
Thanks to John Barrett for a number of fixes.
General Gameplay:
- Fixed DriverLeft() not be called when driver dies in vehicle without vehicle being destroyed. This fixes the vehicle not resetting, and fixes effects like the engine sound not being turned off.
- Fixed some vehicle weapon effects staying around when bots stopped firing them.
- Fixed spider mine layer incorrectly reducing mine count when a fired spider mine immediately explodes.
- Fixed manta and raptor spinning sometimes when player enters
- SPMA camera explodes if it hits water.
- Don't allow SPMA camera view to go outside world.
- Invasion HUD radar uses the viewed pawn's rotation rather than the spectator's rotation.
- Fixed low gravity not working properly in second and successive rounds of onslaught.
- Moved announcements for assault energycore to ASOBJ_EnergyCore_Spawn, and made them editable by level designers.
- Fixed spawning multiple energycores in Assault.
- Can now throw linkgun with 1 ammo left.
- Fixed exploit where shieldgun could be used to protect against lava or slime volume damage.
- Fixed CTF Flags not returning exploit
- Fixed stats tracking when a player switches between a spectator and active player (or vice-versa)
Networking:
- Various networking serialization optimizations.
- Fixed issues where players would not properly be sent to the Spectating state on clients.
- Fix for eyeheight getting screwed up on client
- Server optimization - players don't do line of sight checks with each other
- Don't replicate pawn.ViewPitch to netowner
- Fixed CTF flag not properly attaching to vehicles on net clients.
- Made CD key hashes sent by clients more secure.
- Fixed various exploits.
- Merged Michiel Hendrick's HTTP redirect code improvements.
- Merged Fix for Map Vote Bug that cut off some chat text
- Merged Fix for Map Vote Bug that caused the window to open twice
- Prevent crash exploit (which was fixed) from being propagated to unpatched clients.
Engine:
- Return rather than asserting in UCanvas::WrappedPrint() if no valid font.
- Fixed -Mod= to support proper exporting of headers
- Convert '|' to 'I' in player names.
- Fixed cut and paste error in MidGamePanel.uc that could cause crashes on level changes. (thanks Wormbo)
- Fix and optimization for projector rendering.
- Various changes to support 64 bit version.
- Scripted texture changes so they don't render upside down on OpenGLDrv.
- Fixed weather effects on OpenGLDrv.
Last edited by Bat (2005-12-03 4:18 am)
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#3 2005-12-03 10:07 am
Re: UT2K4 patch 3369 now available.
Now I see the Linux patch is out which usually means that the OSX patch is not far behind.
Update! See Ryan's .plan.
Last edited by DoctorB (2005-12-03 10:11 am)
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#4 2005-12-03 2:09 pm
- Bat
- The Man From Larrabee
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 22864
Re: UT2K4 patch 3369 now available.
Ooh, good stuff... he's finally dropping the hammer he promised back in August.
Hopefully the Mac and Win64 versions will be ready sometime Saturday.
Building patches for all these platforms really takes a long long time.
For those that are experimenting with the new render-to-texture support,
here're my updated notes from before:
Some things this fixes:
- The scoreboard in DM-Morpheus3.
- Motion blur in Red Orchestra and UnWheel, etc.
- Realistic player shadows.
- The Hellbender license plate.
- Vehicle headlights, mostly.
- Other things.
Some notes, first:
- Mac OS X finally has the GL extension we need for this! If you're using
10.4.3 or later, it'll work...the game will still run as before (i.e. -
without the cool effects) on older Mac OS releases...so the 3369 patch
and 10.4.3 will get you going.
...
- You MUST set "UseRenderTargets=True" in the "[OpenGLDrv.OpenGLRenderDevice]"
section of your UT2004.ini, or it WILL NOT WORK.

Cogito ergo pwnum.
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#5 2005-12-04 7:03 pm
Re: UT2K4 patch 3369 now available.
UT2K4 macpatch 3369 now available! DLing as I type this.
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#7 2005-12-04 11:00 pm
- doc-robc
- Member

- From: Newburgh, IN
- Registered: 2001-07-22
- Posts: 488
Re: UT2K4 patch 3369 now available.
I was trying to follow the directions provided with the patch, but I couldn't find the text "UseRenderTargets=True" anywhere in my UT2004.ini file. Do I need to type in the whole thing? I thought it would be there and I could just change False to True.
"You MUST set "UseRenderTargets=True" in the "[OpenGLDrv.OpenGLRenderDevice]" section of your UT2004.ini, or it WILL NOT WORK."
"Don't worry, this will only hurt a lot!"
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#8 2005-12-05 12:25 am
Re: UT2K4 patch 3369 now available.
doc-robc wrote:
I was trying to follow the directions provided with the patch, but I couldn't find the text "UseRenderTargets=True" anywhere in my UT2004.ini file. Do I need to type in the whole thing? I thought it would be there and I could just change False to True.
"You MUST set "UseRenderTargets=True" in the "[OpenGLDrv.OpenGLRenderDevice]" section of your UT2004.ini, or it WILL NOT WORK."
Just add the line with the rest of the "Use..." lines.
...
[OpenGLDrv.OpenGLRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseCompressedLightmaps=True
UseTrilinear=False
UseStencil=False
UseRenderTargets=True
MaxTextureUnits=4
...
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#9 2005-12-05 9:53 am
- socamx
- Member
- Registered: 2004-08-07
- Posts: 105
Re: UT2K4 patch 3369 now available.
Is it just me or is the game running a bit smoother and look a bit more detailed? Benchmarks don't really show a difference but ingame 1600x1200 maxed out is almost perfectly playable for me now. I have the rendertargets and all that stuff enabled now as well.
I can't put my finger on it but the textures look a bit crisper and more detailed somehow.
Edit: Was also nice to finally hear the "HOLY smurf" announcer thing when I put my settings to the max. 
Last edited by socamx (2005-12-05 9:54 am)
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#10 2005-12-05 10:44 am
Re: UT2K4 patch 3369 now available.
Curse you Apple! Must I upgrade my whole OS just to get new video drivers?
The only "liberal" media is the one that serves "liberal" evil corporations. Because after all, "liberals" are also an audience to be sold to them.
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#11 2005-12-05 4:10 pm
Re: UT2K4 patch 3369 now available.
I must say, this patch definitely seems to enhance both my framerate and ping quite a bit.
The only "liberal" media is the one that serves "liberal" evil corporations. Because after all, "liberals" are also an audience to be sold to them.
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#12 2005-12-05 6:40 pm
- dcalfine
- No CFCs

- From: The City
- Registered: 2003-12-01
- Posts: 2402
Re: UT2K4 patch 3369 now available.
is this patch officially available, or just hacked. Cause its not on MacSoft's site.
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#13 2005-12-05 10:10 pm
Re: UT2K4 patch 3369 now available.
dcalfine wrote:
is this patch officially available, or just hacked. Cause its not on MacSoft's site.
Officially available from the person contracted to port them — Ryan Gordon. He always releases the patches before they show up on the Mac publisher's web site. Trust it.
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#14 2005-12-06 10:08 am
- socamx
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- Registered: 2004-08-07
- Posts: 105
Re: UT2K4 patch 3369 now available.
Taking from the Icculus page in regard to the 3369 patch:
Icculus wrote:
Naturally, we've had regressions in both the Linux and Mac versions, so I'll be doing hotfixes for both. Grumble.
Anyone know what these problems are?
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#15 2005-12-06 12:32 pm
- LLEVIATHANN
- Itch you can't scratch

- From: Between the shoulder blades
- Registered: 2001-03-14
- Posts: 6892
Re: UT2K4 patch 3369 now available.
MA3 upto date.
One thousand years are burned everytime 10 million play WoW for an hour.
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#16 2005-12-13 9:01 am
- Bat
- The Man From Larrabee
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 22864
Re: UT2K4 patch 3369 now available.
Hotfix, 3369-1, 9.3 MBs is out.
UT2004 for MacOS X patch 3369-1
3369.1 is a "hotfix" patch to correct some issues in the 3369 patch.
Changes over stock 3369:
- Linux: Fixed large memory usage.
- x86 Linux: Reenabled Pixomatic renderer ("PixoDrv").
- Mac OS X: game will now run on Mac OS X 10.2.8 ("Jaguar") again.
- Mac OS X: 3D audio now correctly spatializes, other OpenAL fixes.
The Linux version can be applied as usual; it's the 3369 patch with updated binaries. The Mac version requires a 3369 install, so the whole ECE Bonus Pack doesn't need downloading again. There is no Win32 or Win64 3369.1, as these issues were specific to Linux/Mac.
Cogito ergo pwnum.
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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