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#1 2006-01-19 12:58 pm

LLEVIATHANN
Itch you can't scratch
From: 22 Acacia Avenue
Registered: 2001-03-14
Posts: 7158

UT'99 Players who could play UT2K4 but don't...


Let us be thankful for the fools; but for them the rest of us could not succeed. - Mark Twain

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#2 2006-01-22 4:05 pm

socamx
Member
Registered: 2004-08-07
Posts: 105

Re: UT'99 Players who could play UT2K4 but don't...

I still want the real UT, not some mod. :/

Last edited by socamx (2006-01-22 4:06 pm)

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#3 2006-01-23 9:29 am

LLEVIATHANN
Itch you can't scratch
From: 22 Acacia Avenue
Registered: 2001-03-14
Posts: 7158

Re: UT'99 Players who could play UT2K4 but don't...

socamx wrote:

I still want the real UT, not some mod. hmm

This will be as close as you get. UTPG is dead (year and 2 months since a site update and the news on OSX preview).

Did you download it and play it? Even in Alpha stage it feels convincing enough.


Let us be thankful for the fools; but for them the rest of us could not succeed. - Mark Twain

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#4 2006-01-25 2:33 pm

socamx
Member
Registered: 2004-08-07
Posts: 105

Re: UT'99 Players who could play UT2K4 but don't...

I hated the alpha...biggest waste of hard drive space I ever had. Was absolutely nothing like the original UT in my opinion. I want to play the original game, with the original mods and original custom maps. They aren't bringing all of this back, and I doubt the community will. UTR is just doing the main game content as far as I know and maybe the popular custom maps. I want to play with all the mods/skins/models/mutators/maps I have, which UTR isn't going to provide me with. Also being in a UT clan kinda makes me need a working UT, so I guess I'll just keep fudging along with the UTX Beta 3 till something better comes around, if ever.

The Icculus guy doing the UTPG port had some things in his .plan not too long ago about working on the UT patch, I wouldn't call UTPG dead till it says dead.

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#5 2006-01-25 2:45 pm

Phydeaux
Watching, Listening and Waiting
From: Hopin You'll Turn Out Th'Light
Registered: 2001-05-11
Posts: 29999
Website

Re: UT'99 Players who could play UT2K4 but don't...

So when do we get the source files open domained?

If Gordon isn't going to follow through, it's time to let the community take a crack.


Spirit was crushed; now is fading, But I want to help make things right.
Because I can see and I can feel, and you can see and you can feel
So why don't we both either stand up and fight
Or at least together we'll call it a night.

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#6 2006-01-25 4:21 pm

LLEVIATHANN
Itch you can't scratch
From: 22 Acacia Avenue
Registered: 2001-03-14
Posts: 7158

Re: UT'99 Players who could play UT2K4 but don't...

socamx wrote:

The Icculus guy doing the UTPG port had some things in his .plan not too long ago about working on the UT patch, I wouldn't call UTPG dead till it says dead.

You mean this:

Rayn wrote:

UTPG: There's just no way around it...the UnrealEngine1 renderer totally blows on modern hardware. This really needs a rewrite before we're done.  hmm

First posted on 2/20/05...no that wasn't very long ago at all. sad After that UTPG has dropped off.

Now he's busy getting a Universal Binary out for UT2K4. After he's done with UT2K4 I'd think he'll have to do AA, Postal 2 and maybe even UT2K3. On top of getting Linux UT2K7 ready for this year and with luck OSX too.

Epic release their most successful game engine to the public! lol :gasp: Wait! We never thought Apple would switch to Intel. So who knows. shrug If I were a betting man I'd place my bet on UT'99 OSX coming out first over Epic giving out code.


Let us be thankful for the fools; but for them the rest of us could not succeed. - Mark Twain

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#7 2006-01-25 6:12 pm

socamx
Member
Registered: 2004-08-07
Posts: 105

Re: UT'99 Players who could play UT2K4 but don't...

I'm not saying it will come out anytime soon, I'm just saying I don't think it's dead till someone says it is dead that is from either UTPG or Ryan Gordon himself. I don't care if he is busy, I can wait for it. Would rather have UT2004 running smoother/better with as many things updated that he can update (Same for UT2007) before polishing off UT. Just as long as nothing Apple does breaks the UTX 3 (os update etc), I can deal with it for the time being.

Like a bunch of people I know that play UT and UT2004, they all have the same kinda opinion on the UTR mod. General consensus from my neck of the woods is that it is no good and that the original UT is better than UTR, but that is just us.

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#8 2006-01-25 6:15 pm

Phydeaux
Watching, Listening and Waiting
From: Hopin You'll Turn Out Th'Light
Registered: 2001-05-11
Posts: 29999
Website

Re: UT'99 Players who could play UT2K4 but don't...

LLEVIATHANN wrote:

Epic release their most successful game engine to the public! lol :gasp: Wait! We never thought Apple would switch to Intel. So who knows. shrug If I were a betting man I'd place my bet on UT'99 OSX coming out first over Epic giving out code.

What good is it to them now? Are not all of their currently turning profit games utilizing engines rewritten from the ground up?

id released the QIII engine. Why not?


Spirit was crushed; now is fading, But I want to help make things right.
Because I can see and I can feel, and you can see and you can feel
So why don't we both either stand up and fight
Or at least together we'll call it a night.

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#9 2006-01-25 11:56 pm

NightCougar_37
For Gallia!!
From: The back of my Twilight Drake
Registered: 2001-07-22
Posts: 9140

Re: UT'99 Players who could play UT2K4 but don't...

I don't think any mod is gonna bring back UT99 properly cept the original game. Problem with mods are is that they are still bound to the engine of the game it was written for. The UT2k engine is just too Q3 for me. Bout only times I play 2k4 is when i'm bored someplace and only have time for a quick frag fest thru Niflheim. Absolutely little or no desire to play it competitively again.


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#10 2006-01-26 10:13 am

LLEVIATHANN
Itch you can't scratch
From: 22 Acacia Avenue
Registered: 2001-03-14
Posts: 7158

Re: UT'99 Players who could play UT2K4 but don't...

Phydeaux wrote:

Why not?

Epic wrote:

An Unreal Engine license worth US$350,000

Unreal Engine Licensing Terms
Epic Games licenses the Unreal Engine to experienced professional game developers. It is priced reasonably relative both to the development budget of a typical console or PC retail title, and to the development time and cost savings that it can provide during the course of developing such a title.

Audience

We generally only do business with groups that have a registered corporation and physical business address. If you're not an industry heavyweight with a commercial development history, we will additionally ask you some questions prior to licensee discussions:

Where is your business located?
What products has your company shipped in the past?
For startups, who comprises the core of your development team, and what products have they shipped in the past?
Do you have a publisher lined up for your project?
How is your project funded?
Unreal Engine 2 Licensing Terms

Representing years of development and powering numerous best-selling titles on multiple platforms, the Unreal Engine 2 technology is available for license on a per-platform basis. Three platforms are available: PC, Xbox, and PlayStation2.

A PC platform license is only required if you intend to ship a retail PC game. If you are developing a console-only title, you may freely use the PC code for development, testing and for its back-end game-server components (for multiplayer games). Note that a PC license includes the right to ship your game on all personal computer operating systems, including Windows, Linux, and MacOS X; by paying once for the PC platform license you may ship on any or all of these operating systems at no additional cost.

The following licensing plans available for Unreal Engine 2:

Royalty-Bearing License - For retail console & PC products

A non-refundable, non-recoupable license fee is due on execution of the agreement. The cost is US $350,000 for one of the available Unreal Engine 2 platforms, plus US $50,000 for each additional platform. A royalty of 3% is due on all revenue from the game, calculated on the wholesale price of the product minus (for console SKUs) console manufacturer fees. In the case of massive-multiplayer online games, the royalty is also due on the additional forms of revenue including subscriptions and advertisements.

Royalty-Free License - For any products

A non-refundable, non-recoupable license fee paid on execution of agreement: US $750,000 for one of the available platforms, plus US $100,000 for each additional platform. No royalty is due on any revenue from the product.

Custom License Terms - For non-traditional products

The Unreal Engine has been used in the development of many non-traditional products, ranging from mass-market educational games to custom training applications and the non-retail America's Army game developed by the U.S. Department of Defense. For custom applications that only require script access (rather than full C++ source), and only require redistribution to a small set of clients, the Runtime Edition is available and may be more suitable than a full Unreal Engine license. Where full source code and support or widespread redistribution are required, please contact licensing@epicgames.com to discuss custom license terms.


Unreal Engine 3 Licensing Terms

Unreal Engine 3 is available for license now, and is aimed at early-adopter game developers who are targeting next-generation consoles and DirectX9 PC's. Several Unreal Engine 3 based projects are already underway; however, pricing has not been publicly announced. If you are looking to develop a next-generation game, please contact us at licensing@epicgames.com to begin discussions.

Contacting Us

Interested? Intrigued? Want to schedule time to visit our Raleigh office to see a demo, want more information, or just want to talk about licensing the best game engine technology available? Please contact licensing@epicgames.com.

Even though it's old it may yet be very much in use. Wouldn't you be pissed if something you paid a good chunk of change for a couple years ago was suddenly free? I don't see Epic opening that box. If the Engine still has some ROI potential, Epic isn't going to let it lose. Point of the matter is that the engine is used in more than just games.

Honestly would we want them to. Sure a lot of good could come of it but a lot of bad could happen too.

NC & Socamx I see your points. Yeah UT2KX has been bashed for being too floaty in movement. Man, it is a tall order to support a 5+ year old game on and for 5+ year old equipment. EOL is near I fear.


Let us be thankful for the fools; but for them the rest of us could not succeed. - Mark Twain

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#11 2006-01-26 4:49 pm

socamx
Member
Registered: 2004-08-07
Posts: 105

Re: UT'99 Players who could play UT2K4 but don't...

While UT may be at the end of it's life, losing players all the time to newer games, I still would like to have a fresh OS X patch that works and runs great. There are a bunch of features missing in the UTX patch that should have been addressed shortly after it came out. Annoying that Adams had to give up working on it when she went to Aspyr.

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#12 2006-02-07 12:36 pm

GodzFire
Sniping UT players, one headshot at a time
From: Parts Unknown
Registered: 2003-06-04
Posts: 57

Re: UT'99 Players who could play UT2K4 but don't...

And another reason why this isn't the same or 'good enough', one of the reasons I loved UT99 was because of all my custom bots and voice packs. Correct me if I'm wrong, but none of these are going to work with the mod.

WE JUST NEED UT99 UPDATED, INSTEAD OF A MOD

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