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#1 2006-02-28 11:05 am
- LLEVIATHANN
- Itch you can't scratch

- From: 22 Acacia Avenue
- Registered: 2001-03-14
- Posts: 7019
New 2007 picts
http://selectivegamers.com/content/view/269/146/
Mmmmmm new Hellbender. 
Let us be thankful for the fools; but for them the rest of us could not succeed. - Mark Twain
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#2 2006-03-01 10:24 am
- Leonard Nimoy
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- From: Kodiak, Alaska
- Registered: 2003-04-17
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Re: New 2007 picts

[MA]Nimoy
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#3 2006-03-10 1:03 am
- The Cynic
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- Registered: 2004-01-25
- Posts: 1932
Re: New 2007 picts
ut2k7's graphical orgy be damned, i want ageia's hardware tied into that game.
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#4 2006-03-10 9:34 am
- LLEVIATHANN
- Itch you can't scratch

- From: 22 Acacia Avenue
- Registered: 2001-03-14
- Posts: 7019
Re: New 2007 picts
The Cynic wrote:
ut2k7's graphical orgy be damned, i want ageia's hardware tied into that game.
Yeah very nice...wish there was a little more progress. Like a PCI PPU card I could get.
Let us be thankful for the fools; but for them the rest of us could not succeed. - Mark Twain
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#5 2006-03-10 8:30 pm
- The Cynic
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- Registered: 2004-01-25
- Posts: 1932
Re: New 2007 picts
Apologies for the long quote, but I feel that it is the most important part of the article.
PC Perspective wrote:
The GPU had a couple of advantages to help in its transition that the PPU doesn't have. First, the 3D graphics processing unit had a very good stepping stone to work with in the form of an already existing graphics card. 2D video cards already existed, and the jump to 3D video cards was a small one that simply meant users wanting to get a 3D GPU would simply buy a new video card to replace their current one, or more likely, wait until their older 2D card was outdated and then when buying a new one, make sure to get one with 3D acceleration. This meant that the GPU transition was going to happen eventually to everyone, and when that did occur, developers knew that PC gamers all had to have the technology in their machines, and could stop holding back their games by keeping support for CPU-based graphics.
This is NOT the case with AGEIA and their PhysX processor. There are no current PPU in anyone's system that I know of, so upgrading to an AGEIA PPU isn't really on the table. AGEIA is instead attempting to add an entirely new genre of card into your PC.
The other main disadvantage that the AGEIA PhysX PPU has is that in order for games to use physics in a way to drastically affect gameplay, they have to be able to write ONLY for the physics model of a PPU card. On the other hand, in order for finicky gamers to buy a PPU card, they are going to want to see games that take full advantage of the physics processor. It brings about a "chicken or egg" debate on who will be the ones to bite the bullet and spend the money first: a gamer on a PPU card or a developer on PPU card development. Why is this a requirement? Simply put, developers can't dramatically change gameplay in a game engine utilizing a PPU in a way that is not possible to also do on a CPU-based physics engine without alienating a HUGE portion of their market.
That means that what current game engines, and those for the immediate future, that have implemented support for the PhysX processor with the inclusion and use of the NovodeX API are merely going to see game "fluff" added to systems with a PPU in them. In this case, I mean "fluff" in the sense of new effects and interactions that may be very, very cool, but won't be required to finish or play the game. There won't be any game coming out that is going to require you to blow apart a building full of completely interactive crates (that wouldn't be possible for a CPU to handle) to find a key to move on to the next level. Instead you might see some added mist into a jungle portion of a game that instead of being stagnate and permanent, might move when you or another character walks through it.
What is it going to take for the industry to make the move to requiring a PPU to play a PC game? It's hard to tell, but there are several possibilities. First, a BIG name developer like id or Epic could require a PPU in a new engine they are creating. This would force gamers wanting to take part in those games to take the plunge in and buy a physics processor card. But any developer is unlikely to do this as they would be taking a move that would cut out a very big portion of the market, and thereby their game sales. Another option might be to bundle a PPU-enabled game and card together in a way that makes the option seem more appealing to gamers. Again, this would have to be a big name title from a very big name game company to work at all. Finally, and our most likely option, we'll have to wait several years for PPUs to come down in price and for developers to find enough neat "tricks" that gamers want to have a PPU in their system for the added "fluff". Then developers can fully utilize a PhysX processor for in game physics and real world interaction.
http://www.pcper.com/article.php?aid=14 … &pid=3
My only problem with what he's saying is that "new effects and interactions that may be very, very cool, but won't be required to finish or play the game" includes the progression of video cards as well.
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#6 2006-03-11 4:08 pm
- Greywolf
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- Registered: 2002-03-04
- Posts: 491
Re: New 2007 picts
That hellbender is teh sexy.
"After all, it's not that awful, in Italy for thirty years under the Borgias they had warfare, terror, murder, bloodshed - they produced Michelangelo, Leonardo da Vinci, and the Renaissance. In Switzerland they had brotherly love, five hundred years of democracy and peace, and what did that produce? The cuckoo clock."
-Graham Greene, The Third Man
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#7 2006-03-11 8:58 pm
- Grey_Wolf
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- From: Montreal,Canada
- Registered: 2001-02-23
- Posts: 467
Re: New 2007 picts
Hey you, gimme back my nick ! Why you youngens come around here and cause all this ruckus 
You know, Hobbes, some days even my lucky rocketship underpants don't help.----Calvin
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#9 2006-03-11 10:28 pm
- Grey_Wolf
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- From: Montreal,Canada
- Registered: 2001-02-23
- Posts: 467
Re: New 2007 picts
The Cynic wrote:
Topic.
What about it ?
You know, Hobbes, some days even my lucky rocketship underpants don't help.----Calvin
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#10 2006-03-11 10:44 pm
- The Cynic
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- Registered: 2004-01-25
- Posts: 1932
Re: New 2007 picts
Nevermind.
Thoughts on ageia?
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#11 2006-03-12 1:53 pm
Re: New 2007 picts
Perhaps progress will come if the physics processor could be integrated with the graphics card. This would make sense and speed up the penetration into the mainstream.
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#12 2006-03-12 2:34 pm
- The Cynic
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- Registered: 2004-01-25
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Re: New 2007 picts
AGEIA claims that it is looking into all means of production, including but probably not limited to: stand-alone cards, on-board(mobo), and bundled onto video cards(what you said)
The big problem I have with the graphics card integration/assimilation is that the PhysX chip itself needs decent active cooling when on a card of its own. Add that onto an already power-hungry giant like the 7900GTX 512MB and things start getting interesting. Also, upgrades could become majorly restricted by the progress of PPU or GPU tech.
Okay, time for my opinion!
The way I see it, there are already a ton of people out there in the world that are willing to spend a decent chunk of money to make/buy a computer. CPU-limitations aside, we've all come to realize that (in most cases) getting a new video card will make things look better. So we buy one, and be on our merry way, shooting stuff up in a (kinda) more realistic environment.
Okay, so people are already paying money for fluff? Interesting...
Along comes the PhysX chip. AGEIA shows purty videos of a stupendous leap in realism with current 3d-acceleration hardware. Basically,
7800GTX = pretty
7800GTX + PhysX = really freaking pretty
If anything, the initial wave of fanatics that scramble to get the damn thing when it finally goes retail should be enough to keep AGEIA going until word gets out that the PhysX chip is pretty fugging cool.
If new video cards are fluff.
The PhysX chip is akin to this bunny:
I'd buy it.
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#13 2006-03-12 3:06 pm
- The Cynic
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- Registered: 2004-01-25
- Posts: 1932
Re: New 2007 picts
I wrote:
Also, upgrades could become majorly restricted by the progress of PPU or GPU tech.
Just as to not confuse anyone about this,
Imagine you are in a situation where you want to make a decently high-end gaming computer with nice video card, and a ppu as well. Here are your options:
(all realism to the prices aside, the models are just for performance ideas)
$350 7800GTX (no integrated ppu)
$250 PhysX 1 (first gen performance)
-or-
$600 7800GTX/PhysX1 combo card
Okay?
_____________________________________________________________________
Imagine you got the two separately.
A few months pass by, and AGEIA decides to release the PhysX 2 (second gen performance) at $300. Now, it can handle a stupidly large amount of interacting objects, say, 100,000. You reaaaaly want it.
So you get the PhysX2, and it replaces your PhysX1. All is well, and you enjoy fully (to the foundation and beyond) destructable buildings, etc. About half a year passes (all along, you are enjoying your fancy physics simulations) before nV releases the 8800GTX 1GB. So you get that, when it comes out, and enjoy (un)real graphics.
_____________________________________________________________________
_____________________________________________________________________
This time, imagine you got the combo card.
A few months pass by, and AGEIA decides to release the PhysX2 (second gen performance) at $300. Now, it can handle a stupidly large amount of interacting objects, say, 100,000. You reaaaaly want it.
But wait, your PhysX1 chip is piggybacked on your 7800GTX, and you can't just replace the ppu element of it.
= you. Unless you are richie-rich, you probably aren't going to upgrade one part, leaving it's counterpart behind. So about half a year passes (all along, you are waiting as your computer becomes more and more outdated) before nV releases the 8800GTX 1GB. So you being the combo-liking person that you are, finally gets the 8800GTX 1GB/PhysX2 card.
_____________________________________________________________________
The problem with that last situation is that AGEIA's sales stay at a standstill when they release a new standalone PhysX until nV/ATi release a new card that can be combined with it.
The first situation assumes that there will be a certain level of demand for the ppu when it is released. Kinda bad assumption, some might think. The second situation, however, assumes this as well.
Now that I've written entirely too much to read in one sitting, I'll just end this post now.
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#15 2006-03-12 5:46 pm
- The Cynic
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- Registered: 2004-01-25
- Posts: 1932
Re: New 2007 picts
People have to buy the product for it to become cheap(er).
That or AGEIA can take über losses.
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#16 2006-03-12 7:34 pm
Re: New 2007 picts
Integrating physics hardware and 3d graphics hardware seems completely natural, though. Many of the operations needed for both involve the same kind of matrix operations. Furthermore, its not likely you're going to wan't to do advanced physical simulation without being able to produce vizualizations of it (though I concede a lab might wan't the tasks separated for differen't specialized machines).
The upgrading path is valid, but the problem is that you could make it for nearly any component in your computer. The graphics chip itself could be split into a geometric processor and a pixel renderer, each being seperately upgradeable. They are combined because no consumer is going to want to deal with the hassle of two separate graphics pipelines on separate cards. But by the same token, no consumer (as opposed to a researcher or engineer) is going to want a physics card without a graphics card, and most probably don't want the extra card hassle either.
Well, hmm. It seems like I'm really involved with this argument, but honestly, I'm just bored on a Sunday.
...having nothing in them of the feelings or principles of '76, now look to a single and splendid government of an aristocracy, founded on banking institutions and moneyed incorporations under the guise and cloak of their favored branches of manufactures, commerce and navigation, riding and ruling over the plundered ploughman and beggared yeomanry. -- TJ
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#17 2006-03-12 8:06 pm
- The Cynic
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- Registered: 2004-01-25
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Re: New 2007 picts
I thought this was a brainstorm discussion, not an argument.
Anyhoo,
I'm not sure what exactly you mean by
The graphics chip itself could be split into a geometric processor and a pixel renderer, each being seperately upgradeable.
I mean, at that point, why not just sell the PhysX card with a wide assortment of other high-end video cards (bundles, not integrated hardware)?
There could be a way to allow a "processor upgrade" for that conceptual p/gpu, but I really don't know how that would be done.
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#18 2006-03-12 8:41 pm
- Greywolf
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- Registered: 2002-03-04
- Posts: 491
Re: New 2007 picts
Grey_Wolf wrote:
Hey you, gimme back my nick ! Why you youngens come around here and cause all this ruckus
Zwhat zee heck?
Darn you for stealing my nick before I stole it. 
Haven't seen ya around, guess we don't traverse the same sub-forums.
"After all, it's not that awful, in Italy for thirty years under the Borgias they had warfare, terror, murder, bloodshed - they produced Michelangelo, Leonardo da Vinci, and the Renaissance. In Switzerland they had brotherly love, five hundred years of democracy and peace, and what did that produce? The cuckoo clock."
-Graham Greene, The Third Man
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#19 2006-03-12 9:34 pm
- The Cynic
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- Registered: 2004-01-25
- Posts: 1932
Re: New 2007 picts
Dude, the PM system exists for a reason.
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#20 2006-03-12 10:03 pm
Re: New 2007 picts
The Cynic wrote:
The PhysX chip is akin to this bunny:
http://homepage.mac.com/de.witt/xef6/fluffy_bunny.jpg
I'd buy it.
soo... congrats on making this the weirdest topic in UT2kn, EVER.
Spirit was crushed; now is fading, But I want to help make things right.
Because I can see and I can feel, and you can see and you can feel
So why don't we both either stand up and fight
Or at least together we'll call it a night.
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#21 2006-03-13 7:03 am
Re: New 2007 picts
Ran across this with a google on physics processors
Graphics Processors Capable of Physics Processing – ATI. GPUs Will Process Physics, ATI Says
Something like this would solve the Chicken or Egg problem.
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[MA]d{O}ldDocB
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#22 2006-03-13 10:36 am
- LLEVIATHANN
- Itch you can't scratch

- From: 22 Acacia Avenue
- Registered: 2001-03-14
- Posts: 7019
Re: New 2007 picts
Hrmmm I don't see ATI's definition as physics. That link sounds more like graphic parlor tricks to make it look like real physics.
To me physics = ragdoll effects. The force one object has on another which is all handled by the CPU. This is one reason UT2K4 is so CPU dependant and a load that could be done by something else (PPU). This is all kind of a natural evolution. Back in the day before the GPU everything was done by the CPU until the load became too much. *Que intro* the modern GPU allowing the CPU more room to do cooler things like AI and physics. Now the physics are becoming too much of a burden. *bling* The PPU...whats next? In ten years or so I can see us in the UT2020 forum discussing the new AI chip.
Now I'd hate to see the PPU tied into my grapic card for the same reasons Cynic wrote, plus one other. Bandwidth. Not that today’s AGP or PCIe buses are saturated now with graphic data but still that is another processor vying for time and space. I'd like to see it some day on it's own card with it's own path to the CPU. For now my PCI slots/bus is not doing too much (just 5.1 sound & network). A PCI card with a ZIF I think would be ideal.
Let us be thankful for the fools; but for them the rest of us could not succeed. - Mark Twain
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#23 2006-03-13 1:12 pm
- The Cynic
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- Registered: 2004-01-25
- Posts: 1932
Re: New 2007 picts
Just to make sure, you all have seen AGEIA's video demos, right?
Interesting finds: see second question in interview.
:spacespacespace:@CES, BFG = major AGEIA partner
:spacespacespace:BFG's on-site teaser flash
:spacespacespace:recent interview with AGEIA.
edit: links
It seems we are really on the cusp of seeing some real hardware.
Last edited by The Cynic (2006-03-13 2:29 pm)
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#24 2006-03-19 9:12 am
- socamx
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- Registered: 2004-08-07
- Posts: 105
Re: New 2007 picts
Who needs all this stuff in this game? It is just extra fluff that adds nothing to a fast paced FPS shooter. In a UT-styled game, I could care less how pretty the environoments are because I am too busy playing the game. If this was a different style game, maybe survival-horror, I can see how that type of game would benefit from all of these extra visual enhancers.
This is why the original UT is so great, it doesn't need flashy UT2004/7 graphics to remain a great playing experience. I also think UT still looks good from an age standpoint. Lighting and design in all the stock levels are pretty well done and still look good to me.
I hope they include the option to have 'static' physics, that way for those without this new PPU thing can just play the game with fog that doesn't move with players..etc.
Maybe I'm old fashoned or something, I just don't see the need for a PPU and all this extra physics stuff in UT2007.
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#25 2006-03-19 9:39 am
- The Cynic
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- Registered: 2004-01-25
- Posts: 1932
Re: New 2007 picts
Please don't bother trolling if you aren't going to contribute to the thread. The point of all these games is to simulate reality. This is the next step, so why are you complaining?
I also think UT still looks good from an age standpoint.
(emphasis mine)
No.
It is just extra fluff that adds nothing
There's a stack of iron |-| bars above you, held up by 4 wires. I shoot one or two, and they all come cascading down... onto you. Score one for me. That walkway is also blocked now, unless someone has the proper ordinance to "relocate" it.
As for what you said, no games need fancier graphics. You don't need three meals a day. We don't need games at all. It isn't a need, it's a want.
All in all, I think you say it best:
socamx wrote:
I'm old fashoned
Well said, well said.
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