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#26 2005-10-27 2:41 pm
- Brad Oliver
- Aspyr Media
- From: Glendale, AZ
- Registered: 2002-08-18
- Posts: 360
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Re: Nintendo Revolution developers offer their opinions
Malkin wrote:
And it's sure to remain that way if he can't get beyond the idea that the best games are all about making the same things over and over just with better graphics. I hope he doesn't honestly believe that.
It's helpful to realize who he is and what he does. He is the chief architect of the Unreal engine. He doesn't design content or games, just the engine that powers them.
To that end, so long as he gives the other developers tools to make whatever they want with the engine - and without a doubt, the Unreal engine is extremely capable in this regard - then trying to pin him down as someone who is fps-focused is missing the point. The Unreal engine is, in a broad view, a composite of a graphics engine, a physics engine and a scripting component. What other developers make out of these pieces is entirely up to them - be it a first-person shooter, an RPG, another Katamari Damacy or Tetris.
Brad Oliver
bradman at pobox dot com
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#27 2005-10-27 2:45 pm
- NAG
- A witch!
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- From: /usr/local/apps/nag
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Re: Nintendo Revolution developers offer their opinions
Still, I would have hoped he would say AI or physics.
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#28 2005-10-27 6:58 pm
- Bat
- Flawless Cowboy
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 28541
Re: Nintendo Revolution developers offer their opinions
Brad Oliver wrote:
Bat wrote:
"Propitiate?" Reef, is all this verbiage some sort of sublimation? You could just follow the MB38 way and ressure yourself furiously.
I consider myself well-acqainted with "fancy talk", but I'm fixin' to embarrass someone here - and I hope it isn't me.
So..."ressure"? What in tarnation does that mean?
Typo. Reassure... I was riffing on MB38's tendency to throw out various
::[some verb]s himself furiously:: sorts of replies without 'working blue.' MB tends to riff on the self-pleasuring theme, altho not for a coupla months IIRC. I was implying reef might instead just do... something furiously, instead of the fancy wordplay. Going for the funny. 
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#29 2005-10-27 7:40 pm
- Bat
- Flawless Cowboy
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- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 28541
Re: Nintendo Revolution developers offer their opinions
reefdog wrote:
And here I'd promised myself never to get caught up in a debate with you again. Oh well.
You were following the path of wisdom for awhile there. Why stop? 
Bat wrote:
And U2 was not Epic. The developer was Legend, whose XMP (eXtended MultiPlayer) addon originated many of the ideas later incorporated into UT2004.
I did not know this. But regardless, my "screw Epic" was an offhanded joke comment, Bat, related to the comments made on that video. The Unreal 2 association was inspired by your Unreal 1 reference, not as part of my predetermined Epic-screwing philosophy.
How seriously did you take that with all those smileys I threw in? I hadn't even directly referred to U1 at that point except as a reminder who was who- some folks forget.
I didn't take 'screw Epic' too awfully seriously, but I thought the quite underrated U2 could use a few words in its defense. I still think it's gotten a bum rap largely thru misplaced expectations.
You only played the demo, reef. A little knowledge is dangerous.
No, I didn't play the demo, I rented the game and played it as far as I could before being absolutely bored by its awful dialogue, boring story, sluggish controls, and stupid design.
OK. It was awhile back, but I remember you reporting playing up until about the point the demo ends, give or take. The point is still valid, even moreso really: The game takes awhile to get rolling, and I can't imagine enjoying it on Xbox. It's just not a good port candidate, and what I find good about it wouldn't translate, especially played on thru Xies' controller.
And please don't be condescending. I could very easily dredge up the Halo/Metroid debates as to the danger of "a little knowledge," even if they are "hand-picked."
I wasn't being condescending; I don't think you have enough knowledge on those specifics to make an informed judgement.
You could dredge up the Halo /Metroid thing- which was never settled, just locked- but I really don't have time, and you still haven't finished Halo either, AFAIK, so your judgements on their relative merits would be weakened too. Myself, I only ever got into the graphics part, and you still don't have the rig to see either at their best.
I haven't sent any more screens as Sumi jumped on me last time I did. I don't need that.
'Recent missteps'... U2 came out in Feb '03. I just replayed it, matter of fact; it holds up better than many more recent games.
Recent being more recent than the Unreal 1, which you brought up.
Unreal, bless it, came out 5/98. It's practically ancient by game standards, one of the Pongs of FPSs. U2 holds up well for a game near 3 years old.
Icks enjoys Project: Snowblind, which bears much the same relation to Deus Ex as U2 to U1.
Not sure how this relates at all. Some spin-offs are good, some bad; U2 was bad.
As I said, it bears much the same relationship. Snowblind is like DX reduced to a pure FPS but with cutting-edge graphics and so forth. Doesn't mean it's not fun. Not too bad an analogy as those go.
So a BG&E 2 that wasn't what you wanted would ruin the original? You enjoyed the Unreal screens I sent; how so if U2 forever 'derailed' U1?
What? I said screw Epic, not screw Unreal. Yeah, if Ubisoft ever pissed me off, I'd say screw them too. That doesn't make BG&E a bad game. "Derail past accomplishments" doesn't mean the classic games become "bad," it means that I don't currently lionize the parties responsible if they undermine their former work. Sorta how most of the world makes fun of Romero for Daikatana, rather than consider him a current demigod for Doom and Quake. He gets credit, but not current respect.
Ubisoft is a publisher, not a dev or game engine licenser. (You're welcome to say 'screw Ubi' in my book, btw). But ok, altho I'd disagree for the resons Brad mentioned, issue clarified.
Guilt by association is not a good concept to try to apply to games.
Yet I'm free to have a distaste for companies that put out games I don't like, aren't I?
Of course, and games themselves are a matter of taste. You can try to apply objective criteria to them, but there are no absolutes.
I thought U2 was worth a bit of sticking up for, and I think you'd like it better on the home computer than any console, but I wouldn't come close to guaranteeing you'd like it. It might well not be your cup o' game, and you've already got a strong neg opinion. That's tough to overcome for any game; in my experience a bad first experience usually forever dooms a game to someone, open mind or no.
Twisted Guy wrote:
Bat, there's been more than mere handling of non-functional shells amongst developers, and even the press. At TGS 2005 many members of the press got to go hands on with the controller in a variety of tech demos, as well as a reworked demo of Metroid Prime 2 which used the Rev controller (and attached analog stick) for FPS controls. The response from those who have played with it firsthand has been quite good. Revolution is the next-gen console for FPS games; it's not even a question when the options are precise gun-like aiming that rivals a keyboard and mouse vs. clumsy dual analog. It'll also offer far more gameplay diversity potential, with the "traditional" controller shell and expansion port.
Any info on what was inside? I've a hunch the demos were slight recodes to use the new controller, but basically Gamecube hardware inside the Revo shell.
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#30 2005-10-27 9:33 pm
- Twisted Guy
- President of the Galactic Confederacy

- Registered: 1999-03-28
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Re: Nintendo Revolution developers offer their opinions
Doesn't matter what was running the demos. They were just demos, after all, and the issue at hand is the controller (it is, isn't it?)...nothing else is really relevant to the discussion, or concrete enough to bother brining up except to dump FUD all over it.
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#32 2005-10-27 11:49 pm
- reefdog
- Manly man
- Registered: 2000-05-15
- Posts: 10701
Re: Nintendo Revolution developers offer their opinions
Bat- in light of this becoming far more serious than either of us intended, I'm only going to hit the "most important" bits.
I still think it's gotten a bum rap largely thru misplaced expectations.
I did have high expectations, of course, but even as a normal FPS it bored me. Ah well.
OK. It was awhile back, but I remember you reporting playing up until about the point the demo ends, give or take.
Regardless, my issues with it had already manifested themselves. Perhaps the action and story were worth getting into, but I had been annoyed enough that it simply wasn't worth my time.
[...]I can't imagine enjoying it on Xbox. It's just not a good port candidate, and what I find good about it wouldn't translate, especially played on thru Xies' controller.
That might be part of the control issues, certainly. But unless they changed the dialogue and story between console and PC games, then I doubt I would have liked it anyway.
I wasn't being condescending; I don't think you have enough knowledge on those specifics to make an informed judgement.
See, I still find that condescending. I have enough knowledge to make the statement I made, which is that I didn't enjoy Unreal 2. Rather, "Unreal 2 was awful," which is a judgment call.
You could dredge up the Halo /Metroid thing- which was never settled, just locked- but I really don't have time, and you still haven't finished Halo either, AFAIK, so your judgements on their relative merits would be weakened too. Myself, I only ever got into the graphics part, and you still don't have the rig to see either at their best.
Now this is where we could really start arguing. The Halo/Metroid debate -- correct me if you disagree -- centered most heavily around the the games' respective atmospheric quality. I don't think one needs to have the most pristine graphics hardware to judge atmosphere; however, I would think that one needs to have at least seen both games in action for an extended length of time, and perhaps even played them both, to participate. I've beaten neither game -- it's a habit of mine -- but played each well past the 50% mark, and logged countless hours replaying favorite bits.
You say that "a little knowledge is a dangerous thing" about my judging a game based on its first few levels, and yet have no qualms about participating in a debate about game atmosphere based solely on screenshots and IGN videos. That's beyond me.
Now, I will admit completely that I was mistaken about the Epic/Unreal2 connection. I don't know the games industry inside-and-out, nor do I follow games engines as heavily as you. I play games and talk about the ones I like. I very much liked Unreal 1 and knew that Tim Sweeny was the developer, but never bothered to figure what role Epic played (dev, pub, etc.). I assumed Unreal 2 was by the same developer. Since it wasn't, I was wrong to associate Epic with Unreal 2. My apologies to Tim for blaming that game on him.
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#33 2005-10-28 12:46 am
- IcarusFountain
- Damned Portals!
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- From: Stuck in 1 Infinite Loop
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Re: Nintendo Revolution developers offer their opinions
Now, can we all zip up and let bygones be bygones?
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#34 2005-10-28 4:51 am
- Bat
- Flawless Cowboy
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 28541
Re: Nintendo Revolution developers offer their opinions
OK, just some of my takes on the bits you cite.
reefdog wrote:
I still think it's gotten a bum rap largely thru misplaced expectations.
I did have high expectations, of course, but even as a normal FPS it bored me. Ah well.
Early on, as a shoooter it's kind of weak. Later it gets, progressively, way, way better, with some of the best weapons and action I've seen, including the much-praised 'defense' scenarios. You get an array of fixed defenses to deploy in a great variety of ways- MG and rocket turrets, energy fences. A great deal of good detail work, well executed.
OK. It was awhile back, but I remember you reporting playing up until about the point the demo ends, give or take.
Regardless, my issues with it had already manifested themselves. Perhaps the action and story were worth getting into, but I had been annoyed enough that it simply wasn't worth my time.
I don't think I'd want to play it on the 'Box. The story gets pretty good by the end, but isn't terribly original or the game's strong suit. Serviceable. The action gets progressively better.
[...]I can't imagine enjoying it on Xbox. It's just not a good port candidate, and what I find good about it wouldn't translate, especially played on thru Xies' controller.
That might be part of the control issues, certainly. But unless they changed the dialogue and story between console and PC games, then I doubt I would have liked it anyway.
It grows on you, tho it doesn't get very good for some ways.
I wasn't being condescending; I don't think you have enough knowledge on those specifics to make an informed judgement.
See, I still find that condescending. I have enough knowledge to make the statement I made, which is that I didn't enjoy Unreal 2. Rather, "Unreal 2 was awful," which is a judgment call.
I was just saying you didn't play far enough, or on the right platform, to find out that it's not awful.
You could dredge up the Halo /Metroid thing- which was never settled, just locked- but I really don't have time, and you still haven't finished Halo either, AFAIK, so your judgements on their relative merits would be weakened too. Myself, I only ever got into the graphics part, and you still don't have the rig to see either at their best.
Now this is where we could really start arguing. The Halo/Metroid debate -- correct me if you disagree -- centered most heavily around the the games' respective atmospheric quality.
The debate I'm referring to centered on graphics; there had just been some kind of award given for best console graphics and a thread started on that. Anyway, it's late and I need to attend other things, so maybe another time for the rest.
(At least you'll agree that the originals' graphics contributed a lot to the atmoshere we both enjoyed? Did you play U1 on a console, btw?)
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#35 2005-10-28 5:00 am
- Bat
- Flawless Cowboy
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 28541
Re: Nintendo Revolution developers offer their opinions
Oh, and I also gave a quick recent playthru to Red Faction, which many Mac shooter aficionados still swear by. No comparison in my book; some of the worst story, dialog, AI and voice acting I can recall- mediocre at best. A few good weapons and action, and Geo-Mod turned out to be too challenging for Volition to get much use from. Serviceable diversion, some few good aspects; needs ones filters set too High to tolerate the rest. Try it if you haven't already, see what I mean. Some good FPS action but no more, and a puzzle ending that makes H2's cliffhanger seem divine.
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#36 2005-10-28 5:12 am
- Bat
- Flawless Cowboy
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 28541
Re: Nintendo Revolution developers offer their opinions
Twisted Guy wrote:
Doesn't matter what was running the demos. They were just demos, after all, and the issue at hand is the controller (it is, isn't it?)...nothing else is really relevant to the discussion, or concrete enough to bother brining up except to dump FUD all over it.
Well, I had a different impression, as if you meant there was some kind of dev kit or early-version Revo hardware inside the Revo shell. I'm still not keen on any controller, so one that gave me a m/kb option would still be better for me, esp. for FPSs; and technologically you can't turn back the clock or stay stagnant. I played all thru Unreal 1 and its expansion pack this summer, but it was fine seeing it run thru today's hardware, 16x12, 6X FSAA/ 16X AF and still nearly locked at 70 f/s.
I do go back and play old games, but I need advancements too. Anyway, as I keep saying, I'm not really a console guy.
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#37 2005-10-28 5:35 am
- Bat
- Flawless Cowboy
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 28541
Re: Nintendo Revolution developers offer their opinions
NAG wrote:
Okay, does he honestly think games are "all about graphics" or is that pulling out of context? I mean, I can understand how graphics have enabled improvements in games in the past (like the move to more colors so that our hero wasn't a red blob or the move to 3D for obvious reasons). But these days I'm not seeing much of a difference. The features like playing video on monitors in the game that you can see without "activating" it are nice but it isn't something that will make me buy a game. (Example: Doom3 is nice but I wasn't excited after playing the demo so I didn't get it.)
Mark Rein is Epic's biz guy; he sells. UE3 looks to have a leg up on almost anything else around, screens and tech overview here.
"Accentuate the postive..."
Unreal Engine 3 will be able to do a lot besides look good, too, but visuals are the immediate grabber. By ship time the content will be complex enough for games on PC to offer both 32 and 64 bit modes, the latter with enhanced content- Torc's Instinct engine likewise, but Instinct uses only Havok at this point, while UE3 is modular and supports several physics middleware options including NovoDex.
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
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#38 2005-10-28 7:24 am
- ConnertheCat
- 7 Months Later

- From: Penfield, NY
- Registered: 2001-07-21
- Posts: 13405
Re: Nintendo Revolution developers offer their opinions
IcarusFountain wrote:
Now, can we all zip up and let bygones be bygones?
We would, but Bat won't let us.
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#39 2005-10-28 9:12 am
- NAG
- A witch!
- Royal Wombat

- From: /usr/local/apps/nag
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Re: Nintendo Revolution developers offer their opinions
Conner, take it to pm.
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#40 2006-07-02 5:05 am
- Shaggy-Alienfood
- Pro User

- From: Germany
- Registered: 2003-05-12
- Posts: 442
Re: Nintendo Revolution developers offer their opinions
Brad Oliver wrote:
Malkin wrote:
And it's sure to remain that way if he can't get beyond the idea that the best games are all about making the same things over and over just with better graphics. I hope he doesn't honestly believe that.
It's helpful to realize who he is and what he does. He is the chief architect of the Unreal engine. He doesn't design content or games, just the engine that powers them.
So in other Words he is B!tching about it because its to hard for him to design an engine that will run on the Next Nintendo??
Shaggy
A Bunch of Apple Stuff...
Thanks to me my Friends use Apple, but still prefer Oranges.
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#41 2006-07-02 9:26 am
- Donkey Butter
- jerk face

- From: over yonder
- Registered: 2005-12-14
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Re: Nintendo Revolution developers offer their opinions
you brought this thread back for that!
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#42 2006-07-02 10:38 am
- Shaggy-Alienfood
- Pro User

- From: Germany
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Re: Nintendo Revolution developers offer their opinions
Yup.
This is a forum. 
Shaggy
A Bunch of Apple Stuff...
Thanks to me my Friends use Apple, but still prefer Oranges.
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#43 2006-07-02 10:55 am
- NAG
- A witch!
- Royal Wombat

- From: /usr/local/apps/nag
- Registered: 2000-09-22
- Posts: 30229
Re: Nintendo Revolution developers offer their opinions
This is a locked zombie thread.
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