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#1 2003-09-19 11:42 am

iloveillustrator
OMG! EvDO!!!
From: Fort Worth, TX
Registered: 2003-04-16
Posts: 252
Website

Deaf Gamer

http://www.macgamer.com/features/?id=1573

Allow me to introduce myself. My name is Terry Stewart, and I'm a Mac user of ten years, a player of Mac games, and I am deaf. In these past ten years, I've used my Mac for professional work such as web design, animation, school assignments, internet and, best of all, gaming. I'm going to tell you a bit about what it's like to be a deaf gamer, the challenges I've faced and some of the discoveries I've made... all on my Macintosh.

I love games; I appreciate a good mind-challenge and, of course, awesome graphics. I love LAN parties where I can kick friends' asses. I enjoy multiplayer gaming because in those situations no one knows that I'm deaf. In my Quake clan, I'm just another player. I prefer to play without any special treatment from other players and that I play so well the others don't know the difference. That's where skill matters, and nothing else.

I've enjoyed a number of single-player Mac games, such as "Myst" and its sequel "Riven". I also love good first person shooters such as Return to Castle Wolfenstein, which was great because of the intense visuals, the creativity of it, and of course the fun factor. I'm becoming more interested in the FPS genre because, professionally, I am starting to develop some virtual reality hardware and the first person style is great to test it with. I tend to avoid "Sim" games, only because there's no way to outlive them.

I can't, however, play every Mac game I want to. A lot of games rely heavily on auditory dialogue without captions or subtitles and, in games where you depend on the information conveyed in conversation, I can't win. Take Myst, for example: Back in college, I played it a lot. At the time the graphics were cutting edge and the atmosphere was both beautiful and eerie. The puzzles were entertaining and I loved solving them. Things went well until I encountered a challenge that I just couldn't solve. Myst players might recognize this scene:

http://www.macgamer.com/features/deafness/rocketship.jpg

I arrived at the rocket ship, entered, and inside I found a keyboard which was meant to be played and, then, the various notes entered into a puzzle lock... all by ear. I stared at it. "What now?" I thought. I even borrowed an automatic guitar tuner to try and read the note from my Mac's speaker in some kind of visual way, but to no avail. I was stuck. I tried to think up what kind of device I could use that would allow me to bypass this puzzle or solve it visually, but it was of no use. I was alone at home, brain-dead after many hours of playing this game. Sure, several months later I found someone who helped me with this particular challenge, but it was frustrating for me to have to do that. In spite of how well I had been doing up to that point, needing the external help made me feel like something of a loser.

You can see why, then, that visual representations of auditory clues in games are important to me, especially where dialogue is concerned. Some games do feature subtitles for dialogue, where text appears on the screen when someone speaks, and though it's better thannothing it's still not quite a complete solution. You see, subtitles convey the spoken word just fine, but as you know the world is full of a lot more than dialogue. This is why deaf people have come to love something called "Closed Captioning", which indicates more than just what's spoken - it also indicates what's going on in the whole auditory spectrum. You sometimes see this on TV; it's pretty common now that all television programs provide closed captioning.

This is what you see when you're looking at subtitles:

http://www.macgamer.com/features/deafness/subtitles.jpg

This is what you'd see when you're looking at closed-captioning:

http://www.macgamer.com/features/deafness/captions.jpg

Notice how the closed captioning shows not just what is said, but what is heard as well? That's very helpful for me. Unfortunately, though I've seen a lot of subtitling in gaming, I've yet to see any closed-captioning. It's common in TV and even movies, but not gaming. If closed captioning was a common feature of gaming I probably could have finished Myst on my own. I did try Riven, the sequel and, thanks to some help from my (hearing) brother, I was able to solve it in a few hours.

Captions aren't the only way to get the point across when sound is vital to a games' success. Take, for instance, an experience I had with Tomb Raider 2 a few years back. As other Lara Croft fans will tell you, you're often in danger of being attacked or eaten by something in this game, and it was no different for me: I was hiding out from a gang of tigers who were wandering around looking for their lunch. This was pretty scary for me, as I had no idea where they were at any particular moment and if I were to emerge from cover there might be a giant animal right there waiting to attack. This situation was definitely intolerable, as it made the game nothing more than a matter of luck, i.e. jumping out at any random moment and hoping for the best. I happened to procure a special chair from a now-defunct company called "Imeron" that had speakers buried squarely into its construction. With this chair I could start to feel the vibrations of the sound in the game and began to become aware of things that hearing people take for granted; I could "feel" the footsteps of enemies around the corner before I saw them and I was unaware that kind of clue was provided! Sitting on that chair, playing "Tomb Raider" was one of my best gaming experiences ever. The chair didn't actually provide directional sound, mind you, so my brother and I taped a small pair of speakers behind my legs so I could get a sense of left and right. I wasted a whole weekend playing like this. The sensory input from the chair speakers gave me enough clues to know what was around the corner and, for the first time in my life, I could perceive what was unseen in a game. I was thrilled, and my number of save games went down drastically (when I was unaware of what was around every corner, I'd save often in order to make sure I could restart easily). This speaker-in-the-chair method worked for other games as well, though not all games depend so heavily on sound cues. When I was playing Warcraft, for instance, there was little to be gained from the sound cues in terms of tactical advantage, but I was previously unaware that peons chopping trees made an in-game sound. It really started to annoy me, in fact; the speakers in my chair made it sound like they were actually chopping my butt off. Other games, such as Quake or Return to Castle Wolfenstein, don't offer much advantage for those who use a chair like mine, as the sound is so quick and furious it feels too chaotic and is impossible to interpret. For games like that, I just switch the chair off so I can focus.


Please research before you decide to shoot me.

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#2 2003-09-19 12:08 pm

NAG
A witch!
Royal Wombat
From: /usr/local/apps/nag
Registered: 2000-09-22
Posts: 30229

Re: Deaf Gamer

Very good article.

Thanks for the heads up.


"You call *this* archaeology?" • Professor Henry Jones
http://homepage.mac.com/dpauw/.Pictures/misc/moron.gif

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#3 2003-09-19 12:17 pm

Roc Kit
Leave blank to use forum default.
From: Untold Ages Past
Registered: 2001-08-22
Posts: 2935

Re: Deaf Gamer

All I can think of today is, "I be wonderin' how ter talk like a pirate in ASL, other than th' obligatory mentions o' grog an' wenches..."

'tis certain Johnny Depp could do a fair job...


This space intentionally left blank.

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#4 2003-09-19 1:51 pm

aki
Member
Registered: 2000-02-02
Posts: 3991

Re: Deaf Gamer

I have some residual hearing left, so I'll play games with and without hearing aids. I find playing "deaf" helps me concentrate on using visual cues and in the case of FPS, constant shifting and turning lets you be far more aware of your surroundings. It's a good training environment, especially with a new game or a new map.

You're right though, it is very frustrating when you cannot pass a certain point in a game because of sound, or when the voices don't have subtitles, at the very least.I don't see how it would be a big deal to have the option for subtitles in all games. That was one of the reasons I loved Deus Ex, all the voices were captioned, as well as some of the ambient sounds. I wish more games did that.

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#5 2003-09-19 4:33 pm

Twisted Guy
President of the Galactic Confederacy
Registered: 1999-03-28
Posts: 15984
Website

Re: Deaf Gamer

Here's a snippet from an article I found, too:

I'm a blind video game player.  I love the sound effects and music of a lot of games.  The problem is, when I have to solve a puzzle in a game, or shoot an enemy who I can't see, I lose the game.  It's very difficult to play like this.  They should accommodate me by creating auditory clues for all visual aspects of a game, and at best, actually let me feel what's in the game.

I've been contemplating filing a lawsuit against EA Games, Activision, Sony, Nintendo, and Microsoft so that they take strides to accommodate blind gamers such as myself.


All hail Xenu!
http://imagegen.last.fm/EtherealForest/artists/5/TwistedGuy.gif

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#6 2003-09-19 5:39 pm

Slade
Member
From: New york
Registered: 2002-12-07
Posts: 4908
Website

Re: Deaf Gamer

Here's a snippet from an article I found, too:

I'm a blind video game player.  I love the sound effects and music of a lot of games.  The problem is, when I have to solve a puzzle in a game, or shoot an enemy who I can't see, I lose the game.  It's very difficult to play like this.  They should accommodate me by creating auditory clues for all visual aspects of a game, and at best, actually let me feel what's in the game.

I've been contemplating filing a lawsuit against EA Games, Activision, Sony, Nintendo, and Microsoft so that they take strides to accommodate blind gamers such as myself.

I'm sorry, but that's stupid.

Should the videogame makers be forced to design a game so a blind person won't have any disadvantage?

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#7 2003-09-19 5:56 pm

elpato84
is Heavy Weapons Guy
From: red team
Registered: 2002-05-25
Posts: 3306

Re: Deaf Gamer

Here's a snippet from an article I found, too:

I'm a blind video game player.  I love the sound effects and music of a lot of games.  The problem is, when I have to solve a puzzle in a game, or shoot an enemy who I can't see, I lose the game.  It's very difficult to play like this.  They should accommodate me by creating auditory clues for all visual aspects of a game, and at best, actually let me feel what's in the game.

I've been contemplating filing a lawsuit against EA Games, Activision, Sony, Nintendo, and Microsoft so that they take strides to accommodate blind gamers such as myself.

I'm sorry, but that's stupid.

Should the videogame makers be forced to design a game so a blind person won't have any disadvantage?

I think it's sarcasm. And not that great of an example, either.


"I personally think that with the budget they've planned, Halo [the movie] will be a failure. I think Halo will not make the money back in the end."
-Uwe Boll (made the films: Alone in the Dark, House of the Dead, Bloodrayne, Far Cry, Postal)

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#8 2003-09-19 7:09 pm

Twisted Guy
President of the Galactic Confederacy
Registered: 1999-03-28
Posts: 15984
Website

Re: Deaf Gamer

Here's a snippet from an article I found, too:

I'm a blind video game player.  I love the sound effects and music of a lot of games.  The problem is, when I have to solve a puzzle in a game, or shoot an enemy who I can't see, I lose the game.  It's very difficult to play like this.  They should accommodate me by creating auditory clues for all visual aspects of a game, and at best, actually let me feel what's in the game.

I've been contemplating filing a lawsuit against EA Games, Activision, Sony, Nintendo, and Microsoft so that they take strides to accommodate blind gamers such as myself.

I'm sorry, but that's stupid.

Should the videogame makers be forced to design a game so a blind person won't have any disadvantage?

If they're forced to design a video game so that a deaf player wouldn't have any disadvantages, then why stop there?  Why not design the games so that blind people don't have any disadvantages?  Or people who don't have hands and feet to manipulate a keyboard, mouse, or controller?


All hail Xenu!
http://imagegen.last.fm/EtherealForest/artists/5/TwistedGuy.gif

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#9 2003-09-19 7:11 pm

benwards
Swordsman, Lover, Geek
From: City of Roses
Registered: 2003-02-12
Posts: 2015

Re: Deaf Gamer

Here's a snippet from an article I found, too:

I'm a blind video game player.  I love the sound effects and music of a lot of games.  The problem is, when I have to solve a puzzle in a game, or shoot an enemy who I can't see, I lose the game.  It's very difficult to play like this.  They should accommodate me by creating auditory clues for all visual aspects of a game, and at best, actually let me feel what's in the game.

I've been contemplating filing a lawsuit against EA Games, Activision, Sony, Nintendo, and Microsoft so that they take strides to accommodate blind gamers such as myself.

I get the joke, but I still say:  tongue  for raining on the parade.   big_smile


All about the nipples.

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#10 2003-09-19 7:41 pm

Twisted Guy
President of the Galactic Confederacy
Registered: 1999-03-28
Posts: 15984
Website

Re: Deaf Gamer

Here's a snippet from an article I found, too:

I'm a blind video game player.  I love the sound effects and music of a lot of games.  The problem is, when I have to solve a puzzle in a game, or shoot an enemy who I can't see, I lose the game.  It's very difficult to play like this.  They should accommodate me by creating auditory clues for all visual aspects of a game, and at best, actually let me feel what's in the game.

I've been contemplating filing a lawsuit against EA Games, Activision, Sony, Nintendo, and Microsoft so that they take strides to accommodate blind gamers such as myself.

I get the joke, but I still say:  tongue  for raining on the parade.   big_smile

I know...I'm such an insensitive bastard.


All hail Xenu!
http://imagegen.last.fm/EtherealForest/artists/5/TwistedGuy.gif

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#11 2003-09-20 12:18 am

ukimalefu
4 8 15 16 23 42
Moderator
From: time loop
Registered: 2002-09-09
Posts: 9351
Website

Re: Deaf Gamer

Here's a snippet from an article I found, too:

I'm a blind video game player.  I love the sound effects and music of a lot of games.  The problem is, when I have to solve a puzzle in a game, or shoot an enemy who I can't see, I lose the game.  It's very difficult to play like this.  They should accommodate me by creating auditory clues for all visual aspects of a game, and at best, actually let me feel what's in the game.

I've been contemplating filing a lawsuit against EA Games, Activision, Sony, Nintendo, and Microsoft so that they take strides to accommodate blind gamers such as myself.

I'm sorry, but that's stupid.

Should the videogame makers be forced to design a game so a blind person won't have any disadvantage?

I think it's sarcasm. And not that great of an example, either.

Video: From Latin video, first person sing. present tense of videre, to see.

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#12 2003-09-20 7:12 am

~Coxy
Member
From: Perth, Western Australia
Registered: 2000-04-05
Posts: 8472
Website

Re: Deaf Gamer

The best thing about playing against people with no sound/hearing is sneaking up behind a sniper and stabbing them in the head.

In game, of course. wink  eek

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#13 2003-09-26 8:23 am

Coppertop
Member
From: Wisconsin, USA
Registered: 2002-07-22
Posts: 15

Re: Deaf Gamer

I too have a hearing impairment although I wear a hearing-aid and I depend on lip reading to understand.  There is a difference in hearing and understanding what people say.  For example, I can hear the radio play music and all, newscasters and comercials on the radio renders useless to me because I cannot understand what they say without the aid of "lip reading" or as this post subject is about which is closed caption.  I'v also been on the Mac for 20+ years, and been a fan of Mac games since. I've come across many games like Riven only to find out that there is a narrarator or speaker giving out audio clues which makes it all the more frustrating for me. That game is the last one I buy in which requires that you need to understand what the game instructs you to do without any aid of closed caption or text support.  Quake, Unreal Tournament, Nascar Racing has been all time favorite of mine as well as all there is to do is frag your opponents and such. Like the original author of this post, I too don't expect to be treated any different as I actually kick my friends arses just as bad. Thanks for bringing up this subject and I surely hope the game vendors and developers are listening.

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#14 2003-09-26 5:15 pm

aki
Member
Registered: 2000-02-02
Posts: 3991

Re: Deaf Gamer

I don't support forcing game developers to do anything, it would just be nice if they used subtitles more.

I use speakers facedown on the floor to "feel" the footfalls of someone running up behind me.

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#15 2003-09-26 5:37 pm

NAG
A witch!
Royal Wombat
From: /usr/local/apps/nag
Registered: 2000-09-22
Posts: 30229

Re: Deaf Gamer

I don't support forcing game developers to do anything, it would just be nice if they used subtitles more.

I use speakers facedown on the floor to "feel" the footfalls of someone running up behind me.

I think subtitles are nice even for people that aren't deaf. You can't understand some characters in some video games.


"You call *this* archaeology?" • Professor Henry Jones
http://homepage.mac.com/dpauw/.Pictures/misc/moron.gif

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#16 2003-09-26 7:04 pm

delta wolph
Member
From: SoCal
Registered: 2002-12-30
Posts: 3471

Re: Deaf Gamer

...I surely hope the game vendors and developers are listening.

I don't know if that was on purpose (and if it wasn't, and this hits a sensitive spot, I'm sorry...), but that's pretty gawrsh danged funny! lol

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#17 2003-09-26 8:35 pm

Roc Kit
Leave blank to use forum default.
From: Untold Ages Past
Registered: 2001-08-22
Posts: 2935

Re: Deaf Gamer

Yeah, yeah, as is the first time a person who can't see says "See you later"... after a while you realize that metaphor is all over the language anyway...


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#18 2003-09-28 7:31 pm

SmokeyChipmunk
Member
From: Elora, Ontario
Registered: 2003-09-27
Posts: 41

Re: Deaf Gamer

Here's a snippet from an article I found, too:

I'm a blind video game player.  I love the sound effects and music of a lot of games.  The problem is, when I have to solve a puzzle in a game, or shoot an enemy who I can't see, I lose the game.  It's very difficult to play like this.  They should accommodate me by creating auditory clues for all visual aspects of a game, and at best, actually let me feel what's in the game.

I've been contemplating filing a lawsuit against EA Games, Activision, Sony, Nintendo, and Microsoft so that they take strides to accommodate blind gamers such as myself.

That's totally gay. That's like a blind person suing Toyota for not making a car they can drive. [/totally rad analogy]

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#19 2003-09-28 8:02 pm

Coppertop
Member
From: Wisconsin, USA
Registered: 2002-07-22
Posts: 15

Re: Deaf Gamer


I don't know if that was on purpose (and if it wasn't, and this hits a sensitive spot, I'm sorry...), but that's pretty gawrsh danged funny! lol

Even the deaf community can be humorous when we can as much as being sarcastic in every way just like anybody else. big_smile

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#20 2006-08-10 9:43 am

iloveillustrator
OMG! EvDO!!!
From: Fort Worth, TX
Registered: 2003-04-16
Posts: 252
Website

Re: Deaf Gamer

I was play on arcade at the mall with friend. I was hell busy to play until one of staff was interest to talk to me as how good I was play. He keep blah blah he realize I am totally ignore him. Boy, he was piss off. Thank to my friend, he hear how piss off he was and mention to staff that I'm deaf. He was like.. oh smurf! I feel so stupid! *bang head on wall*

If you wish to post something about games please don't bring up 3 year old topics. -nag

Last edited by NAG (2006-08-10 11:25 am)


Please research before you decide to shoot me.

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