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#1 2006-03-05 4:14 pm
- DudetheCreator
- Tomato france jockey toaster?

- From: On this forum!
- Registered: 2004-09-01
- Posts: 1688
Jedi Knight III = Poor porting?
Here are my specs:
1.33 Ghz iBook G4 with 1 GB of ram and the built in radeon 9550 32meg video card.
Anyway, Jedi Knight II runs perfectly fine. Somewhere arond medium to top quality with not many issues. (Patched!)
Then, I try out JK3. How can a game with an antiquidated graphics engine (quake 3) and mediocre actual graphics quality run so poorly?? I've patched it, and I run it around medium detail @ 800 * 600. It runs like crap when you're fighting more that on enemy and it doesn't even bother to draw the sky anymore!!!
In my opinion, it's a shoddy porting job, or poor coding. Because I can run much more graphically demanding games like Elite Force II or UT 2004 at higher quality than JK3!
fork + shoe = spleen
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#2 2006-03-06 12:41 am
Re: Jedi Knight III = Poor porting?
I've noticed the same thing on my PowerMac G5; JKII runs like a dream, but JKIII (which I believe uses the same engine--Quake III--as JKII) drops frames horribly at several points in the game. It's not necissarily a bad port job though; I remember a PC friend of mine having some sort of problem involving certain textures. Could be bad game coding, or bad level design.
If Brad Oliver stops by this forum any time soon, he might be able to give us an idea aobut the problem's origination. I think he did the port job for it; which makes it unlikely to be a poor port job, sine Brad has always done good work before. . .
_Nik
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#3 2006-03-06 6:55 pm
- skymt
- Lycanthropic Cowboy
- From: Limbo until Q2 2006
- Registered: 2004-09-02
- Posts: 775
Re: Jedi Knight III = Poor porting?
It's not a shoddy port job. JA drops frames like crazy in bits of certain levels on my 2 GHz PC. It's just a shoddy job.
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#4 2006-03-06 8:17 pm
- DudetheCreator
- Tomato france jockey toaster?

- From: On this forum!
- Registered: 2004-09-01
- Posts: 1688
Re: Jedi Knight III = Poor porting?
Yeah, I figured somewhere there had to be bad coding. At least we know it's not the porter's fault.
fork + shoe = spleen
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#5 2006-03-13 5:31 pm
- Brad Oliver
- Aspyr Media
- From: Glendale, AZ
- Registered: 2002-08-18
- Posts: 360
- Website
Re: Jedi Knight III = Poor porting?
GreenAlge wrote:
I've noticed the same thing on my PowerMac G5; JKII runs like a dream, but JKIII (which I believe uses the same engine--Quake III--as JKII) drops frames horribly at several points in the game. It's not necissarily a bad port job though; I remember a PC friend of mine having some sort of problem involving certain textures. Could be bad game coding, or bad level design.
I don't know that I remember seeing dramatically worse performance in Jedi Academy, but then again I mainly play the single-player app. Are most of these performance issues being seen in the multiplayer app?
Brad Oliver
bradman at pobox dot com
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#6 2006-03-14 4:31 am
Re: Jedi Knight III = Poor porting?
Brad Oliver wrote:
GreenAlge wrote:
I've noticed the same thing on my PowerMac G5; JKII runs like a dream, but JKIII (which I believe uses the same engine--Quake III--as JKII) drops frames horribly at several points in the game. It's not necissarily a bad port job though; I remember a PC friend of mine having some sort of problem involving certain textures. Could be bad game coding, or bad level design.
I don't know that I remember seeing dramatically worse performance in Jedi Academy, but then again I mainly play the single-player app. Are most of these performance issues being seen in the multiplayer app?
I see it mostly on the SP app. Two levels I specifically remember are the mission with Wedge (on some kind of sky platforms) and the one with the hover train.
_Nik
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#7 2006-08-25 11:46 pm
- jax
- Teh God Of Awesomeness

- From: Lego Death Star
- Registered: 2003-10-03
- Posts: 2307
Re: Jedi Knight III = Poor porting?
There's a new Universal Binary patch out now. It runs like a brand new game for me now. Sadly, I can't find anyone I know to play with.
In the end, we will remember not the words of our enemies, but the silence of our friends.
-Martin Luther King, Jr.
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#8 2006-08-30 2:56 pm
Re: Jedi Knight III = Poor porting?
jax wrote:
There's a new Universal Binary patch out now. It runs like a brand new game for me now. Sadly, I can't find anyone I know to play with.
Catch me on iChat in the evening sometime: greenalge@mac.com (note that's not a valid email addy, it's just for iChat)
_Nik
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