Forums | MacLife
You are not logged in.
#26 2007-12-22 7:33 am
Re: UT3 for Mac
The fact LLEVIATHANN can list a very relavant example of my point speaks volumes in my view. As I said earlier it kinda rare that the game's requirement check is so arbitrary on it requirement at to be at odds with certain realities in the video card market or even the games real needs but it does happen once in a blue moon.
Thanks on the sig, BTW.
Offline
#27 2007-12-22 10:39 am
- LLEVIATHANN
- Itch you can't scratch

- From: 22 Acacia Avenue
- Registered: 2001-03-14
- Posts: 7158
Re: UT3 for Mac
Bat wrote:
Interested in that FSAA hack, Levi, but I doubt it'll equal DX10.
Sorry Bat it's nVidia only. There's two ways to go about it. At first before the 169.xx beta drivers were released peeps were using Coolbits to force it on in the nVidia control panel. Now with 169.xx drivers you can force it on via the drivers and editing the UT3 profile.
Let us be thankful for the fools; but for them the rest of us could not succeed. - Mark Twain
Offline
#28 2007-12-22 12:57 pm
Re: UT3 for Mac
Bat wrote:
Make sure Brad Oliver is bugged to get all the neaty-keeno OpenGL tricksies and extensions into Apple's OGL implementation. We don't want a slipshod port lacking graphical goodness... akb25?
Nowadays most of the effects are done through shaders, since shader support has gone up a whole lot lately. With that, hopefully there aren't many obscure extensions that will be necessary.
I really do hope that it has PPC support. (so I can play on my G5) It all depends on how much they can scale the graphics.
Last edited by akb825 (2007-12-22 12:58 pm)
Offline
#29 2007-12-22 1:58 pm
- Bat
- Flawless Cowboy
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 28541
Re: UT3 for Mac
ScifiterX wrote:
The fact LLEVIATHANN can list a very relavant example of my point speaks volumes in my view. As I said earlier it kinda rare that the game's requirement check is so arbitrary on it requirement at to be at odds with certain realities in the video card market or even the games real needs but it does happen once in a blue moon.
Um... I don't think you really grasp the issue. Certain cards that should, and almost doubtless will, run the game are currently having difficulties. Likely a driver or related, currently obscure software issue. Not that unusual shortly after a new release, and getting less common as things become increasingly standardized... you also recently wrote 'There's also been games in the past that scaled back graphics for lesser cards (though mostly only Valve did that..),' which isn't true. Most PC games since the late '90s have had various graphics options and settings, since PC configs vary so much. It's on the console side that options are limited or nonexistent.
From what Tim Sweeney has written in the past, UE3.0 needs a DX9, SM2.0 level card, e.g. an X800, to run it. Higher is better and enables more options.
Levi got completely thru the solo game, but his system has stability issues in multiplayer. Work is ongoing.
LLEVIATHANN wrote:
Bat wrote:
Interested in that FSAA hack, Levi, but I doubt it'll equal DX10.
Sorry Bat it's nVidia only. There's two ways to go about it. At first before the 169.xx beta drivers were released peeps were using Coolbits to force it on in the nVidia control panel. Now with 169.xx drivers you can force it on via the drivers and editing the UT3 profile.
I don't really need it, I'm just curious how it's supposed to work and what performance people are getting. Deferred shading + MSAA really shouldn't be practical under DX9, in fact it should be easier and better under DX10.1.
akb825 wrote:
Bat wrote:
Make sure Brad Oliver is bugged to get all the neaty-keeno OpenGL tricksies and extensions into Apple's OGL implementation. We don't want a slipshod port lacking graphical goodness... akb25?
Nowadays most of the effects are done through shaders, since shader support has gone up a whole lot lately. With that, hopefully there aren't many obscure extensions that will be necessary.
I really do hope that it has PPC support. (so I can play on my G5) It all depends on how much they can scale the graphics.
As above, hopefully. It's Apple's OGL implementation I'm concerned with, not OpenGL itself. Remember the issues Aspyr had with Doom 3 a few years ago- too easy to fall off the fast path, having to work with/ask Apple for support. Mac Halo didn't have hardware-accelerated lens flare for a year after release; turning that on & up, software lens flare, murdered performance. Never an issue on the PC, not even a setting for it- always full on. Apple OpenGL needed an extension it then didn't incorporate, tho OpenGL had it.
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
Offline
#30 2007-12-23 1:05 am
Re: UT3 for Mac
The Doom 3 argument is valid, since they were streaming vertices with VBOs in a way that the Apple implementation didn't like. I'm not sure of all the specifics of the lens flare in Halo, but it certainly sounds like they were using an extension for the fixed function pipeline to do the effect rather than a shader, since shaders weren't as well supported on video cards yet. I'm just saying that if most of the effects are achieved with shaders rather than fancy tricks with the fixed function pipeline, hopefully they won't require as many extensions that Apple may not have added support for yet.
Offline
#31 2007-12-23 2:21 am
- Bat
- Flawless Cowboy
- Royal Wombat

- From: Björk, Björk
- Registered: 2001-05-14
- Posts: 28541
Re: UT3 for Mac
Lens flare had to be done via software OpenGL until Halo 1.5, a year after release. Settings were between Off and Extreme... many of the posts likely disappeared in the last Great Crash, but a2daj would be your go-to guy on this. He could tell you the exact extension used... a thorough search might turn it up, but it's busy this time of year. 
If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw
"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."
Offline
#32 2007-12-23 8:28 am
- avkills
- demyelinated brain matter

- Registered: 2001-05-09
- Posts: 7094
Re: UT3 for Mac
Yes Apple really needs to step it up on the OpenGL front. Even the current implementation in Leopard has issues with X800s and Dual Link output.
If Apple was smart they would pay someone like Carmack to overhaul the whole thing and fix all the BS.
-mark
Offline


