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#1 2009-02-06 9:52 pm

Bat
DOS über alles
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 29797

Halo Wars demo out

Halo Wars is a strategy game based on the legendary Halo® universe. Command entire armies of Spartans, Warthogs and more into combat as you join the crew of the “Spirit of Fire” to battle the alien Covenant. Designed from the ground up for the Xbox 360, Halo Wars let you effortlessly command powerful armies in epic battles.

http://marketplace.xbox.com/en-US/games … 24d530808/

Another 'Only for Gold' incentive to upgrade, if you can't wait a few days.

(Related news, former Ensemblers have split into two groups- one will support this game, another will reform into a new dev house. Good deal).


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#2 2009-02-06 9:58 pm

Bat
DOS über alles
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 29797

Re: Halo Wars demo out

Yesterday they released a promo trailer, too: "The Call to Battle: Halo Wars Trailer." And if you don't mind spoilers of a sort...

Halo Wars Demo Cutscenes in HD
HaLo2FrEeEk stopped by to say that he's in the process of uploading HD versions of all the Halo Wars demo cutscenes - they're up on YouTube, and downloadable in WMP9 format right now, with SD versions and QuickTime HDs coming soon. (The links are all there now, but not all of them actually go somewhere.) Grab 'em while they're hot! (Louis Wu 14:48:33 UTC) (permalink)


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#3 2009-02-16 5:08 pm

Rukh
330417291599
From: Toronto, Ontario, Canada
Registered: 2001-04-29
Posts: 973

Re: Halo Wars demo out

i've played the demo the other day. it's ok. i still don't really feel that in control of things, or particularly fast at some tasks that feel like they should be easier to do than they are.

but i guess that's mostly my old warcraft/starcraft/RA days colouring my vision.

still, i think the co-op campaign has me most interested. what you lose in efficiency with a controller, maybe can be made up for by a second player.


http://www.xboxlc.com/cards/sig/sc/Trunk77.jpg

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#4 2009-02-16 11:52 pm

dv
Negusa Negest
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From: Minneapolis, MN
Registered: 1999-08-30
Posts: 18386

Re: Halo Wars demo out

Funny: when Bungie originally started development back in the '90s, Halo was an RTS.

But RTS with a gamepad... :shudder:


"Now commences the process of cutting off the head, which generally takes from an hour to an hour and a half by an expert workman with a sharp blade." -Reuben Delano, Wanderings and Adventures

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#5 2009-02-17 5:34 am

Bat
DOS über alles
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 29797

Re: Halo Wars demo out

dv wrote:

Funny: when Bungie originally started development back in the '90s, Halo was an RTS.

http://homepage.mac.com/oatmeal/MAF/maxes/CookieMax.gif For remembering. Btw, I've vetted the trailers; if you're curious, and have played the games to this point, they're reasonably safe, and only spoil what's coming in the demo. (They're also a l33t mix of CGI and in-engine graphics. Quite nice).

Contrary to the beliefs of some, the Flood was present from the beginning, when it began dev as an RTS in '97-'98. But having them in this game seems a clear violation of canon; I hope the rationale stands up to some scrutiny. It's basically 20 game years too early.

But RTS with a gamepad... :shudder:

The manual looks at first glance like it might be workable. You can get the .pdf. I hope it's released for PC with cross-platform play, but as to this point, the odds... roll ..don't want all those 'Boxers getting pwnt and crying to mommy for their chocolate milk, or (likelier) making with even worse manners and language than usual. I guess just getting it to PC with co-op intact would be a victory.

For my money,

Commanding officer, UNSC Spirit of Fire CFV-88. A superior battle tactician, but a better logistics officer. He refused command of the UNSC destroyer Prophecy in favor of the colonization vessel, Spirit of Fire. Upon the outbreak of the Covenant War, Cutter was handpicked by Admiral Preston Cole to helm the Spirit of Fire in her new role as center of repair, supply, and forward deployment operations for Battle Group D.

..sounds a lot like Capt. Keyes, but isn't voiced by Pete Stacker. One voice actor is brought back from H2 in a similar capacity, but Marty didn't do music or sound. It's not Bungie, of course. CFV-88 is a cool-looking ship.

Lots of new units and upgrades only seen here. Me, I see NC and Books as some of my new Grunty minions smile; you figure out who's what...

GRUNT
(First Upgrade) Peons Adds two Grunts to each squad.
..
(Third Upgrade) Deacon Adds a Grunt Deacon to squad to boost combat values through spirituality.

(Picture a Grunty Yoda).

SUICIDE GRUNT
Special forces unit. Starts with plasma pistol. Perverted version of normal Grunts, willing to sacrifice themselves upon command.

Note! Available only if [..]

Starting Special Attack Suicide mode—attacks with reckless abandon, detonating methane reserve tanks for extra damage.
(First Upgrade) Zeal Speed boost while in Suicide mode.
(Second Upgrade) Defile Suicide explosion does extra splash damage.

(Picture Grunts as Intel Bunnymen via MST3k).

Ah, me. This could be fun. Must haz demo soon.


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#6 2009-02-17 7:23 am

sturner
Royal High Poobah
Moderator
From: Carrollton, TX USA
Registered: 2000-01-31
Posts: 14626

Re: Halo Wars demo out

I miss Bungie

sad


I'm not dead yet.
There are 3 types of people, those who can count and those who can't.
"There are few things graven in stone, excepting your date of death."

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#7 2009-02-17 10:33 am

MacZiMiZer
Jack of All, King of None
From: US of A
Registered: 2001-10-25
Posts: 1595

Re: Halo Wars demo out

Every RTS I've touched on console has failed miserably on smoothness of control, they either can't get it going, or back your controls off so much by simplifying that you're pretty much giving suggestions and watching things unfold (see TC End War)

Though I'm not much a fan of FPS on console either, MGS4 got it right though, except I never got the hang of CQC yet.  Halo did pretty good, but both never really gave me the reflex feeling I get on M/KB.

But I think my roommate still has his gold up to date, give it a shot if he does


8/7/04 Wiz, never forgotten
In loving memory of my Grandmum Shirley.
"Are you the one who keeps tellin' me to beware?  Cause I'll tell you where to be!"
[MA]BlakBantam [MA]PvtCrim Roncanear        -STEAM-    -PSN- PrvtCrim

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#8 2009-02-17 4:57 pm

Bat
DOS über alles
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 29797

Re: Halo Wars demo out

sturner wrote:

I miss Bungie

sad

They're still around. You missed getting Halo Mac Ed. & PC both, or it lost something by the 90th playthru? I can't wait to get back to 1. Still on shelves, too, just for you. Bill wuvs you. smile


MacZiMiZer wrote:

..but both never really gave me the reflex feeling I get on M/KB.

Looking at the old screens while archiving, I didn't realize you'd gotten it.

Oh well. Still a few to go. wink


The Manual shows no mention of the Flood. Hopefully they're not playable, or, miraculously, they were cut entirely.


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#9 2009-02-17 5:26 pm

MacZiMiZer
Jack of All, King of None
From: US of A
Registered: 2001-10-25
Posts: 1595

Re: Halo Wars demo out

iirc Halo Wars was pre Halo trilogy setting no?

And I never said I was Quigley Down Under, atleast on PC I can hit SOMETHING, (even if it's you with the back of a warthog when we're on the same team......  but hey! it's not my fault you didn't see the white reverse lights!)


8/7/04 Wiz, never forgotten
In loving memory of my Grandmum Shirley.
"Are you the one who keeps tellin' me to beware?  Cause I'll tell you where to be!"
[MA]BlakBantam [MA]PvtCrim Roncanear        -STEAM-    -PSN- PrvtCrim

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#10 2009-02-18 4:45 pm

Bat
DOS über alles
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 29797

Re: Halo Wars demo out

Halo Wars begins just after Cole retakes Harvest- Epsilon Indi, 2/4/2531. The first vid shows a lot of debris in orbit.

http://infectionist.com/movies/cutscene … tro_hd.mov

or

http://www.youtube.com/watch?v=075yY-E4g7U&fmt=22


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#11 2009-02-18 7:02 pm

Rukh
330417291599
From: Toronto, Ontario, Canada
Registered: 2001-04-29
Posts: 973

Re: Halo Wars demo out

i have similar reservations about the inclusion of the flood.

afaik, the first time any human encounters the flood, it's the guys in the squad shown on the helmet cam video MC watches in Halo1.

all the stories i've heard say the flood aren't playable, but are in campaign. in all honesty, i think if they're in the game at all, they should be playable. but, my real hope is that, as bat says, their inclusion fits the canon and stands up to scrutiny.

i suppose you could be forced to lose that mission in some way.

or perhaps only the covenant run into the flood during campaign.
cause they're certainly not trading battle stories with the UNSC marines at this point.


http://www.xboxlc.com/cards/sig/sc/Trunk77.jpg

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#12 2009-02-18 8:58 pm

MacZiMiZer
Jack of All, King of None
From: US of A
Registered: 2001-10-25
Posts: 1595

Re: Halo Wars demo out

why make them playable?  All you'd have is one unit

"Flood"

and it can latch onto things, get enough of them to latch onto something, you control it, that's not exactly much RTS aside from I guess you get so many pods per set time and do what you can with what you take over?


8/7/04 Wiz, never forgotten
In loving memory of my Grandmum Shirley.
"Are you the one who keeps tellin' me to beware?  Cause I'll tell you where to be!"
[MA]BlakBantam [MA]PvtCrim Roncanear        -STEAM-    -PSN- PrvtCrim

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#13 2009-02-19 11:26 pm

Rukh
330417291599
From: Toronto, Ontario, Canada
Registered: 2001-04-29
Posts: 973

Re: Halo Wars demo out

well that's a rather unimaginative perspective on potential gameplay.


http://www.xboxlc.com/cards/sig/sc/Trunk77.jpg

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#14 2009-02-20 2:54 am

Bat
DOS über alles
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 29797

Re: Halo Wars demo out

MacZ is good folks, but as many here can attest, his posts often make my brain hurt.

sturner wrote:

I miss Bungie

sad

Something for you, then, with more in reserve.

Breaking In slides into the back seat this week to make room for a new twist on our interview series.  Broken In shifts the focus away from the newer additions to the studio and instead looks for some insight from our squad of industry veterans.  Up first, Shi Kai Wang, one of the artists responsible for the sweet styling of the Halo series.  If you're a fan of the art of Halo, or you're just looking for some insight on how to break into the industry and turn your toe hold in to a firm grip, scroll down for the question and answer, straight from the artist himself.

Q. Who are you and what do you do for Bungie?

A. I’m Shi Kai (Shiek) Wang, and I’m a Tom Foolery Expert here at Bungie. That’s like a 3d Art Lead elsewhere.

Q. How long have you been at this whole “video games” thing? Had you been "gainfully" employed prior?

A. I’ve been at it since summer of freshmen college. So that was 1995, and it’s 2009. So that’s a good fourteen years. There was a break in between the previous company Mobeus Designs and Bungie where I was employed as a sandwich artiste for the healthier fast food choice of Subway.

Q. What makes working for Bungie different from fresh eateries and what sets it apart from the other gigs you’ve had?

A. You can only get free sandwiches here when you crunch, while Subway gave you free 6” every three hours. Bungie pays better though and invests in you way more than Subway. So, I say it’s about fairly equal. Oh I guess the family mentality of Bungie is pretty nice too.

Q. During your long and illustrious tenure with Bungie, what is the one moment you feel defines the experience? What have you seen change since you’ve come on board?

A. When we were thinking of moving to Seattle for the Microsoft acquisition, Jason Jones sat everyone down individually and did a one to one to talk to us about what concerns we had and how he could help to make the transition easier. He had to do this to convince us that ultimately it was for the best of the studio. Even when everyone hated the idea, Jason knew it was the right thing to do, and we all know how that decision panned out. That sort of care taking and consideration was to me what defines Bungie.

To this day, even if our studio’s about five times bigger, we still keep the same policies, and it trickles down from on top. You can’t beat that anywhere else. You gotta take care of your peeps before you can tackle a AAA game. Granted there were a lot of growing pains, but what’s funny is that the biggest change is keeping the same studio mentality like back when we were in Chicago, and trying to expand it to a bigger studio.

Here’s another one: the 2000 E3 where we first showed the demo of Halo to everyone in the closed theater. There were lines around the theater to who knows where. The buzz and hype was great, but it was when I was in the pisser and the guy next to me was talking to his friend that I realized the extent of the hype: “Man, did you see that Halo trailer? It was -blam!- awesome!” If you can’t wait till AFTER you pee to tell your buddy about something, then it’s definitely something worth paying attention to. To be a part of something so great that people respect and enjoy is just a small benefit of being in a studio that’s so great.

And of course for something more recent, our departure from our publisher Microsoft. I can’t get to how it all happened but the whole idea and being an independent studio again was something that we all longed for and finally got back. That whole scenario was very indicative of what Bungie is all about.

moar


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#15 2009-02-20 7:53 am

MacZiMiZer
Jack of All, King of None
From: US of A
Registered: 2001-10-25
Posts: 1595

Re: Halo Wars demo out

How is it unimaginative?  All the flood do is take over things, when have they ever built something or created something from scratch?  They repair and accumulate and infect, what ideas did you have, I'm not saying it wouldn't be fun but it would seem hard to balance and make even with other races if all you do is get enough flood mites to grapple an enemy ship/unit/building and take control of it, or dead, though I suppose you cloud start off with somekind of infested building and each time you take over something you can now create it? -shrugs-

I'm just saying in an RTS you usually have various buildings, various units, and resources

The flood has one unit, no buildings, and it's resource is other people and their stuff.


8/7/04 Wiz, never forgotten
In loving memory of my Grandmum Shirley.
"Are you the one who keeps tellin' me to beware?  Cause I'll tell you where to be!"
[MA]BlakBantam [MA]PvtCrim Roncanear        -STEAM-    -PSN- PrvtCrim

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#16 2009-02-21 10:15 pm

sturner
Royal High Poobah
Moderator
From: Carrollton, TX USA
Registered: 2000-01-31
Posts: 14626

Re: Halo Wars demo out

Oh I had the Halo for Mac. It was fun. I still dislike the suspension of physics in the model. Playing online is the real challenge, but bunny hopping is the only tactic besides having quick reflexes.


I'm not dead yet.
There are 3 types of people, those who can count and those who can't.
"There are few things graven in stone, excepting your date of death."

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#17 2009-02-21 10:54 pm

Bat
DOS über alles
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 29797

Re: Halo Wars demo out

sturner wrote:

Oh I had the Halo for Mac. It was fun. I still dislike the suspension of physics in the model.

The what? And you didn't appreciate the story, graphics, sound, music or..? confused  Oh, if only Matt Soell still posted here.

Each successor has had newer, better physics, btw. I always play H3 with the skulls that increase the number of grenades dropped by dying enemies and increases the explosion acceleration curve. Livens things up.

Playing online is the real challenge

When did you beat Legendary, anyway? tongue


..but bunny hopping is the only tactic besides having quick reflexes.

And I know about 30 members of [MA]Halo who'd disagree (ntm Matt)... funny I don't remember you ever showing up on MA3. Did you use an alternick? wink

And btw, all real Halo cognoscenti know that's the one common tactic that fails. You're meat to any competent Haloer if you bunnyhop- that's UT territory.

Also btw, anyone who's played co-op with me knows me as a tactical specialiste. Bat knows tactics. Off the rock, thru the trees... nothing but Jackal. cool

Well, you'll just have to learn the error of your thoughts.http://homepage.mac.com/oatmeal/MAF/maxes/maniactree.gif http://homepage.mac.com/oatmeal/MAF/maxes/FlamingMax.gif http://homepage.mac.com/oatmeal/MAF/maxes/maxflamer.gif When's good for youz?


PS Pistolah! http://homepage.mac.com/oatmeal/MAF/maxes/killer01.gif


ed sp

Last edited by Bat (2009-02-21 11:00 pm)


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#18 2009-02-22 12:07 am

Earendil the Mariner
Mahjong owns my soul
From: Minnesota
Registered: 2001-05-17
Posts: 4546

Re: Halo Wars demo out

So I tried it... seems decent for a console RTS, but still really dumbed down, almost boring in fact.
Coupled with the apparent story inconsistencies and pretty lame voice acting, I will pass.

Tom Clancy's HAWX, on the other hand... big_smile


http://www.xboxlc.com/cards/sig/simplegreen/Nellisoft.jpg

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#19 2009-02-22 12:26 am

Bat
DOS über alles
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 29797

Re: Halo Wars demo out

At $50-$60 bucks, it's off my radar. I can get caught up on the novels I missed for much less and further fill in the backstory (I have little idea what's in the more recent one, but the author's rep is good).

I will give the demo a try, tho 'dumbed down' isn't promising. We expect more from the franchise. Prepare to drop?

===

I'll give HAWX a little more news lovin', then. smile


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#20 2009-02-22 2:19 am

Bat
DOS über alles
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 29797

Re: Halo Wars demo out

dv wrote:

Funny: when Bungie originally started development back in the '90s, Halo was an RTS.

But RTS with a gamepad... :shudder:

Earendil the Mariner wrote:

So I tried it... seems decent for a console RTS, but still really dumbed down, almost boring in fact.
Coupled with the apparent story inconsistencies and pretty lame voice acting, I will pass.

Halo Wars: Fun, but Simplistic and Short
Gamespot has a full review up for Halo Wars - they weren't very impressed (6.5/10). Thanks, ZZoMBiE13. Also, looks like The Escapist reviewed it as well (thanks, Anton P. Nym)... same general feeling. (Louis Wu 04:59:35 UTC)

http://halo.bungie.org/news.html?item=25415

Escapist... murder by gamepad.

The elements of a fun and dynamic multiplayer game are there, but they're overshadowed by the frustration of simply managing your troops. [..] In fact, the best compliment I can give Halo Wars is that it proved to me, conclusively, that there will never be a console RTS worth playing.

Bottom line: Halo Wars will probably make for a decent PC RTS someday if Microsoft decides to port it. Until then, it's simply not worth the hassle.

Tom Clancy's HAWX, on the other hand... big_smile

OTOH, cuddly_tomato's HAWX review is titled "Latest crap game: Hawx."

Assistance off is... it is the worst, most pointlessly stupid, idiotic, and frustrating thing I have come across on a next gen game. Watch this youtube video from 1:05. Assistance off takes your POV to some point about 50 feet away from the aircraft, but keeps your view locked onto a target. This means you are suddenly flying completely blind. You not only have to concentrate on whatever else is going on, but you have to manipulate your own vehicles speed, altitude, heading, and vertical orientation relative to the ground, sky, target, and incoming missiles ALL WITHOUT BEING ABLE TO SEE WHERE THE smurf YOU ARE GOING!

shrug


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#21 2009-02-22 8:54 am

MacZiMiZer
Jack of All, King of None
From: US of A
Registered: 2001-10-25
Posts: 1595

Re: Halo Wars demo out

Expect more from a franchise?

By definition "franchise" means you get less, they're selling a label, your paying for brand-name, and maybe consistency, not quality.

Bungie and Blizzard have made the exceptions to the rule, but in very spaced out and heavily developed releases.


8/7/04 Wiz, never forgotten
In loving memory of my Grandmum Shirley.
"Are you the one who keeps tellin' me to beware?  Cause I'll tell you where to be!"
[MA]BlakBantam [MA]PvtCrim Roncanear        -STEAM-    -PSN- PrvtCrim

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#22 2009-02-22 12:27 pm

Earendil the Mariner
Mahjong owns my soul
From: Minnesota
Registered: 2001-05-17
Posts: 4546

Re: Halo Wars demo out

Bat wrote:

OTOH, cuddly_tomato's HAWX review is titled "Latest crap game: Hawx."

Assistance off is... it is the worst, most pointlessly stupid, idiotic, and frustrating thing I have come across on a next gen game. Watch this youtube video from 1:05. Assistance off takes your POV to some point about 50 feet away from the aircraft, but keeps your view locked onto a target. This means you are suddenly flying completely blind. You not only have to concentrate on whatever else is going on, but you have to manipulate your own vehicles speed, altitude, heading, and vertical orientation relative to the ground, sky, target, and incoming missiles ALL WITHOUT BEING ABLE TO SEE WHERE THE smurf YOU ARE GOING!

shrug

It's there for dogfighting, and most combat flight sim games I've played have something very similar.
Flying the plane with it engaged is a little fruity, but when used properly, it's very effective.


http://www.xboxlc.com/cards/sig/simplegreen/Nellisoft.jpg

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#23 2009-02-22 4:53 pm

Bat
DOS über alles
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 29797

Re: Halo Wars demo out

'K. After reading the 'review,' I looked down the comments section. Opinion seemed highly divided.

I can wrap my head around a non-cockpit view way of playing. Others likely can't. Rule #1, as usual: if in doubt, TRY THE DEMO FIRST. Easy enough.


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#24 2009-02-22 5:05 pm

Bat
DOS über alles
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 29797

Re: Halo Wars demo out

I'm glad I just took my pain meds. Ow. Owwww.

MacZiMiZer wrote:

Expect more from a franchise?

{Sigh}.. not 'a' franchise, the franchise- a specific one, exchanging views with a fellow fan whose opinion I've long known & respected.

By definition "franchise" means you get less, they're selling a label, your paying for brand-name, and maybe consistency, not quality.

Heh. The guy 30 years my junior is defining franchise for me.

Expect more from McDonald's #1 (if it still existed) than #50,000 down the block?

Bungie and Blizzard have made the exceptions to the rule, but in very spaced out and heavily developed releases.

I know whom I speak of. I expect more from Valve, too, and used to from Epic, tho that's iffier now. I track these things, you know. bang


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#25 2009-02-25 1:46 pm

MacZiMiZer
Jack of All, King of None
From: US of A
Registered: 2001-10-25
Posts: 1595

Re: Halo Wars demo out

Valve has done well too, and franchise perhaps is not the proper word, I didn't mean the companies as much as the "Title"

ala Starcraft, Warcaft, Halo, Diablo, Half Life, Counter Strike, Team Fortress etc.

Each iteration has been a vast improvement over it's predecessor, however once Halo was manhandled out of Bungie to become a hamburger rather than the child of an exemplary group, it is now a "franchise" where you are no longer buying a game, you are buying a product with a brand name slapped on it.

What was innovative, fun, and wow inspiring in Halo Wars?


8/7/04 Wiz, never forgotten
In loving memory of my Grandmum Shirley.
"Are you the one who keeps tellin' me to beware?  Cause I'll tell you where to be!"
[MA]BlakBantam [MA]PvtCrim Roncanear        -STEAM-    -PSN- PrvtCrim

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