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#26 2009-11-13 1:14 am
- Mr. T
- Best of both worlds

- From: omnipresent
- Registered: 2002-04-02
- Posts: 4579
Re: Microsoft cuts off millions of pirate gamers.
Some1 wrote:
Be interesting to see how many of those people would have gone out and bought the game, but let their impatience get the better of them.
That's what worries me. However, if MS determined that the banned gameres were playing MW2 early on modded hardware, then they're almost definitely all pirates.
Not me of course, but then again I haven't connected to live in a while, be interesting to see if they have some way of detecting hacked firmware, or if it was just some indicator code on the disk itself.
It's simple enough. They could embed unsigned code in the firmware or on a game disc. Such code might be a program that tells MS "I've been modded!!" An unmodified xbox won't be able to execute the program, and you'll be safe, whereas a modded xobox will run the code and report you to MS. Such a program could even be streamed to your machine upon connecting to XBL. There's really no fool-proof way to hide the fact that you've modded your box.
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#27 2009-11-13 6:12 am
Re: Microsoft cuts off millions of pirate gamers.
Jokotai wrote:
Ars Technica has covered that concern.
Are Technica wrote:
The problem is that when a retailer like GameStop takes a system in, it at the very most will plug the unit into a television to make sure it works. No one is going to connect the system to an Internet connection to check and see if the console has been banned.
Why does this not surprise me?
"It's better to be a pirate than to join the Navy."
--Steve Jobs
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#28 2009-11-13 11:23 am
- LLEVIATHANN
- Itch you can't scratch

- From: 22 Acacia Avenue
- Registered: 2001-03-14
- Posts: 7170
Re: Microsoft cuts off millions of pirate gamers.
Rukh wrote:
I don't think you can create a new account to get around these bans. my understanding is they are done by serial number.
Make sure we're clear. These are hardware only bans. One's LIVE account is fine. That can be recovered on another Xbox and still play online. Even the hardware is still fine. M$ doesn't do anything to disable that. You can still game on it, just can't connect to live. One question would be does it kill System Link too?
I think the bans have two layers. M$ bans the S/N and MAC address. Honestly I don't think anyone has a clue on what the 360 reports back to M$. That's all best guesses. For all we know it's built into the OS to detect hardware changes. There might even be a chassis intrusion sensor somewhere that gets the ball rolling.
Let us be thankful for the fools; but for them the rest of us could not succeed. - Mark Twain
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#29 2009-11-13 11:57 am
- Anonymous Delivers!
- INTERNET HATE MACHINE

- Registered: 2009-09-15
- Posts: 154
Re: Microsoft cuts off millions of pirate gamers.
Bren wrote:
Jokotai wrote:
Ars Technica has covered that concern.
Are Technica wrote:
The problem is that when a retailer like GameStop takes a system in, it at the very most will plug the unit into a television to make sure it works. No one is going to connect the system to an Internet connection to check and see if the console has been banned.
Why does this not surprise me?
The good news is that when you do take it home and try to hook it to LIVE and it doesn't work, you can bring it right back, no questions asked. But it'd, uh, be good to tell them, so they can appropriately send it to their redistribution center in TX to scrap for parts.
Because none of us are as cruel as all of us.
The voice of none is stronger than the voice of one.
Lulz is a corruption of LOL, which means "laugh out loud".
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#30 2009-11-14 2:53 am
Re: Microsoft cuts off millions of pirate gamers.
a) Based on everything I've heard about Gamestop, telling them might not do much good.
b) Based on everything I've heard about the Xbox 360, buying a used one might not be such a good idea unless it comes with the same warranty as a new one, and the warranty is with MS, as opposed to some third party refurbisher.
"It's better to be a pirate than to join the Navy."
--Steve Jobs
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#31 2009-11-14 3:30 pm
Re: Microsoft cuts off millions of pirate gamers.
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#33 2009-11-15 11:50 am
- user
- Your plastic pal who's fun to be with

- From: I'm not getting you down, am I
- Registered: 2001-10-15
- Posts: 16516
Re: Microsoft cuts off millions of pirate gamers.
A legitimate use for that would be someone who bought a used 360 without knowing it was banned and would like to participate in LIVE, seeing as how MS does not offer any recourse.
Aw, he's no fun, he fell right over.
Unless you become as little children, there's no way you will believe this crap.
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#34 2009-11-15 1:07 pm
- Mr. T
- Best of both worlds

- From: omnipresent
- Registered: 2002-04-02
- Posts: 4579
Re: Microsoft cuts off millions of pirate gamers.
ukimalefu wrote:

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#35 2009-11-15 8:47 pm
- Some1
- The flying moleman.

- From: Montréal
- Registered: 2003-05-17
- Posts: 2791
Re: Microsoft cuts off millions of pirate gamers.
Mr. T wrote:
ukimalefu wrote:
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:lolpyramid:
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#36 2009-11-16 7:57 pm
Re: Microsoft cuts off millions of pirate gamers.
The so-called "lolpyramid" bears clear signs of extreme compression and filter erosion, and clearly predates Mac|Life culture by several thousand days.
"It's better to be a pirate than to join the Navy."
--Steve Jobs
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#37 2009-11-17 11:39 am
- LLEVIATHANN
- Itch you can't scratch

- From: 22 Acacia Avenue
- Registered: 2001-03-14
- Posts: 7170
Re: Microsoft cuts off millions of pirate gamers.
LLEVIATHANN wrote:
Even the hardware is still fine. M$ doesn't do anything to disable that.
I'm wrong here. M$ also disables the HD on that console. You can move it to another but the HD will no longer work in a banned machine.
Let us be thankful for the fools; but for them the rest of us could not succeed. - Mark Twain
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#38 2009-11-17 11:44 am
- LLEVIATHANN
- Itch you can't scratch

- From: 22 Acacia Avenue
- Registered: 2001-03-14
- Posts: 7170
Re: Microsoft cuts off millions of pirate gamers.
Some1 wrote:
Mr. T wrote:
ukimalefu wrote:
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:lolpyramid:
Not so funny really. The hack works but it's difficult to do and requires the ID off an unbanned, legit console. Once you clone the ID onto the banned machine neither can be on LIVE at the same time. Works but isn't perfect and I'm sure M$ will ban both IDs once they make the mistake of trying to connect at the same time.
Let us be thankful for the fools; but for them the rest of us could not succeed. - Mark Twain
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#39 2009-11-17 12:24 pm
- Mr. T
- Best of both worlds

- From: omnipresent
- Registered: 2002-04-02
- Posts: 4579
Re: Microsoft cuts off millions of pirate gamers.
LLEVIATHANN wrote:
Some1 wrote:
Mr. T wrote:
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:lolpyramid:Not so funny really. The hack works but it's difficult to do and requires the ID off an unbanned, legit console. Once you clone the ID onto the banned machine neither can be on LIVE at the same time. Works but isn't perfect and I'm sure M$ will ban both IDs once they make the mistake of trying to connect at the same time.
That is, until someone figures out the process by which MS assigns system ID's, and makes a keygen.
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#40 2009-11-17 12:30 pm
- Mr. T
- Best of both worlds

- From: omnipresent
- Registered: 2002-04-02
- Posts: 4579
Re: Microsoft cuts off millions of pirate gamers.
LLEVIATHANN wrote:
LLEVIATHANN wrote:
Even the hardware is still fine. M$ doesn't do anything to disable that.
I'm wrong here. M$ also disables the HD on that console. You can move it to another but the HD will no longer work in a banned machine.
Wow, that's not even listed in the EULA.
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#41 2009-11-17 1:54 pm
- Deadguy
- Member
- Registered: 2005-08-19
- Posts: 363
Re: Microsoft cuts off millions of pirate gamers.
NightCougar_37 wrote:
Well it depends on how much the optical media takes to produce too. Its not much but it does add up if its a new media that no one else is using. Think M$ kinda rode the $60 price for a long time in part cause of Sony and Blu-Ray. Offsetting the costs and such from that. If people are willing to pay it, why go cheaper?
Its still a bit pricey for PS3 titles. When I was looking for them back when I got mine, on Amazon alone i'd commonly see the 360 version to be always cheaper by at least $5 than the PS3.
MS didn't ride smurf. They started the $60 pricing at the 360 launch, a year prior to the PS3 launch. The only reason you see the discounts on 360 games is channel-stuffing.
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#42 2009-11-21 2:22 pm
- Rukh
- 330417291599

- From: Toronto, Ontario, Canada
- Registered: 2001-04-29
- Posts: 973
Re: Microsoft cuts off millions of pirate gamers.
Bren wrote:
Regarding this notion that publishers price their games higher due to all the sales they'll lose to piracy: If that's the case, then howcome console games were very expensive long before the advent of high-speed Internet and bit-torrent file sharing? If you adjust for inflation, I believe games published for consoles on optical media pretty much cost the same as they always have. I could be wrong, however, 'cause I don't shop for console games.
before the advent of highspeed broadband, consoles were generally all using cartridges. which are significantly more expensive to produce than more modern optical media.
i easily remember games for SNES being $100 or more here in canada.
Last edited by Rukh (2009-11-24 6:42 pm)

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#43 2009-11-23 1:12 am
- Mr. T
- Best of both worlds

- From: omnipresent
- Registered: 2002-04-02
- Posts: 4579
Re: Microsoft cuts off millions of pirate gamers.
Here's an interesting scenario. Let's say you have two consoles, A and B. Console A has been modded and banned. Console B is 100% legit. Let's say you restore console A back to factory condition, and clone the system ID so that A and B are indistinguishable.
Let's then suppose that both systems connect to XBL at the same time. Microsoft can't do anything about it! Why? Because, MS claims no right in the EULA to ban a console that has never been modded. And since two systems are indistinguishable, there's no way for MS to determine which console has been modded. At the risk of banning the wrong console, MS has no choice but to allow both systems to coexist on the network.
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#44 2009-11-23 10:23 am
- LLEVIATHANN
- Itch you can't scratch

- From: 22 Acacia Avenue
- Registered: 2001-03-14
- Posts: 7170
Re: Microsoft cuts off millions of pirate gamers.
Mr. T wrote:
Here's an interesting scenario. Let's say you have two consoles, A and B. Console A has been modded and banned. Console B is 100% legit. Let's say you restore console A back to factory condition, and clone the system ID so that A and B are indistinguishable.
Let's then suppose that both systems connect to XBL at the same time. Microsoft can't do anything about it! Why? Because, MS claims no right in the EULA to ban a console that has never been modded. And since two systems are indistinguishable, there's no way for MS to determine which console has been modded. At the risk of banning the wrong console, MS has no choice but to allow both systems to coexist on the network.
You let us know how that goes and report back.

Let us be thankful for the fools; but for them the rest of us could not succeed. - Mark Twain
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#45 2009-11-23 11:29 am
- Mr. T
- Best of both worlds

- From: omnipresent
- Registered: 2002-04-02
- Posts: 4579
Re: Microsoft cuts off millions of pirate gamers.
I'd love to, but my last console was a Sega Dreamcast. 
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#46 2009-11-23 2:25 pm
- Some1
- The flying moleman.

- From: Montréal
- Registered: 2003-05-17
- Posts: 2791
Re: Microsoft cuts off millions of pirate gamers.
Unless the system ID is just the serial number which is visible on the outer shell, then to retrieve the system ID from console B, the warranty on console B would have have to have been voided.
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#47 2009-12-01 12:36 am
Re: Microsoft cuts off millions of pirate gamers.
Right now there's no way to restore A to factory conidition anyway, or to change unique identifiers, so it's a moot point. But it would be an interesting [court?] case in theory. 
Oh, and I can confirm that lots of people were banned who had never played pre-release games. Even one of the devs admitted that it was the behaviour of the iXtreme firmware which was detectable, rather than looking for people playing games before the release date as in the past.
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#48 2009-12-01 2:55 am
- elpato84
- is Heavy Weapons Guy

- From: red team
- Registered: 2002-05-25
- Posts: 3332
Re: Microsoft cuts off millions of pirate gamers.
LLEVIATHANN wrote:
Mr. T wrote:
Here's an interesting scenario. Let's say you have two consoles, A and B. Console A has been modded and banned. Console B is 100% legit. Let's say you restore console A back to factory condition, and clone the system ID so that A and B are indistinguishable.
Let's then suppose that both systems connect to XBL at the same time. Microsoft can't do anything about it! Why? Because, MS claims no right in the EULA to ban a console that has never been modded. And since two systems are indistinguishable, there's no way for MS to determine which console has been modded. At the risk of banning the wrong console, MS has no choice but to allow both systems to coexist on the network.You let us know how that goes and report back.
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This is just like that movie face-off, where John Travolta and Nicholas Cage trade faces, so then the good guy looks like the bad guy and the bad guy looks like the good guy, but then they have to live each other's lives for some reason and fight a lot/
"I personally think that with the budget they've planned, Halo [the movie] will be a failure. I think Halo will not make the money back in the end."
-Uwe Boll (made the films: Alone in the Dark, House of the Dead, Bloodrayne, Far Cry, Postal)
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#49 2009-12-01 11:14 am
- Mr. T
- Best of both worlds

- From: omnipresent
- Registered: 2002-04-02
- Posts: 4579
Re: Microsoft cuts off millions of pirate gamers.
That movie was awesome.
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Watch it
Play it
Stack it!
