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#1 2003-03-23 12:16 pm
- techno criminal
- Wang enough for two.

- From: NJ
- Registered: 2000-05-05
- Posts: 1450
Orc + Nightelf = "Rocksaz"
read it
learn it
love it
i believe this is for version 1.01, so adjust accordingly
This strategy utilizes the strong early rushing power of the Night Elves and the strong defensive ability of the orcs to make for a killer early blow that can lead straight to victory. The general concept is that the orc player sends resources to the NE so that they can mass huntresses very, very early in the game. The orc player relies on towers to keep his base safe and then slowly starts to tech. The NE takes his mobile army and hits one player very hard early on. After the initial push, the NE should start sending resources to the orc player so that they can tech up to 3 and get bloodlust. The NE player should also be using his mobile force of huntresses to put down any expansion as well as level their hero up. Here is a little more detail on the builds. Also be sure to check out the three demo games posted below:
Night Elf Player
Night Elf Buildings Gold Wood
Ancient of War 230 70
Altar 300 100
Hunter's Hall 245 100
Moonwell 175 40
Key points:
You will be limited by wood at the start rather than gold, so make sure you have your partner send you wood. The two key things that will drain your wood are the hunters hall and the alter, both of which cost 100W. Since you only start with 200W, it is clear that you will eat through this fast. Since huntresses cost a lot of gold (240) and not much wood (20), I recomend keeping your early wisps on gold so that you build a stockpile and rely on your partner for wood.
The most important thing is to get huntresses out fast, so make sure that nothing gets in the way of that gold. If you have a choice between a moonwell or a huntress - get the huntress. Be sure to set the rally point for your Ancient of Wars onto your hero so that the hunts get into the battle ASAP. The speed of the huntress is a key component here. They can move from your base to their base very quickly and overwhelm the opponent.
Keep building moonwells - you will hit your food limit very quickly with this build so make sure you aren't limited by not having moonwells.
Hero selection - both the DemonHunter and the Keeper of the Grove are good choices for this strategy. The DH is a bit easier to use since you just turn on immolation and go kick some ass. He can also absorb a lot of damage which keeps him alive. The Keeper is a powerhouse with his entangle ability though. If the opponent has gone for a melee hero, having a keeper with entangle can be a deathblow for him. The treeants can also be extremely useful to increase the size of your army. Pick the hero that works best for your playing style. The PotM isn't really recommended though as she is a bit weaker early game. The trueshot aura isn't as effective when you only have 2 or 3 hunts.
Option 1: Hero build
This build gets your hero out faster and the huntresses out a little slower. If you are facing an orc player it is recommended since orcs will often send a very early forward to tower your base. A hero is the best way to stop this.
Build Altar and moonwell with two of your starting wisps
Leave all other wisps on gold.
Cue up wisps and set the rally point on lumber.
Once you have 70W - make Ancient of War
Once you have 100W - make Hunters Hall
Once you have another 70W - make second Ancient of War
Build Huntresses as soon as you can. Delay building structures in favor of making huntresses. Getting as many hunts as early as possible is key.
Strike the enemy ASAP. One huntress and a hero can be a deadly force this early in the game. You will be getting reinforcements as your huntresses continue to build. The key point is to put pressure on the enemy.
Have one wisp continue to make moonwells to supply your army
Option 2: Huntress Build
This build will get your huntresses out at just about the same time your hero comes out, but is a little riskier since you will have a gap of time where you have no military units at all.
Build Ancient of War and Hunter's hall with two of your starting wisps
Make a moonwell as soon as your ally tribs you 40W
Make an altar as soon as you get 100W.
Follow the pattern above.
Once you pull your army back from your rush to heal and have about 8-10 huntresses, start sending resources to your ally, particularly gold. Work to keep your existing army alive rather than replacing it with more units. This is a good time to think about an expansion and to scout for enemy expansions. Creep if there is nothing else to do. You will often have the best chance of getting the highest lvl hero in the game as your opponents have likely lost their hero(s) in the first rush and your ally hasn't had his hero in much combat. Having a lvl6 hero while everyone else is at lvl3 or lvl4 can be a very large advantage.
Orc Player
Key Points:
Your NE ally only needs 10W to be able to build an altar, moonwell, and ancient of war immediately, so the sooner you get that to him the better (see table of NE buildings above). The easiest plan is to 100W right off the bat to get him rolling. The 100W will give him a total of 300W to start which means that they will just have to collect 10W in order to build an altar (100), ancients of war (70), hunters hall (100), and moonwell (40) [total = 310]. That leaves you with enough wood to drop an altar. As a mill costs no wood at all, be sure to get this down fast. A lack of wood is going to cripple you and getting the mill will let you gather wood faster. It also allows you to build towers quickly.
After the initial trib of wood, you should send extra gold to finance the 225G huntresses.
Make sure you tower your base. There is a good chance that you will get rushed hard by the untouched player and you need to be able to hold him off for a bit.
Once the initial rush has passed, you are going to want to focus on getting to fortress ASAP. Be sure to ask for resources when you need them. Only build the necessary military to stay in the game, otherwise save your resources to tech up and get bloodlusted shamans.
Option 1: Low Risk Trib
Send 100W to ally
Build war mill and Altar
Set rally point to lumber, send 2 peons to gold and one to lumber
As soon as you get 50W, build a burrow.
Send gold to your ally
Build another burrow as needed and make a tower in your base as soon as possible.
Either skip barracks and straight tech (risky) or make some grunts for an army
Send your hero to the rushed players base to help out if appropriate.
Tech to 3 as soon as possible and get bloodlust
Option 2: High Risk Trib
Build War Mill
Trib all of your wood to your ally
Build warmill and set rally point to lumber
Build orc burrow as soon as you get 50W
Send gold to ally
Build altar as soon as you have 100W.
Build a second orc burrow as soon as you have 50W
Proceed as above.
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#2 2003-03-23 2:35 pm
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#3 2003-03-23 3:38 pm
- TsunamiKamikaze
- Member
- From: Bozeman, Montana
- Registered: 2003-03-11
- Posts: 125
- Website
Re: Orc + Nightelf = "Rocksaz"
Psh! you stole Rocksaz from me !!! I'll destroy you on the battlefield for that! Rawr.
NE is Superior Race yes...but I've been learning Undead Can be quite viscious when played correctly(Which Im learning to do
)
Peace 
----------------
Tsunami Kamikaze (TK)
MA.Tsunami(wc3)
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#4 2003-03-23 5:46 pm
- MacZiMiZer
- Jack of All, King of None

- From: US of A
- Registered: 2001-10-25
- Posts: 1330
Re: Orc + Nightelf = "Rocksaz"
if you are planning on getting expansion I wouldn't train these strats and burn them into your heads. Expansion changes everything, and it's looking even more different now with the newest path, they have made lumber more crcial than gold. IN fact, for orcs especially, there is no point in expanding since, for expample, it is 50 gold for bersekr strength on grunts and 200 wood. Hopefully there will be a change, in fact I hope they put htings back where they were. Orcs owned, and by fair ways too before the newest beta patch, now you hav eto choose between actually making the unit, or upgrading it and having no wood to build with. If you go with making the units (one's that cost wood) you will always be about 20 wood behind an upgrade, and with upgrades they all cost minimum of 150 wood, excpet first range upgrade for orcs which is 100gold 100 wood. I posted about htis in a beta forum and some bastard told us orcs to "just buy a shredder," Gee I have 375-400 gold to spare, and all that food supply too.
8/7/04 Wiz, never forgotten
In loving memory of my Grandmother Shirley.
"Are you the one who keeps tellin' me to beware? Cause I'll tell you where to be!"
[MA]BlakBantam [MA]PvtCrim Roncanear
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#5 2003-03-23 5:51 pm
- TsunamiKamikaze
- Member
- From: Bozeman, Montana
- Registered: 2003-03-11
- Posts: 125
- Website
Re: Orc + Nightelf = "Rocksaz"
I'd burn them into your head, Expansion changes requirements, but not strategies basic ideas... perhaps units, numbers change...but for now they'll work and expansion doesn't change the basic principles 
----------------
Tsunami Kamikaze (TK)
MA.Tsunami(wc3)
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#6 2003-03-23 5:54 pm
- MacZiMiZer
- Jack of All, King of None

- From: US of A
- Registered: 2001-10-25
- Posts: 1330
Re: Orc + Nightelf = "Rocksaz"
belive, EVERY strategy fomr warcraft III classic, even mass necros, are thrown out the window to ahorrible, messy death on the pavement 40 floors below. In fact mass necros can be one of the dumbest things to do now, expacially to orcs since they can pretty much dispel em practiacally before they come into existance. EVERYTHING is different.
8/7/04 Wiz, never forgotten
In loving memory of my Grandmother Shirley.
"Are you the one who keeps tellin' me to beware? Cause I'll tell you where to be!"
[MA]BlakBantam [MA]PvtCrim Roncanear
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#7 2003-03-26 2:39 pm
- christophillis
- The Metal Crusade Will Conquer All! .\m/

- From: Who is John Galt?
- Registered: 2001-05-25
- Posts: 1488
Re: Orc + Nightelf = "Rocksaz"
Yeah orcs and night elves were hit the hardest by this increase in lumber. I now have to put like 12-14 whisps on the trees just to make the same army I had in vanilla with 6 whisps. I REALLY hope they change it back or at least decrease it a bit.
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#8 2003-03-27 7:56 pm
- LKS_Rocky
- Member
- Registered: 2003-02-25
- Posts: 781
Re: Orc + Nightelf = "Rocksaz"
trust me its better having to pay more wood. they decreased the gold cost so u can change strats in mid game much easier. that way if ur NE and had all hunts and saw a bunch of gargs u just make a bunch of crows.
I uslally go archers and hunts when i'm NE its very storng. acrhers when upgraded do 37 damage and can aatck from afar. Then hunts provide the cover fire and act as a meat sheild
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