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#1 2003-01-13 1:01 am

Bat
Flawless Cowboy
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 28541

Young's Modulus

Anyone familiar with this one? The guy that did X-Plane has done a 'giant fighting robot'- type game, same shareware deal as X-Plane. Considering how many here have lamented the lack of any Mechwarrior games on Mac newer than 2, this might, at $30, be worth consideration and a tryout. I assume the same 30-day free trial offer dealie.

System Requirements

Macintosh OS-9 or OS-X
Any Power-Mac of at least 400 mhz.
Monitor that can go to 1024x768 resolution or higher.
80 meg free on the hard drive.
256 meg of RAM.
Any joystick, or pilot with the mouse.
Speech Synthesis must be installed on your Mac. If you get the error "Can't Find Speech Lib", then you need to get the speech manager installed on your Mac. Do this by doing a custom install with your System CD, and only installing speech synthesis.
A 3-D video card that can support OpenGL with at least 8 meg of VRAM.

http://www.youngsmodulus.com/

(No, I don't have any experience of it myself; just found it looking at the changes in v6.51 of X-Plane).

Edit: Doggone, the guy now even has a space combat game, cleverly called 'Space Combat 1.20.'

'SPACE COMBAT 1.20 IS HERE FOR MAC OS-9 AND OS-X AND WINDOWS!

New for 1.20: Spaceship design! Design your own ships and fly them with realistic physics! Above is an example of a starship that swings it's habitation domes to maintain gravity... the domes swing back as the ship accelerates so that regular gravity is always maintained. You can easily design ships like this one and the carrier below with realistic flight
physics.'

'I often watch Star Wars, Star Trek, and Babylon 5 and wonder how those spaceships really should handle.
Could the X-Wing really manuever like that?
Need the Imperial Star Destroyers really be so LUMBERING?
What would it be like to fly a Star Fury?
How should a vessel of a given mass, size, and thruster power REALLY handle?

Enter Space Combat, a space simulator where all of the laws of physics are accurately applied to
your vehichle.

You enter the spaceship mass, size, and thruster and engine powers and locations and see
how the resulting ship handles... with the physics being accurate.'

(etc.; more at)

http://www.x-plane.com/SpaceCombat.html


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#2 2003-01-13 4:14 pm

spirit without
Member
From: without
Registered: 2001-09-20
Posts: 728

Re: Young's Modulus

i played a demo of the robot game a while back and it was quite buggy.  sound issues, graphics issues, and i think it crashed a few times (in X).  I'll give it a try again 'cause it seemed like an interesting game.

I'll definatly try out the space combat game.  sounds fun.  thanks for pointing it out.


AppleAddict Forums  where help is just a few posts away.

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#3 2003-01-18 1:20 am

mattv
Member
From: New York
Registered: 2002-04-20
Posts: 192
Website

Re: Young's Modulus

Have X-Plane myself.  Unfortunately, I currently have an iMac DV 400 SE with 8mb vram.  As one can imagine, X-Plane plays very poorly on this system, especially in OS10.2.3.

Anyone flying X-Plane on a newer Mac like say the 17" iMac or G4 Towers?
If so, are you able to get a frame-rate of 60 or more?

Wish Austin would make this sim a Cocoa app instead of just a stupid Carbon.

While running 9.2.2, X-Plane at least half-way functioned.


no joy in Mudville

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