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#26 2003-11-24 6:59 pm
Re: Xbox 2 = Gamecube 2?
So says you. I've played and replayed Metroid Prime more times than I can count at this point.
Yes, granted, opinions differ. I was just trying to offer mine as neutral as possible.
I thought both games were great, I just don't find Metroid Prime fun anymore.
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#27 2003-11-25 12:34 pm
Re: Xbox 2 = Gamecube 2?
I really enjoy these "my console can kick your console's ass" threads. Mainly because I have both a GameCube and an XBOX and thoroughly enjoy them both.
Awesome games I own:
GameCube:
Star Wars RS3 (exclusive)
Zelda Wind Waker (ex)
Zelda 64 double disc (ex)
metroid prime (ex)
GC games I loved but don't own:
Viewtiful Joe (ex)
Eternal Darkness: Sanity's Requiem (ex, and one of the best games I've ever played)
XBOX:
Halo (console ex)
Meachassault (ex)
Tao Feng (ex)
Mortal Kombat: Deadly Alliance
Time Splitters 2
Star Wars: KoTOR (console ex)
Outlaw Volleyball (ex)
Outlaw Golf (ex)
Splinter Cel (was ex when I got it)
SSX Tricky
so what's the point? Both consoles have great exclusives. I'm glad I got the GC so I could play a bunch of these games (I had the xbox first). When it comes to multi-platform games, I always get the XBOX version because I think, if the game play is gonna be exactly the same, It might as well look better.
As for whether nintendo and microsoft's next consoles will be clones of each other, who knows at this point. All I know is it might be time to buy up some IBM stock.
lateralis
"As far as I'm concerned, humans have not yet come up with a belief that's worth believing." -- George Carlin
"Faith is believing in something you know isn't true" --Mark Twain
www.modernatheist.com
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#28 2003-11-28 10:48 pm
- metahedz
- Member
- From: Sarnia, Ontario
- Registered: 2003-11-14
- Posts: 13
Re: Xbox 2 = Gamecube 2?
Who really cares they both suck! Im lookin forward too PS3, XBOX is for one a MICROSOFT product so you know its not too good, and the game cube is an unstable kids machine. Honestly you cant like Microsoft..
*867mhz G4 Powerbook, 12"
40GB HD, Superdrive, aiport Extreme, 640MB DDR RAM*
*20GB iPod 3rd gen*
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#29 2003-11-28 11:44 pm
- Booksley
- Zombie Genocidest
- From: Toronto, Ontario
- Registered: 2001-02-16
- Posts: 5031
Re: Xbox 2 = Gamecube 2?
Who really cares they both suck! Im lookin forward too PS3, XBOX is for one a MICROSOFT product so you know its not too good, and the game cube is an unstable kids machine. Honestly you cant like Microsoft..
I think the fumes are getting to your head.
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#30 2003-11-29 2:32 am
- Twisted Guy
- President of the Galactic Confederacy

- Registered: 1999-03-28
- Posts: 15984
- Website
Re: Xbox 2 = Gamecube 2?
the game cube is [a]...kids machine.
Yeah...Eternal Darkness is a kiddie game for cream puffs.
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#31 2003-11-29 6:59 am
- SonicSamurai
- Tachikoma!

- From: Section 9
- Registered: 2003-01-28
- Posts: 5129
Re: Xbox 2 = Gamecube 2?
Who really cares they both suck! Im lookin forward too PS3, XBOX is for one a MICROSOFT product so you know its not too good, and the game cube is an unstable kids machine. Honestly you cant like Microsoft..
I cant like Microsoft? Well, crap, back to plain ol' hitting myself with bricks again....
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#32 2003-12-03 7:40 pm
- tigerwolf7
- Member
- Registered: 1999-10-12
- Posts: 1270
Re: Xbox 2 = Gamecube 2?
I think the point of the article is that they might share a common hardware platform, not really be the same system, or have any other ties. It is kind of funny. The Gamecube is a great design (really the best of the three current systems, especially when it comes to a price/performance perspective), and it's funny that the X-Box 2 is ending up using the sucessors to the GPU and CPU in the Gamecube. Microsoft's giving quite an endorsement of the 'Cube hardware there
I do wonder what differences the 'Cube and 'Box 2 will have. Will the 'Cube 2 GPU be more custom designed while the 'Box 2 uses an off the shelf PC Part? Can one company (ATi) develop two GPUs independently of each other? Will they basically differ only in details like RAM, etc.?
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#33 2003-12-04 12:49 am
Re: Xbox 2 = Gamecube 2?
I think it might be a somewhat desperate situation. Of all of them, MS has the most money they *COULD* put behind it, but I think it's really going to turn out a game of "who wants to pay the most." Kinda sad really.
What really piques my interest, if MS is going to move to non x86 architecture, what will they use for a kernel? I'm betting that the NT kernel and DirectX would take a considerable amount of work to convert and maintain on two separate architectures. Does this mean that console->Mac games may be a little easier by having them depend on less Windows-centric programming libraries.
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#34 2003-12-04 1:06 am
- Leonard Nimoy
- Here and there

- From: Kodiak, Alaska
- Registered: 2003-04-17
- Posts: 3679
- Website
Re: Xbox 2 = Gamecube 2?
Who really cares they both suck! Im lookin forward too PS3, XBOX is for one a MICROSOFT product so you know its not too good, and the game cube is an unstable kids machine. Honestly you cant like Microsoft..
I cant like Microsoft? Well, crap, back to plain ol' hitting myself with bricks again....
nope, you can't.
if you like microsoft your breaking the law.
im probably not ever going to get a console. fps are the games I like, consoles arent meant for fps. fps suck when they are played in a console, but thats my opinion. others think its better on consoles. 
[MA]Nimoy
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#35 2003-12-04 1:46 am
Re: Xbox 2 = Gamecube 2?
I don't know for me it's six vs. one half dozen the other. Keyboards suck as game input devices in my opinion. They may have a lot of keys, but they aren't really designed with the human wrist in mind. (that's why keyboards have repetitive stress injury warnings.) For many people using a keyboard for several hours becomes painful. Game controllers put your wrists in a more natural position, not to mention putting all the buttons in more natural patterns for you fingers to reach. With a mouse and keyboard, you have only one analog input, the mouse. With game controllers you have two, but obviously neither are as accurate or as simple as a mouse.
Halo is really the only FPS that I've played on a console that I can effectively play. I can't really put my finger on it (pun intended), but subtle differences in the way you use analog input in Halo simply makes it more playable. I've played in some pretty darn brutal rounds that really make me question if having a mouse available for aiming would really make it any more fun. I'm thinking not. Kudos to Bungie for simply making it work.
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#36 2003-12-04 4:52 pm
- tigerwolf7
- Member
- Registered: 1999-10-12
- Posts: 1270
Re: Xbox 2 = Gamecube 2?
What really piques my interest, if MS is going to move to non x86 architecture, what will they use for a kernel? I'm betting that the NT kernel and DirectX would take a considerable amount of work to convert and maintain on two separate architectures. Does this mean that console->Mac games may be a little easier by having them depend on less Windows-centric programming libraries.
That's an interesting question. They USED to maintain NT on tons of processors, even PowerPC, but they seemed to drop everything but x86 when they moved to NT5. I can't see them moving away from Windows and Direct X though.
Regarding the FPS on consoles thing, I've noticed the Gamecube and N64 control pads actually handled FPS pretty well, not as good as a mouse/keyboard, but pretty well. I've NEVER played a FPS on the Playstation 1 or 2 that I thought controlled acceptably. The Dual Shock 1/2 pads just don't work for them IMO.
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#37 2003-12-04 9:02 pm
Re: Xbox 2 = Gamecube 2?
They did have support for more than just x86 hardware? I never knew that. I'll have to do some looking.
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#38 2003-12-05 4:23 pm
- tigerwolf7
- Member
- Registered: 1999-10-12
- Posts: 1270
Re: Xbox 2 = Gamecube 2?
Yeah, they used to support Alpha, MIPS, and PowerPC. Maybe others. Now it's just x86 and whatever Intel calls their Itanic archetecture 
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