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#26 2003-12-16 9:40 pm

NoExit
NINJ4
From: Westmister, California
Registered: 2001-02-12
Posts: 6243
Website

Re: Bwhahahaha! It lives!!

ear, levi is at 1280X960  tongue

and was that 3DMark 03 or 01 ??


[MA]NoExit|X| - The good man scorns the wicked.

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#27 2003-12-17 3:05 am

Earendil the Mariner
Mahjong owns my soul
From: Minnesota
Registered: 2001-05-17
Posts: 4540

Re: Bwhahahaha! It lives!!

ear, levi is at 1280X960  tongue

and was that 3DMark 03 or 01 ??

I know, that's why I said "I can't go any higher on the resolution, so I don't know if bumping it up one notch would drop the frames that much" tongue

03, but even though nVidia cheated on it, comparing between ATi cards and my before and after overclock should be fairly accurate.


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#28 2003-12-17 7:18 am

Bat
Flawless Cowboy
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 28541

Re: Bwhahahaha! It lives!!

In case anyone cares, my 3DMark score went from ~2100 to ~2700 big_smile
All of that o/cing is without unlocking the processor, too (12.5x multiplier is the highest it will go without doing so).

Ear, you seem a mite confused on the OC thing... your Barton is already unlocked, or you wouldn't be able to set other than the native 11x multi.
They recently started locking them. mad 

...which made me make an unscheduled 'emergency' order. Lucked out; sold my good early 2500+ and used $ to amortize emergency buy, getting an AQXEA 0331- one of the last and best of the unlocked breed. Should be good for 2.3- 2.4GHz on top-Q air, but I'm running it at a conservative 2.0 presently, awaiting time to install my Peltier kit and shooting for a good, stable 2.5.

Levi, did UT autoconfig itself to Ultrahigh detail? It normally does that only with 256M vidcards... and have you guys (Ear and Levi) enabled TruForm?

ear, levi is at 1280X960 smile
and was that 3DMark 03 or 01 ??

Oopsie.

I know, that's why I said "I can't go any higher on the resolution, so I don't know if bumping it up one notch would drop the frames that much" smile

03, but even though nVidia cheated on it, comparing between ATi cards and my before and after overclock should be fairly accurate.

Run the latest patch (0340?) and disable any vendor-specific app-recognition. Yes, it should be; yes- how could it be '01? the score would be more in the 12,000+ range; and yes, going 1280x960 would likely drop f/s quite a bit.

Recent 1024x768 performance

Levi's OCed card would be beyond the 9800XT, tho the platform might not be up to the FX-51 used.

(Dammit, Levi, now you've got me considering a TEC waterblock for my 9800 Pro... and I don't have a pump, radiator or any other watercooling gear!)


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#29 2003-12-17 10:43 am

LLEVIATHANN
Itch you can't scratch
From: 22 Acacia Avenue
Registered: 2001-03-14
Posts: 7158

Re: Bwhahahaha! It lives!!

Yes it autoconfiged to Ultra. I got everything set at max that includes Karma (physics). I'm also using 3D sound with EMX (Audigy 2). I just edited my ini to bump up the refresh rate to 200 and set my monitor to match. I have the ATI slider for AA/AF set in the middle (I think its 4X, mb 2X). Not to sure, just that one end says "None" the other says "Best Quality". Another note, I'm not running UT2K3 off the SATA raid. Only XP Pro and utilities are installed on it. All the other apps are on my WD2500JB.

True Form? Is that a menu setting, an ini edit or a ATI CP setting? I'm not familiar with that term.

I'll post another bench mark with the new settings soon. Like tonight. I still need to get other bench marking apps and Halo is in for Christmas. I just don't know who got it for me, but I did get it. Now only if I could convince them to give it to me early! big_smile

Bat: Really do the homework on water cooling. The whole reason I went with Koolance was cost. It was the cheaper way to go and has a warranty to boot. Piecing one together would've been more and I would've still needed a case to put it all in. The caveat to this is that I'm stuck using Koolance stuff, otherwise I'll void the warranty, which really doesn't matter since I've voided the warranty on everything else anyway! big_smile

My homework led me to this:
Koolance: Case, CPU, Chip, GPU coolers, plumbing, radiator and reservoir. About $350. Everything is mounted all you need to do is route the plumbing.

My second pick would've been Danger Den (www.dangerden.com). They sell kits. About $350 + your own case and you have to figure out where to mount all the stuff.

I know sounds like I'm trying to sell Koolance. That


Let us be thankful for the fools; but for them the rest of us could not succeed. - Mark Twain

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#30 2003-12-17 11:13 am

Bat
Flawless Cowboy
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 28541

Re: Bwhahahaha! It lives!!

TruForm. It's ATi's HOS (Higher-Order Surface) implementation; tesselates poly counts up in the card and forms them into Bezier curves, etc. to really smooth shapes out.

UT '03 moves too fast to really appreciate it in action; sort of subliminal unless you take screens- then it's very obvious.

My prayers were answered and TF support was added to Unreal 2 in the XMP addition; the new rerelease should have a unified install that adds it to the whole game. That should take it to a new level, and it already had the highest poly count I know of- >10x U'03. Game has plenty of slow sections to ogle amazing graphics, unlike UT.

.Ini file edit- IIRC under the D3D section, set TruForm=True.


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#31 2003-12-17 1:13 pm

Earendil the Mariner
Mahjong owns my soul
From: Minnesota
Registered: 2001-05-17
Posts: 4540

Re: Bwhahahaha! It lives!!

Ear, you seem a mite confused on the OC thing... your Barton is already unlocked, or you wouldn't be able to set other than the native 11x multi.

My research has led me to believe that there are different "levels" of locking, as it were.
Some chips are locked at what the advertised speed is; others are limited to between 5.5 and 12.5x; and still others have no lock at all.
Articles at Tom's Hardware suggest that some chips are locked either below or above 13x (ie: a 2500+ can't go over 12.5x and a 3200+ can't go under 13x).
I purchased mine about a month and a half ago... but from all these different methods of locking, it's hard to say if it is or isn't.

My benchmark settings for UT2003 are also maxed out (except for physics, which is at normal for whatever reason it decided to set it that way).
AA/AF/TF are all off.
Instead of turning up the refresh rate, just turn off vsync; that way if it is capable of going over 200 fps, it will...

I also have an opportunity to get a 9700 Pro relatively cheap, but I don't quite have enough money right now sad


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#32 2003-12-17 2:05 pm

LLEVIATHANN
Itch you can't scratch
From: 22 Acacia Avenue
Registered: 2001-03-14
Posts: 7158

Re: Bwhahahaha! It lives!!

Current settings and new benchmarks:

P4 @ 3.33Ghz
9800 Pro core:451.8, Memory 361.8 (723.6)
These settings are the most stable without graphic artifacts. I've run the card at a core of 459 but after a couple hours of play I start to get textures that wig out. Start blinking and not displaying correctly.

1280X960 @ 200 refresh
Flyby: 105.488541
Bot Match: 64.182755

1024X768 @ 200 refresh
Flyby: 150.006683
Bot Match: 76.294495

All detail set to highest, all boxes check except blob shadows. In the ATI CP I am running AA/AF at 2X.

I'm starting the 3DMark2003 DL now...180mb..ouch

Ear bump your Karma to high and see how it affects fps, please. Kinda wondering if my card is really being o/ced or not. I did switch utilites, went from Rage3D to RadLinker/RadClocker from Guru3d. Maybe I'll uninstall and try Rage3D again to see what happens.

My UT2K3.ini Direct3D settings:
[D3DDrv.D3DRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=True
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=200
UseCompressedLightmaps=False
UseStencil=False
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=True
LevelOfAnisotropy=2
DetailTexMipBias=0.800000
DefaultTexMipBias=-0.500000
UseNPatches=False
TesselationFactor=1.000000
CheckForOverflow=False
AvoidHitches=False
OverrideDesktopRefreshRate=False
DecompressTextures=False
UseXBoxFSAA=False
TerrainLOD=0
SkyboxHack=False
LowQualityTerrain=False


Let us be thankful for the fools; but for them the rest of us could not succeed. - Mark Twain

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#33 2003-12-17 3:16 pm

Odin
Member
Registered: 2000-07-16
Posts: 5706

Re: Bwhahahaha! It lives!!

Ear, you seem a mite confused on the OC thing... your Barton is already unlocked, or you wouldn't be able to set other than the native 11x multi.

My research has led me to believe that there are different "levels" of locking, as it were.
Some chips are locked at what the advertised speed is; others are limited to between 5.5 and 12.5x; and still others have no lock at all.
Articles at Tom's Hardware suggest that some chips are locked either below or above 13x (ie: a 2500+ can't go over 12.5x and a 3200+ can't go under 13x).
I purchased mine about a month and a half ago... but from all these different methods of locking, it's hard to say if it is or isn't.

My benchmark settings for UT2003 are also maxed out (except for physics, which is at normal for whatever reason it decided to set it that way).
AA/AF/TF are all off.
Instead of turning up the refresh rate, just turn off vsync; that way if it is capable of going over 200 fps, it will...

I also have an opportunity to get a 9700 Pro relatively cheap, but I don't quite have enough money right now sad

They're all like that, either above or below 12.5x multi, last I checked. This is more of a motherboard limitation, and a few notable boards (Abit's NF7 series, at least, and I can't imagine that they'd get rid of this feature on the AN7) can get around this.


http://www.psyonix.net/odin/OdinSig.gif
There are as many truths as there are people. But there's only one truth that is your truth. - nge, ep 26

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#34 2003-12-17 6:21 pm

Bat
Flawless Cowboy
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 28541

Re: Bwhahahaha! It lives!!

Quick post.

Odin basically right about mobo thing. Issue is most makers use a 4-bit FID, so if low value=5x, top (selectable) value is 12.5x. Multi setting in chip can allow remapping/reuse of multi table, so e.g. a 2400+ runs a 133FSB, 15x multi- but right mobo can override since all but last 2400+s were unlocked. 10x200 makes a much better CPU, tho you need DDR400 for desirable synchronous mode.

Recent Abit and a few Soltek boards use a 5-bit FID, so can select 5x-22.5x (since Abit is capitalizing/branding on 'Max' now, 5-bit FID [Frequency Identifier] feature now called 'MaxFID').

There's a bit more to it on the fiddly esoteric end of it, but that's the basic 411. A locked-multi CPU is like an Intel from '98 or later- no way to set other than what is set internally. OCing has to come via FSB. Apparently AMD has gone to that for all but the FX series; and no chip is locked at its advertised speed.


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#35 2003-12-17 6:27 pm

Bat
Flawless Cowboy
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 28541

Re: Bwhahahaha! It lives!!

Levi, I spaced on Truform. It varies for D3D and OGL; here set

UseNPatches=True

...to enable TruForm. Equivalent OpenGL term is PN Triangles.

A few folks have worked up TruForm renderers for UT (original) and Deus Ex. (UT can also have the compressed textures on CD#2 enabled via modifed OpenGL .ini settings).


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#36 2003-12-17 6:29 pm

LLEVIATHANN
Itch you can't scratch
From: 22 Acacia Avenue
Registered: 2001-03-14
Posts: 7158

Re: Bwhahahaha! It lives!!

Current settings and new benchmarks:

P4 @ 3.33Ghz
9800 Pro core:451.8, Memory 361.8 (723.6)
These settings are the most stable without graphic artifacts. I've run the card at a core of 459 but after a couple hours of play I start to get textures that wig out. Start blinking and not displaying correctly.

1280X960 @ 200 refresh
Flyby: 105.488541
Bot Match: 64.182755

1024X768 @ 200 refresh
Flyby: 150.006683
Bot Match: 76.294495

All detail set to highest, all boxes check except blob shadows. In the ATI CP I am running AA/AF at 2X.

Welp some changes here...
I am now running AA @ 2X and AF @ 8X...which is what it turned into when I switched from the slider to custom settings.

I removed the other o/c app and reinstalled Rage3D & I've added the truform=true to the ini. Things didn't change much.

1280X960
Fly 105.6
Bot 64.22

1600X1200
Fly 71.7
Bot 46.28


Let us be thankful for the fools; but for them the rest of us could not succeed. - Mark Twain

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#37 2003-12-17 6:31 pm

LLEVIATHANN
Itch you can't scratch
From: 22 Acacia Avenue
Registered: 2001-03-14
Posts: 7158

Re: Bwhahahaha! It lives!!

Levi, I spaced on Truform. It varies for D3D and OGL; here set

UseNPatches=True

...to enable TruForm. Equivalent OpenGL term is PN Triangles.

A few folks have worked up TruForm renderers for UT (original) and Deus Ex. (UT can also have the compressed textures on CD#2 enabled via modifed OpenGL .ini settings).

Now I'm confussed...I'm using D3D.
Do I use truform=true or UseNPatches=true

Current I have truform=true under D3D heading.

Speaking of which...Ear and Bat are you guys using OGL or D3D?


Let us be thankful for the fools; but for them the rest of us could not succeed. - Mark Twain

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#38 2003-12-17 7:09 pm

Earendil the Mariner
Mahjong owns my soul
From: Minnesota
Registered: 2001-05-17
Posts: 4540

Re: Bwhahahaha! It lives!!

I use OGL for UT99, D3D for UT03.
I would be interested in that TF thing for 99...


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#39 2003-12-17 7:58 pm

Earendil the Mariner
Mahjong owns my soul
From: Minnesota
Registered: 2001-05-17
Posts: 4540

Re: Bwhahahaha! It lives!!

A few folks have worked up TruForm renderers for UT (original)

So I went out searching for one and found it here (PC only):

ftp://ftp4.extreme-players.de/unrealed/ … for_UT.zip

Replace the OpenGLDrv.dll or whatever with the one in that file, then add "UseTruForm=True" under [OpenGLDrv.OpenGLRenderDevice] (and change the renderer to OGL if you haven't already) to turn it on.
Aside from introducing some rendering glitches, the TruForm effect is surprisingly amusing to play with lol
All the guns, ammo, health, and powerups are round and bulging, making the game look a little cartoony.
And, of course, the player models have like 6x as many polygons, but they aren't as funny looking as everything else is.

Oh yeah, just using the new renderer fixed my brightness and detail texture problems.


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#40 2003-12-17 10:14 pm

Bat
Flawless Cowboy
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 28541

Re: Bwhahahaha! It lives!!

Levi, I spaced on Truform. It varies for D3D and OGL; here set

UseNPatches=True

...to enable TruForm. Equivalent OpenGL term is PN Triangles.

A few folks have worked up TruForm renderers for UT (original) and Deus Ex. (UT can also have the compressed textures on CD#2 enabled via modifed OpenGL .ini settings).

Now I'm confussed...I'm using D3D.
Do I use truform=true or UseNPatches=true

Current I have truform=true under D3D heading.

Speaking of which...Ear and Bat are you guys using OGL or D3D?

I favor OGL for UT99 for the compressed texture support, D3D for '03 and U2. Changing

UseNPatches=False

to

UseNPatches=True

...enables TruForm. Forget the other; I spaced.

About

Aside from introducing some rendering glitches, the TruForm effect is surprisingly amusing to play with  lol 
All the guns, ammo, health, and powerups are round and bulging, making the game look a little cartoony.
And, of course, the player models have like 6x as many polygons, but they aren't as funny looking as everything else is.

...TF does take a bit of developer support to get right, so that things you want to stay sharp or square do. Not a lot, but some.


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#41 2003-12-17 10:19 pm

Bat
Flawless Cowboy
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 28541

Re: Bwhahahaha! It lives!!

...and don't forget; you can set Curved Surfaces to True in first-gen Unreal games to get dynamic tesselation (figure models only) thru the game engine and CPU. I think we're running powerful enough rigs now not to worry about the hit.

UT99 with both... hmm... smile


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#42 2003-12-17 11:05 pm

LLEVIATHANN
Itch you can't scratch
From: 22 Acacia Avenue
Registered: 2001-03-14
Posts: 7158

Re: Bwhahahaha! It lives!!

New marks after messing around a bit.

Yet again I've tweak the Radeon. Now I'm happy.
Core 451 Mem 405

3DMark03 score of 4267 (before radeon tweak)
3DMark03 score of 4469 (after radeon tweak)
The 3DMark software is in "Demo" so I can't mess with the default settings.

UT2K3 Marks (After radeon tweak)
1280X960
Flyby: 124.344
Bot: 72.728

1024X768
Flyby:176.752
Bot: 77.226


Let us be thankful for the fools; but for them the rest of us could not succeed. - Mark Twain

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#43 2003-12-18 12:08 am

NoExit
NINJ4
From: Westmister, California
Registered: 2001-02-12
Posts: 6243
Website

Re: Bwhahahaha! It lives!!

i get a 3DMark03 score of 3642

AMD 2500+
Radeon 9500 Pro 128mb

notting OC'd tongue


[MA]NoExit|X| - The good man scorns the wicked.

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#44 2003-12-18 10:19 am

LLEVIATHANN
Itch you can't scratch
From: 22 Acacia Avenue
Registered: 2001-03-14
Posts: 7158

Re: Bwhahahaha! It lives!!

i get a 3DMark03 score of 3642

AMD 2500+
Radeon 9500 Pro 128mb

notting OC'd tongue

Well then if that is the case. What the hell am I doing wrong? I wonder if it's the fact that I can't tweak my mobo's memory settings or FSB.


Let us be thankful for the fools; but for them the rest of us could not succeed. - Mark Twain

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#45 2003-12-18 11:52 am

hudsonhawk2323
"You shall see my true power"
From: On board Serenity
Registered: 2003-05-12
Posts: 452
Website

Re: Bwhahahaha! It lives!!

Okay one thing, why do you need to se inside your tower and why the hell do you need lights???? Whats the meaning with that???


"Just watch me. I'll become the God of death once again! But right now...I need some sleep."
"Whatcha all order a dead guy for?"

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#46 2003-12-18 2:37 pm

LLEVIATHANN
Itch you can't scratch
From: 22 Acacia Avenue
Registered: 2001-03-14
Posts: 7158

Re: Bwhahahaha! It lives!!

Okay one thing, why do you need to se inside your tower and why the hell do you need lights???? Whats the meaning with that???

Are you telling me that you can't see the electrons flowing!?!

I thoroughly enjoy watching all my electrons, the ones, the zeros, and the binary octets all flowing in and out like the ebbing tide on a full moon night. Kids these days can


Let us be thankful for the fools; but for them the rest of us could not succeed. - Mark Twain

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