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#1 2003-12-20 9:33 pm

Slade
Member
From: New york
Registered: 2002-12-07
Posts: 4908
Website

1.03?

When does the latest version of halo come out for mac?  It has a ton of needed features, and I'd like to be able to LAN my mac and my PC for some fun.  Haven't seen anything about it on IMG or anything...

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#2 2003-12-21 12:35 am

tracks182
Lens Flare 'o Doom
From: At your nearest pink-clad MMV
Registered: 2003-05-08
Posts: 3904
Website

Re: 1.03?

all i've been able to find is the ubiquitous "a patch is in the works". we know it's on the way, and that's about it. however, i would like to see it soon, as there aren't really enough servers to keep me satisfied! smile


Immediately, a large toad leaped into her lap and looked at her as if it wanted to be loved. "Grep," it exclaimed. "Don't mind him," explained the Mad Hacker. He's just looking for some string."

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#3 2003-12-21 2:29 am

Leonard Nimoy
Here and there
From: Kodiak, Alaska
Registered: 2003-04-17
Posts: 3680
Website

Re: 1.03?

I dont care right now, its just when i get it  wink


[MA]Nimoy

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#4 2003-12-21 10:36 pm

electric27
Member
From: Philadelphia, PA, USA
Registered: 2002-10-23
Posts: 593
Website

Re: 1.03?

When it come's out you'll know because there will be 20 links to it here, it will be announce on IMG, and there will be a link in the Games part of Apple's website, plus an announcement from Macsoft.


<><
That is all.

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#5 2003-12-21 11:13 pm

Bat
Flawless Cowboy
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 28541

Re: 1.03?

PC 1.03 caused enough problems that it had to be patched itself and became 1.031. Saved checkpoints now load at the beginning of a level, a "necessary price."

I took a last (?) runthru on 1.03 today. 1.03 already had caused my last checkpoints (at the beginning of the final run) to completely misbehave, such that the level was nearly devoid of scripts or actors, and the timer started at about 9:30... today a series of explosions blew me completely out of a level. I hope the screenshot worked; me looking up at a receding level like heaven. roll

Let's hope the price is worth it, and 1.031 works well. A performance boost would be nice, too... I noted some framerate numbers in single digits. Not looking forward to Legendary on that. Have to downshift at least to PS1.4... oh well. At least I have options.

Halo PC 1.031

- Fixed the crash on startup bug relating to the intro movies.
- Anisotropic filtering is now NOT on by default.
- Saved games prior to 1.03 are now no longer compatible. Any levels that were
unlocked as you progressed through the game are still available, but your
checkpoints will be reset.



Halo PC 1.03

Halo PC 1.03 is our first update to address some of the most important issues
that have arisen since the game was released. Our goal with this patch was to
1) improve the quality of the online experience for gamers and 2) address the
most frequent issues gamers run into. This update is also our first opportunity
to improve our networking architecture with some of our learnings from our
hours of online play.  Here is a summary of what's new in Halo PC 1.03.

Note:All updates to the Halo Dedicated Server are documented in the Halo
Dedicated Server Readme file, which is available here: Halo Dedicated Server
1.03 Readme

Improving the Quality of the Online Experience for Gamers

Addressing Team Killing
Servers now have a complete team killing / banning system that should
significantly reduce team killing online. The concept is simple: team-kill a
number of time and you will automatically be banned from the server for a
period of time set by the server administrator.  Because team kills can be
accidental, the concept of grief also exists: following a team-kill, if you
don't team-kill again for a period of time, you are forgiven for your
team-kill. These settings are customizable by the server administrator(s) using
server console commands.

In addition to the system above, players are no longer penalized for being
killed by someone on their team and respawn time penalty for a team-killer is
multiplied by the number of teammates he killed, rapidly leading to very long
respawn times for team killers.

Improving the Quality of the Online Experience
We've made a number of updates and bug fixes to our networking architecture,
the most important one being specifically in how we transfer / predict player's
movement / position as well as the action of reloading your weapon. While going
into the details of these changes is beyond the scope of this document, the
result should be a smoother online game experience across the variety of
connections to
the Internet.

We made the following changes to our user interface:
  * Servers name now supports 65 characters for dedicated servers and 32
characters for client-hosted servers and now accepts an extended character set.
  * Chat text length has been extended to 64 characters
  * In-game scoreboard now displays every client's ping
  * In-game scoreboard now displays your # of assists
  * Server port numbers are displayed accurately throughout their range

Additional Online Multiplayer New Features:

  * Teams are now persisted for the next game when map cycling occurs
  * Map Reset: It's now possible to restart the current game without requiring
the server to map cycle.
  * Assault: We now have a timer to keep track of how much time is left to your
offense / defense round
  * Assault: Alongside this timer, we also have an "Offense" and "Deffense"
indicator to quickly inform you of your role

Addressing the Most Frequent Issues Experienced by Gamers

Many users have reported problems with Halo PC when using 3rd party software to
force the refresh rate of their monitor. We have changed how we handle this
situation in our code to seamlessly fall back to the forced refresh rate.

A significant number of reported game crashes are related to an external
library called keystone.dll. We have updated this library to address the most
common failures. These crashes would usually occur when changing screen
resolution, when starting or quitting Halo PC, when chatting in a multiplayer
game or when using ALT-TAB to minimize Halo PC and return to Windows.

Additional Bug Fixes

  * Halo can now be bound to a specific IP address using the -ip command line
agrument. (facilitating multiple NIC support for Halo Dedicated Servers)
  * Halo can now read/write data files to a user specified folder using the
-path command line argument. This is particularly useful for Halo Dedicated
Servers but also be be used for users whose "My Documents" folder is remapped
to a UNC path. It is an advanced option and using it will force you to manually
move saved games and multiplayer gametypes.
  * Online Multiplayer: Telefrag message is now appropriately replicated.
  * Online Multiplayer: Minor fixes to switching teams in kill-in-order games
(scorew will now remain accurate)
  * Online Multiplayer: Minor fixes to the end of the game state (new players
now have to wait for the game to be restarted before being admitted to the
server)
  * Online Multiplayer: Fix for clients flashlight states when joining games
  * Online Multiplayer: Vechicles won't respawn if they have a projectile (such
as a plasma grenade) attached to them. They will wait for the projectile to be
removed.
  * Online Multiplayer: Minor fixes to using teleports for high-latency
connections
  * Sound: Fix for cinematic dialog being cut out on certain cards when
enabling Audio Hardware Acceleration in the Audio Settings.


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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