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#1 2005-01-02 2:02 pm

elementnumber69
Member
Registered: 2005-01-02
Posts: 5

Hosting a DeathMatch Server

Hi guys, I regularly subscribe to the magazine, but this is my first time at the forums; I hope I can get my question answered by you geniuses!

I'm trying to host a server on UT 2004, but whenever I get someone to serach for my name in UT, it comes up blank. I can join other servers and I am behind an Airport Extreme connected to a DSL modem for my PowerMac G5. I heard from someoneon Ut that the ports I need to map are 7777-7787 and 27900, so I mapped those in the Admin utility by putting the private and public ports to be 7777 and so on, and my ip address to be 10.0.1.2, the local address I found int he network system preferences. To no avail, however, my server still cannot be joined. What am I doing wrong and how can I fix it? smile


Thanks guys for helping me.

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#2 2005-01-02 2:54 pm

djdawson
Member
From: Minnesota, USA
Registered: 2001-04-19
Posts: 1860

Re: Hosting a DeathMatch Server

Is your Firewall turned on on your Mac?  Look in the "Sharing" preferences to find out.  If so, you can either open up the same ports you opened in your AE base station, or turn off the firewall completely, at least as a test.


Dana
[MA]{O}FSG

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#3 2005-01-02 4:39 pm

elementnumber69
Member
Registered: 2005-01-02
Posts: 5

Re: Hosting a DeathMatch Server

No, I do not have the built in firewall turned on. What else is there? Any Unreal Tournament guys that can help me? Is there any way I can turn off the Airport firewall?

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#4 2005-01-02 5:07 pm

elementnumber69
Member
Registered: 2005-01-02
Posts: 5

Re: Hosting a DeathMatch Server

By the way, I have 20 ports in the Port Mapping section and it wont let me add any more. Any way to add more, or maybe save the list so I can open different lists when ever I need to?

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#5 2005-01-02 6:49 pm

LLEVIATHANN
Itch you can't scratch
From: Between the shoulder blades
Registered: 2001-03-14
Posts: 7011

Re: Hosting a DeathMatch Server


[IpDrv.MasterServerUplink]
DoUplink=True
UplinkToGamespy=True
SendStats=True
ServerBehindNAT=False
DoLANBroadcast=False

Need to open up the unrealtournament.ini file with a text editor and change to bold section to "True". Seems that you have all the ports ok but this lil setting can't be had in game. Oh and make sure that you check the "Advertise Server" box. If that isn't checked you server won't show in the master list. Second the person doing the search/looking needs to turn off any search filters. Like the default "Standard Server" box.

Our server is not a Standard Server and is hidden from many of the new players because they don't look or know that check box is on by default. Adding any mods, even the ones that came with the game will knock your server off the Standard Server list.

BTW we're all UT guys here. wink


One thousand years are burned everytime 10 million play WoW for an hour.

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#6 2005-01-02 7:13 pm

thunderqube
Member
From: Ban me you idiots.
Registered: 2004-01-03
Posts: 1038

Re: Hosting a DeathMatch Server

Oh, here's something...it may have to do with your internet access. If you have a cable or DSL modem, type in its IP address in Safari (or Internet Explorer) and look for port forwarding, I think. Anyway, look and see if you can get the modem to forward to your computer's IP address. I haven't done that in a while, but I think it should work.


-Qube
Most moderators here are little more than insensitive pricks who ban people that disagree with their opinions. In fact, this message will most likely be deleted shortly, and I will be banned by a moderator who can't stand being argued with by a mere forum member.

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#7 2005-01-02 11:13 pm

elementnumber69
Member
Registered: 2005-01-02
Posts: 5

Re: Hosting a DeathMatch Server

Thanks Levi, I'm doing that, and I'll report back later and tell you the news smile

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