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  •  » UT2004 Graphics Quality Mac VS PC Related Question

#26 2005-03-11 2:40 pm

Bat
Flawless Cowboy
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 28541

Re: UT2004 Graphics Quality Mac VS PC Related Question

Abecedaria wrote:

(P.S. Cool forum! I hope to see you all around here more often !)

abc

Thanks! We have fun and graphics talk in [MA]Halo, too, where the Battle Cat (BC to some of us) can often be found.


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#27 2005-03-16 5:29 am

Soulstorm
Member
Registered: 2005-03-05
Posts: 14

Re: UT2004 Graphics Quality Mac VS PC Related Question

I have downloaded GLView for OS X. OS X supports OpenGL 2.0 except some specific functions (some shaders). So, OS X supports OpenGL 2.0 and I'm sure tiger will FULLY support it.


1)--G5 2.5 GHz, 9600XT, 1GByte RAM, a NEC display supporting 1280x1024 resolution OS X 10.3.8.
2)--G4 Dual 1.25 GHz with 2GBytes RAM ATI RADEON 9200
3)--iMac G4 1Ghz with Geforce4 MX 768 RAM os x 10.3.7
4)--iMac DV 400 MHz 384 RAM And an LC475 (Yes, the one with 25MHz and 12 Mbytes RAM!!!!)

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#28 2005-04-01 7:25 pm

Metacell
misanthropist
From: The space between the spaces
Registered: 2005-03-19
Posts: 5861
Website

Re: UT2004 Graphics Quality Mac VS PC Related Question

The shadows aren't really important--they don't affect gameplay.  It's not like they're genuine light sourced shadows that add atmosphere.  But the sound problems are a huge issue for seasoned players.  Using sound to locate your targets is a vital strategy, and it just isn't currently possible.

But otherwise, it's an excellent port.  Remember UT2004 was written for DirectX; its performance also suffers under OpenGL on the PC.  I find the game performs equitably to similarly powered PCs and it looks identical, except for the shadows, which I honestly never noticed because I don't use them.


Ho Eyo He Hum

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#29 2005-04-01 8:56 pm

Bat
Flawless Cowboy
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 28541

Re: UT2004 Graphics Quality Mac VS PC Related Question

High-res textures- most eye candy- isn't 'needed' for good gameplay, but it's still nice to have. Many hold that the original UT had better gameplay.

I like the shadows. The Win OGL renderer is unsupported and unneeded; it's not the primary video API.

Mac UT2004 is still a fine port, unfortunately held back by the state of Apple OGL when originally done.


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#30 2005-04-02 11:16 am

Soulstorm
Member
Registered: 2005-03-05
Posts: 14

Re: UT2004 Graphics Quality Mac VS PC Related Question

At least, I would like to see a better sound for UT2K4. Let alone shadows... Just the sound.

Bu I don't see that happening...


1)--G5 2.5 GHz, 9600XT, 1GByte RAM, a NEC display supporting 1280x1024 resolution OS X 10.3.8.
2)--G4 Dual 1.25 GHz with 2GBytes RAM ATI RADEON 9200
3)--iMac G4 1Ghz with Geforce4 MX 768 RAM os x 10.3.7
4)--iMac DV 400 MHz 384 RAM And an LC475 (Yes, the one with 25MHz and 12 Mbytes RAM!!!!)

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#31 2005-04-03 4:17 am

Bat
Flawless Cowboy
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 28541

Re: UT2004 Graphics Quality Mac VS PC Related Question

Let's see what Ryan Gordon posts after Tiger's release.


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

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#32 2005-04-05 12:25 pm

Shark-Attack
Member
From: in your base.
Registered: 2003-01-13
Posts: 109
Website

Re: UT2004 Graphics Quality Mac VS PC Related Question

OpenGL this.... DirectX that....

someone just bring me my simple one button Atari Joystick and some Asteroids. smile

Last edited by Shark-Attack (2005-04-05 12:26 pm)


----------
[XMG]SharkDrive
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#33 2005-04-05 2:55 pm

DoctorB
It hurts where?
From: Pittsburgh, PA, USA
Registered: 2001-05-06
Posts: 3311
Website

Re: UT2004 Graphics Quality Mac VS PC Related Question

lol True! Life was so much simpler when hi-res was 640x480 with 16 glorious colors.


-=db=-
[MA]d{O}ldDocB
DocBlood on XBL and UT3
http://homepage.mac.com/doctorb/.Pictures/Sigs/TDII

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#34 2005-04-21 3:49 am

Bat
Flawless Cowboy
Royal Wombat
From: Björk, Björk
Registered: 2001-05-14
Posts: 28541

Re: UT2004 Graphics Quality Mac VS PC Related Question

Soulstorm wrote:

I have downloaded GLView for OS X. OS X supports OpenGL 2.0 except some specific functions (some shaders). So, OS X supports OpenGL 2.0 and I'm sure tiger will FULLY support it.

Reports say 1.5, but that's not bad; only ATi officially, fully supports 2.0 yet on PC. NV is still at 1.5, and their OGL drivers are still the best Over There. Doom 3 runs well, looks good.


If all economists were laid end to end, they would not reach a conclusion - George Bernard Shaw

"Fire up a colortini, sit back, relax, and watch the pictures, now, as they fly through the air."

Offline

 
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